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Posted Jan 17, 2008 at 01:50PM by Charles D. Listed in: Homebrew Games Tags: Amiga, Abhoth
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Sony's PlayStation Portable handheld - Image 1PlayStation Portable Slim & Lite owners who've checked out homebrew developer Abhoth's Kosmodrones will be happy to know that the latest version released now includes support for the newer handhelds. Aside from that, Kosmodrones v1.02 includes a brand new race level that side scrolling shooter fans will definitely enjoy. More in the full article.

Download: Kosmodrones v1.02

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Posted Aug 18, 2007 at 11:04PM by Nicolo S. Listed in: Homebrew Games Tags: Amiga, Abhoth
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Kosmodrones v1.01 - Image 1


PSP homebrew developer Abhoth just announced that Kosmodrones is up and ready for download. We've heard about the game a few days ago, which offered much promise as a side-scrolling shooter that took cues from Amiga classics Turboraketti and Gravity Force.

Abhoth did mention that the game will be out soon, but we're more than glad that it's already here. Looking at the trailers alone would tell you that the team members behind Kosmodrones spent time on it. The game itself is a nice ride.

You'll get two folders from the download, but feel free to drop them down both to the Game 150 folder. For those too excited to check out the controls, here's what you need to know:
  • X - thrust
  • Analog nub - rotate ship
  • Right shoulder button - fire single bullet
  • Left shoulder button - hold in to charge a burst of bullets.
  • Square - drop explosive
  • Triangle - detonate explosive
  • Start - Pause/Restart/Return to main menu
As usual, spending sometime with the Readme file can pay off in spades. Don't forget to browse through it, especially if you want to know how to upload scores or download race recordings.

Download: Kosmodrones v1.1
Visit: PSP Development Forum

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Posted Aug 12, 2007 at 05:29AM by Rio S. Listed in: Homebrew Games Tags: Amiga, Raphael, Abhoth
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Kosmodrones screenshots - Image 1 


PSP homebrew developer Abhoth dropped by our forums to announce an upcoming game called Kosmodrones. It's a racing homebrew game and judging from what we saw of the teaser, it shows bucketfuls of promise.

According to the Kosmodrones website, the game was based on "Amiga classics like Turboraketti and Gravity Force". It definitely brought back memories of other retros like Thrust and Subterrania. If you're unfamiliar with that sort of gameplay, it's basically like this: you're controlling a ship on a course of various obstacles and you'll need to control your ship by the using the boosters and swivelling at opportune times.

Anyway, the development of Kosmodrones was a team effort headed presumably by Abhoth (code, game design, audio, and music). The members are as follow: Frodefrank and Lukelok (graphics and game design), Polkapixel (graphics), Insertwittyname (online highscore system), Raphael (video support), and Circular (music).

Abhoth noted that the game is going to be released to the public soon, though there wasn't a specific date given. It's probably safe to assume that Kosmodrones is coming this month as that was shown in the teaser trailer. While we're all waiting to try out the said game, check out the screenshots that showcase the different tracks or races available in the game. After which, you can go over to Kosmodrones' official website and check out the teaser trailer.

We'll be keeping a close eye on this one so stay tuned.


More screenshots right after the jump!



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Posted May 18, 2007 at 08:41AM by Ryan A. Listed in: Homebrew Games Tags: Neoflash, Revision A, Grimfate126, Abhoth
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Space Escape was coded by Grimfate126 - Image 1 Space Escape was coded by Grimfate126 - Image 2 Space Escape was coded by Grimfate126 - Image 3 


Homebrew developer Grimfate126">Grimfate126 dropped by QJ.Net PSP forums today and released a new version of pet game Space Escape. The first version of this creation was actually an entry to the recent NeoFlash Spring Coding Competition and as such, we could say that a lot of hard work and dedication was put into it.

Anyway, Space Escape is basically a space shooter and the objective is to stay alive as long as possible in an asteroid belt. Don't go looking for enemy spacecrafts because the asteroids themselves are sometimes already too much to handle. The changes to Space Escape Revision A are as follows:
  • Fixed some text alignment issues in the menu. (the text wasn't going at a 45 degree angle)
  • Added a new backdrop. A particle effect. (look at the pictures to see it)
  • Added ability to return to the main menu from gameplay. (couldnt do that before.
  • Added a speed limit. Once it gets to a very fast speed, it stops increasing, and all your stats get halved. Meaning, when you get a bullet powerup, the bar only gets half-full. Same with the shield. And the multipliers only last 15 seconds, unless you pick-up another one.
  • Added a new "feature". Powerup "cages" are transparent if you have to shield, just as a warning. Also, if you shield is low, they blink. (transparent, then solid)
Aside from Grimfate126, coder InsertWittyName was also involved with this project. The music for the game was added by Abhoth.

Download: Space Escape Revision A
View: QJ PSP Development Forum

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Posted Mar 19, 2007 at 01:24PM by Ryan A. Listed in: Homebrew Games Tags: Grimfate126, Insert_Witty_Name, Abhoth
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Space Escape is an entry to NeoFlash's Spring Coding Competition 2007 - Image 1Space Escape is an entry to NeoFlash's Spring Coding Competition 2007 - Image 2Space Escape is an entry to NeoFlash's Spring Coding Competition 2007 - Image 3


And so NeoFlash's Spring Coding Competition 2007 begins. We believe that you are all excited about this event as it's sure to provide all of us a helluva lot of quality homebrew games. For our first stop, we take a look at Space Escape.

Basically, the aim of this space shooter homebrew game is for players to survive as long as they can in a dangerous asteroid field. As the name of the game suggests, there are no real enemies here except for the asteroids themselves. Your ship is equipped with three different kinds of laser that can be activated depending on your level.

The game also has a system of power-ups which allows you to refill the charge of either your shield or your fire power. There's another power-up that adds a multiplier to your points, if you're the type of player who is concerned with scoring high in games. As for graphics and interface, we are hands down. We have to say, Space Escape is a strong contender.

Anyway, the controls for the game, alongside other pertinent game details, can be found inside the readme file so be sure to browse through that carefully. But to give you guys a head start, here's a video clip showing Space Escape in all its glorious beauty.

Space Escape was mainly created by homebrew developers Grimfate126 and InsertWittyName. The music was provided by Abhoth.

Download: Space Escape

The video follows after the jump!

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