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Posted Nov 17, 2008 at 01:00PM by Jon G. Listed in: News, Games Tags: Superman, Factor 5
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Superman - Image 1Despite getting a heaping dose of Kyptonite from publisher Brash Entertainment, developer Factor 5's "large scale multi-platform project" still refuses to die. Is it *gasp* indestructible?

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Posted Nov 14, 2008 at 05:31PM by Mabie A. Listed in: News Tags: Superman, Brash Entertainment, Thomas Tull
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Closed for business - Image 1The economy just can't seem to let people catch a break. Another gaming company is purportedly set to fold, thanks to the economic crunch that's been pinching a lot of businesses and families hard. The latest one rumored to bite the dust: Brash Entertainment. And it's sooner than you can say Quick Jump. Read up more about this after the jump.

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Posted Nov 07, 2008 at 01:15PM by Jon G. Listed in: News, Games Tags: Superman, Brash Entertainment
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Superman - Image 1We recently published an article on the 20 staffers Brash had to can due to economic hardships. Turns out they're so hard up for money that they've stopped paying their developers altogether. Naturally, this means that a lot of their games, including one unannounced Superman title, are stuck in dev hell.

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Posted Nov 12, 2007 at 01:07PM by Isaac C. Listed in: News, Games Tags: Superman, Traveller's Tales, Justice League, Warner Bros., TT Games
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Traveller's Tales - Image 1It's been reported earlier that Warner Bros. Home Entertainment Group is acquiring TT Games, the studio behind the highly successful Lego games. Guess for how much though? A whopping GBP 100 million (US$ 206 million)!

Read more about the acquisition and about the founder of TT Games Jon Burton, now dubbed as the £100m geek.

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Posted Dec 13, 2006 at 12:33PM by Karl B. Listed in: Homebrew Games Tags: Ferrari, NES, gunntims0103, Superman, splodger15
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PSP Turismo

PSP Turismo reminds me of this old racing game that I used to play when I was a kid. In that game, you drove a red Ferrari.  It had a top-down view (the course went vertical instead of sideways though), and at one point in the game, Superman makes a cameo in the form of a fly-by. I seem to remember that it was for the NES, but I couldn't find anything on the net about it, so my memory could just be playing a trick on me.

Anyway, here's the latest version of PSP Turismo by Splodger15 (with help from gunntims0103). Here's the changelog for V0.31:

  • changed the road background looks more realistic now
  • fixed bug on the menu
  • added new menu
  • added new credits screen
  • added new instructions screen
  • added the start, credits, and instruction options to menu background
  • new psp 1.5 icon
  • various unneeded code deleted
If you want to change the game's music, just rename the mp3 file you want to use to Music.mp3 and place it in the PSPTurismoV0.31 folder. Splodger15 says that the next release will be PSP Turismo Christmas Edition which will be released closer to Christmas, so keep checking back here for that one.

Download: [PSP Turismo v0.31]



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Posted Nov 28, 2006 at 07:30AM by Ian C. Listed in: Games, Dave Mirra's BMX Challenge Tags: YouTube, N64, Superman
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That bad?


They say that the textures are bland and frame rate sucks. They say that the soundtrack is pretty much lifeless and generic. They say the gameplay is a big "no." They say that the only this it has going for it presentation-wise is character customization (and only that). They say that you can beat the game in three hours and after that, there's no reason to go back.

Now, we ask, do you guys agree? If in you don't, then why?

About the only game this blogger can think of that sucks as much as this was Superman for the N64 by Titus. But that one got a score of 3.4 from IGN. Given that GameTrailers named Superman64 the "worst game of ALL TIME" and it got a 3.4, does this mean that we've got a new winn.. er, all time worst?

Too bad it had to be on the PSP. Oh well, so much for the nice looking screens.

Since I'm feeling a bit too happy today (uh-oh, sounds like a mental condition. oh dear, he's - more than happy - ) I'll post the YouTube vid of the worst games of all time here. Try to see from their list how Dave Mirra's game compares.



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Posted Oct 16, 2006 at 07:30AM by Maia L. Listed in: News, Superman Returns Tags: Electronic Arts, Superman Returns, Metropolis, Superman, Bizarro
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Superman Returns


Superman was further immortalized as a superhero after Electronic Arts announced that a videogame based from this year's box office hit film Superman Returns. The game is already being developed by EA Tiburon for Xbox 360, PSP and Nintendo DS. Featuring a virtual Metropolis, this single player game allows its players to have a first-hand experience of Superman's kyptonian abilities. Players must need to master these superhuman skills in order to combat an array of enemies like Metallo, Mongul and Bizarro, and save the lives of Metropolis' citizens.

