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This time, the game has a whopping number of 62 songs. It is not said whether the game contains some of its old songs, nonetheless, a variety of songs are available for play. From Anime theme songs, to J-Pop and Classical songs, Taiko Master is set to get you playing your PSP for a good long time. Thank god, it's not as tiring as the arcade, nonetheless, you can expect your thumbs wearing out in the difficult mode. One thing quite interesting with the Taiko Master for the PSP is that other than the taiko game, it also has a round of mini-games for everyone! First, it has an adventure that plays like macross wherein you do your best to avoid obstacles, at the same time, you have to manage to get your power ups. Another game lets you stack up some items dropped by a giant taiko balloon. You should stack the items properly else, your stack will be off balance and you will lose the game. There is also a balloon art contest as well as a mini-game called "Sweet Panic!" Taiko Master Portable 2 is a fun game which teaches you rhythm and hand eye coordination. Rarely do games get to be as fun as the Taiko Master. The game will be sold in stores on September, 2006. |
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Joost, Thomas and Paola, after a four-month hiatus since the last release, have updated ScummVM to v0.9.0 "The OmniBrain loves you" and are near distribution for the PSP (as soon as they build the port!). ScummVM is a multi-platform program that allows you to run certain classic graphical point-and-click adventure games (i.e. LucasArts releases from years passed).Changes to the latest PSP build include:
Please note, that you will need to already own an original copy of the game, as ScummVM just replaces the executable files from the software. Thanks to Trackstorm for the heads up! UPDATE: The PSP build download is now available. Download: [ScummVM v0.9.0 for PSP |
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Download: [GUN Showdown Trailer] |
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In Gun Showdown, gamers play the role of Colton White, an orphaned gunslinger on journey of self-discovery. Not that kind of self-discovery. Gun Showdown is a free-roaming, untamed Western action adventure where you will shoot, stab, and dynamite your way through with new wireless multiplayer and quickplay modes, missions, and gameplay features unique to the PSP. The gameplay features five new story missions that include breaking up a moonshine ring, taking down a rebel gang, robbing a bank and protecting an innocent family from the bad guys. Gun Showdown is gritty and reeks of gun powder. Finally something that will put an end to John Wayne's grave-spinning. Expect it to ride into the sunset and into stores in Q3 2006. Download: [Gun Showdown Official Trailer 1] |
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Download: [Sora Adventure v0.1] |
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After a successful outing on the Xbox 360 a few months ago, Tomb Raider: Legend is finally getting ready to grace the PSP's sexy screen. Under production at Crystal Dynamics and under the watchful eye of series creator Toby Gard, hopes were high for a smooth transition to Sony's miniature wonder, the first reviews are starting to trickle in, and here's what they're saying: Pro-G: "I had expected the PSP game to look significantly different to the PlayStation 2 version, but the port has been handled incredibly well. Legend looked great on PlayStation 2, with large environments and a steady frame rate, so it wasn't going to be easy to bring that to the portable without making sacrifices. The biggest difference between the games can be seen in the frame rate. Legend tends to bog down a little on the PSP, which is a shame, as the environments generally look remarkably close to their PlayStation 2 counterparts." -8/10 Eurogamer.net: "The PSP version may not have the zip of the others, and you certainly wouldn't choose it over and above them, but Tomb Raider: Legend is a good game, and if you can put up with the initial awkwardness you'll find it was worth the wait."-7/10 Computer And Videogames: "While Legend's lack of light certainly doesn't make it unplayable, it does lessen the impact of its good looks somewhat, and more to the point, those of Lara herself. There are numerous sticking points in the game caused by simply not being able to see the way ahead, and unless you've played through the PS2 version you could spend ages scratching about in the gloom for ledges and switches."-7/10 Well there you've got it folks, the general consensus seems to be that it's a pretty good translation of the console experience, all the best parts are kept intact and there is some exclusive content, but a mixture of sometimes iffy controls, dark, murky graphics and a so, so framerate hamper the experience. It's probably worth picking up if you haven't got the console versions, otherwise you might want to skip this 'un. |
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Joost, Thomas and Paola, after a four-month hiatus since the
We've earlier featured the


