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Posted Aug 25, 2009 at 02:51PM by Ryan F. Listed in: Homebrew Applications, News Tags: SANiK
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day - Image 1Homebrew coders lilmnm, kamikaze and the rest of team Rad Phoenix has released a new update for DayPR, a mod of SANiK's NitePR custom cheat code plugin for the PSP. The latest release has added RemoteJoyLite support, configuration, themes, new GUI and more.

Download: DayPR Rev.5+ Alpha
Discuss: QJ.NET's PSP Development Forums

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Posted Jul 14, 2009 at 09:26AM by Ryan F. Listed in: Homebrew Applications, News Tags: SANiK
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psp - Image 1Homebrew coder lilmnm has released a new update for DayPR, a mod of SANiK's NitePR custom cheat code plugin for the PSP. The latest update is another bug fix release.


Download: DayPR Rev.5
Visit: QJ.NET PSP Development Forum

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Posted Jul 01, 2009 at 09:33AM by Ryan F. Listed in: Homebrew Applications, News Tags: SANiK
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day - Image 1 Homebrew coder lilmn has released a bug fix update for DayPR, a mod of SANiK's NitePR custom cheat code plugin for the PSP . The latest update fixes the pop up keyboard issue from the previous release.


Download: DayPR Rev.5.1 Beta
Visit: QJ.NET PSP Development Forums

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Posted Jun 30, 2009 at 08:33AM by Ryan F. Listed in: Homebrew Applications, News Tags: CheatMaster, SANiK
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psp - Image 1Homebrew coder lilmnm has released a new beta update for DayPR, a mod of SANiK's NitePR custom cheat code plugin for the PSP. The latest update has added a lot of features and an easy installer.


Download: DayPR Rev.5 Beta
Download: Easy DayPR Installer (computer edition)
Visit: QJ.NET PSP Development Forums

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Posted Oct 18, 2007 at 07:29PM by Ceasar S. Listed in: Homebrew Applications, Homebrew Development Tags: Custom Firmware, SANiK
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NitePR on development limbo, up for adoption - Image 1There are things in life that takes higher priority than others, and PSP homebrew developer SANiK has postponed the homebrew role in exchange for the pursuit of higher knowledge. The developer's online compatible cheat utility, NitePR now indefinitely on development limbo, but SANiK allowed the release of the source code to NitePR revision J.

According to QJ Forum user brosmooth, SANiK offered up the source code to experienced and new developers alike who are willing to adopt the homebrew application for further improvements. The developer also left the source code archive with a note:

Good luck decoding what it all does. A hint to how messy it is: I used #include files instead of linking code/separating code into .c files =o It's messy like that because I didn't actually sit down and plan nitePR out... I added as I went along. If I was you, I'd recode the entire thing by separating the GUI code (not needed) from the functional code (cheat searching, etc) And don't bug me about setting up the compiler or compile errors.


There's a lot of hints from what's up ahead for aspiring developers, and we announce this to all homebrew developers far and wide to pique their interest. NitePR currently does not support 3.71 custom firmware, so if there are developers willing to try their hand at NitePR, this message goes out to you. We wish you good luck and happy recoding!

Download: NitePR revJ source code
Visit: QJ.NET's PSP Development Forum

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Posted Aug 08, 2007 at 04:36AM by Victor B. Listed in: Homebrew Applications Tags: CWCheat, SANiK, jaybz
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CWCheat2NitePR converter - Image 1 


If you're one of those fellows who like to add a cheat or two into their game, then you probably know about CWCheat and NitePR, two of the most notable cheating utilities for the PSP. You also probably understand the troubles that come with trying to convert a CWCheat cheat code into a NitePR cheat code.

Luckily for you, jaybz has developed CWCheat2NitePR v0.51, a conversion system that allows people to turn CWCheat codes into NitePR codes. Jaybz notes that the application "will read your cheat.db file and all the txt files it can create based on the db." The application also notes any potential problems through message popups, which can actually be disabled through the user interface.

Jaybz notes that you'll need the .Net Framework to get CWCheat2NitePR v0.51 to work, so we're also providing it below. Also, the utility can only convert certain codes as described in a thread by SANiK, which we're linking to below as well. In any case, give it a try and see how it works for you. Be sure to go through the readme that comes with the CWCheat2NitePR version 0.51 file.

Download: CWCheat2NitePR v0.51
Download: .Net Framework 2.0
Visit: PSP Development Forums
Visit: NitePR compatibility thread

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Posted Jul 10, 2007 at 06:21PM by Tim Y. Listed in: Homebrew Applications Tags: CWCheat, SANiK
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In case you're among those who frequently use the NitePR custom cheat plugin tool for your PSP, then we've got news. Homebrew developer SANiK dropped by the QJ.NET Forums earlier to let the guys know that they may want to re-download the app's latest release (Revision F). A bug has just been detected pertaining to searching for bytes, and has now been fixed. For the first-time readers, here's a rundown of NitePR's features:
  1. NitePR screenshot - Image 1Enable/Disable cheats
  2. Use cheats online, search for cheats without losing connection
  3. Set PRX->Cheat Hz to anything other than 0 to allow for "FREEZE" type cheats to function, otherwise, nitePR will just apply cheats only once
  4. Turn ON/OFF cheats easily with the music button
  5. Press the vol +/- buttons to bring up the cheat menu
  6. NitePR backs up the values before it applies the cheats
  7. Edit PSP RAM in the browser
  8. Disassemble code in the Decoder
  9. Please read the readme! It has more in depth info
  10. Tutorial on how to convert SOME of the cheats from CWCheat to nitePR:
  11. (you might need to set PRX->Cheat Hz? to a value other than 0 for some cheats to work)
As a reminder, SANiK is letting the guys know that not all CWCheat codes may work with NitePR. More important details such as usage instructions should be available in the file readme, though the guys may also want to visit SANiK's release thread here at our QJ.NET's PSP Development Forums for more info.

Download: NitePR revision F-One-Beta
Visit: QJ's PSP Development Forum

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Posted Feb 11, 2007 at 05:54PM by Kyle M. Listed in: Homebrew Games Tags: SANiK
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3D Mario Demo - Image 1 3D Mario Demo - Image 2 


Here's something to prove that the PSP is fully capable of running homebrew 3D games - thanks to SANiK who has just released his Mario demo for the PSP. As the title suggests, this is not a full title and therefore is quite short. But this demo shows that by using C, you can create a 3D environment just like this one and hopefully will encourage more developers to move away from 2D games and into the world of 3D. Here's what SANiK said about this release:

This demo is never going to become a full game. It lags at certain points but could be sped up 90%. My little Mario Demo is just a taste of what could be done if one actually tries (with just 6 days to code it + 1 day to port it to the PSP)


This isn't within everyone's ability, and of course depending on the homebrew game, 2D could be the better of the two. However this demo illustrates that 3D homebrew game is not impossible (take AnonymousTipsters' ThrottleX as evidence for that!) and therefore SANiK is giving developers the chance to finish this game; which apparently can be achieved by starting from scratch using poly.c and math.c.

Developers, download the source code; homebrew gamers, download the demo. Check out the potential of the PSP!

Download: [SANiK's 3D Mario Demo]
Download: [3D Mario Demo source code]

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