Players are free to roam the 80 square miles expanse of Metropolis, with over 10,000 buildings. Having a large area for gameplay, players won't run out of missions to accomplish as changes in the city also affect Superman's progress in the game. The game is slated to be released November 20 this year so while waiting, check out these cool artworks for Superman Returns:

Superman Returns - Image 1 Superman Returns - Image 2 
Superman Returns - Image 3 Superman Returns - Image 4



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Posted Oct 10, 2006 at 02:28PM by Kyle M. Listed in: News, Superman Returns Tags: Electronic Arts, PS2, Metropolis, Hollywood, Superman
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Superman Returns Rioting


Electronic Arts has officially announced the release date for their upcoming cross-format title for portable, next-generation and current-generation consoles, Superman Returns: The Videogame. The game will span across the PSP, DS, Xbox 360, PS2 and original Xbox leaving you spoilt for choice as to which console to buy it for. The game features a Hollywood-style storyline from Warner Bros entertainment which won't disappoint, coupled with a free roaming 80 square miles Metropolis for you to fly around and complete your superhero missions on.

The 80-square mile city isn't small in height either as it stretches from the street right up into the clouds allowing you to make the most out of your flying ability. The game features some 'revolutionary' new flight mechanics that has been aimed towards giving the player full command of all possible aerial maneuvers in an almost acrobatic fashion. As Superman, the player must protect Metropolis from the most well-known villains in the 60 years of young DC Comics universe and conquer more than 100 missions.

The question is: Will it fly or flop? We'll see when this game is released and when we have more details on the features for the different console versions of the game. If you're really eager to get behind the scenes of this game, check out our Superman Returns: The Videogame E3 preview.


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Posted Sep 19, 2006 at 08:34AM by Timo K. Listed in: Justice League Heroes, Games Tags: Batman, Superman, Kingdom Hearts, Justice League
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Aquaman


Aquaman is just one of many unlockable characters in Justice League Heroes, the action adventure that will hit current-gen consoles as well as PSP and DS this Fall. The game is voiced by an impressive cast, including Ron Perlman (Hellboy, Blade II, Justice League TV series) as Batman, Michael Jai White (Spawn, Spawn: The Animation) as Green Lantern; Crispin Freeman (Viewtiful Joe, Kingdom Hearts II) as Superman, and many more recognizable names.

In Justice League Heroes, players will be able to customize and master the super powers of many popular comic book heroes in a RPG-style fashion as they fight in destructible environments spanning many locations of the universe. The game will include cooperative modes, countless numbers of enemies and a compelling story. Looking at these screens, Justice League Heroes seems to be shaping up as another great comic book adaption.

See more screens after the jump!

Justice League Heroes - Image 1Justice League Heroes - Image 2Justice League Heroes - Image 3


Pre-Order: [Justice League Heroes PSP]



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Posted Sep 17, 2006 at 09:14AM by Anna S. Listed in: Homebrew Games Tags: superhero, DreaDNought, Superman, Olympus
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MDDP v3.0


What has Mario done that no other PSP character, superhero, and mythical figure combined haven't done yet? Save PSPs from falling of course. So what if Superman saves the world on a daily basis? So what if the gods of Olympus can decide to change our fate on a whim? Have they saved any PSPs from falling lately? We thought so.

DreaDNoughT is back, and together with Kevin, has released v3.0 of Mario Don't Drop the PSP. After an agonizing two months of waiting, here are the latest additions to the game.

Changelog:
  • Two new levels
  • One block who will kill ya
  • One suprise level
  • Changed menu background
  • Music added
  • New in game background added
  • Code optimised
  • Added a mushroom for extra life

MDDP Screens - Image 1 MDDP Screens - Image 2 


"Kevin and I have not had much time to code and make graphics these few months because of a few things that got in the way... But these latest days and the coming week I'm able to code again and Virons and Kevin is ready to supply me with graphics and music, so you can look forward to a 2nd beta of HvS in the next week,"
says DreaDNoughT.

The game isn't half bad, but it lacks difficulty levels. The bombs, the falling DS and the changes in drop speed is a good start, but it gets too easy after a while. We suggest enemies coming out from the sides, like a missile or a Goomba. This way, it'll make much more sense, if you're still planning to add a star for level up.

Don't hold up. Keep the updates coming. Thanks so much for sharing your work DreaDNoughT.

Download: [Mario Don't Drop the PSP v3.0]

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