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Posted Jan 16, 2008 at 09:19AM by Sally B. Listed in: Homebrew Emulators, Amiga 500 Tags: Amiga, TTYman
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Amiga - Image 1Currently scouting around for more classic gaming emulators in your PSP? If so, check out TTYman's new PSP UAE4ALL emulator for some Amiga gaming love for your Sony handheld. Check out the emulator's features in the full article.

Download: PSP UAE4ALL r1

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Posted Jan 03, 2008 at 03:19AM by Enrico S. Listed in: Homebrew Applications Tags: Amiga
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Time Baby v8c  - Image 1Art has recently announced the release of Time Baby v8c. If you're not familiar with the program, it is a talking alarm clock which also functions as a heart rate monitor. Various changes were implemented to the program including a better color changer and bug fixes

Want to find out exactly what's new in this version of Time Baby? Check out the full article.


Download: Time Baby v8c
Visit: QJ.NET PSP Development Forums

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Posted Dec 03, 2007 at 01:23AM by Charles D. Listed in: Homebrew Emulators, ScummVM Tags: Amiga, emulation
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ScummVM, a program which runs old-school point-and-click adventure games - Image 1Whoever said DOS was dead, obviously isn't a firm believer in the power of emulation. Old school gamers will definitely find the ScummVM program a gem for reliving the good ol' days of point-and-click adventure gaming.

The team from ScummVM has released three new games from the classic horror RPG developer Horror Soft. For more information, check out the full article!

Download: ScummVM v0.10.0 (PC)
Download: ScummVM v0.10.0 (Mac)
Download: ScummVM v0.10.0 (PSP)

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Posted Oct 28, 2007 at 11:49PM by Ryan A. Listed in: Homebrew Games Tags: shareware, Amiga, Chilly Willy
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Doom for the PSP - works with PSP Fat, Slim & Lite - Image 1

Doom is probably one of the few titles that has been ported many times by the ever hardworking homebrew coders we have around. Just like today, QJ.NET reader CJ sent us word regarding another iteration from Chilly Willy. The coder gave this explanation for this release:


Here's my conversion of ADoomPPC, one of the better DOOM conversions (for the Amiga). It's got a simple, decent gui that runs before you start the game which allows you to set most of the major DOOM settings. On the Slim PSP, it supports TV out. This arc includes the source, two sets of MIDI instruments and the shareware WAD file.


This really is a good development for the homebrew scene because most consider Doom as one of the forerunners of the FPS genre. Chilly Willy added that while this was created on PSP Slim & lite running on CFW 3.71 M33-2, it has also been tested on PSP Fat running on CFW 3.52 M33-4.

For those of you who are wondering, Chilly Willy's Doom for the PSP doesn't work with networking and cheats.

Download: Doom for the PSP

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Posted Aug 18, 2007 at 11:04PM by Nicolo S. Listed in: Homebrew Games Tags: Amiga, Abhoth
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Kosmodrones v1.01 - Image 1


PSP homebrew developer Abhoth just announced that Kosmodrones is up and ready for download. We've heard about the game a few days ago, which offered much promise as a side-scrolling shooter that took cues from Amiga classics Turboraketti and Gravity Force.

Abhoth did mention that the game will be out soon, but we're more than glad that it's already here. Looking at the trailers alone would tell you that the team members behind Kosmodrones spent time on it. The game itself is a nice ride.

You'll get two folders from the download, but feel free to drop them down both to the Game 150 folder. For those too excited to check out the controls, here's what you need to know:
  • X - thrust
  • Analog nub - rotate ship
  • Right shoulder button - fire single bullet
  • Left shoulder button - hold in to charge a burst of bullets.
  • Square - drop explosive
  • Triangle - detonate explosive
  • Start - Pause/Restart/Return to main menu
As usual, spending sometime with the Readme file can pay off in spades. Don't forget to browse through it, especially if you want to know how to upload scores or download race recordings.

Download: Kosmodrones v1.1
Visit: PSP Development Forum

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Posted Aug 12, 2007 at 05:29AM by Rio S. Listed in: Homebrew Games Tags: Amiga, Raphael, Abhoth
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Kosmodrones screenshots - Image 1 


PSP homebrew developer Abhoth dropped by our forums to announce an upcoming game called Kosmodrones. It's a racing homebrew game and judging from what we saw of the teaser, it shows bucketfuls of promise.

According to the Kosmodrones website, the game was based on "Amiga classics like Turboraketti and Gravity Force". It definitely brought back memories of other retros like Thrust and Subterrania. If you're unfamiliar with that sort of gameplay, it's basically like this: you're controlling a ship on a course of various obstacles and you'll need to control your ship by the using the boosters and swivelling at opportune times.

Anyway, the development of Kosmodrones was a team effort headed presumably by Abhoth (code, game design, audio, and music). The members are as follow: Frodefrank and Lukelok (graphics and game design), Polkapixel (graphics), Insertwittyname (online highscore system), Raphael (video support), and Circular (music).

Abhoth noted that the game is going to be released to the public soon, though there wasn't a specific date given. It's probably safe to assume that Kosmodrones is coming this month as that was shown in the teaser trailer. While we're all waiting to try out the said game, check out the screenshots that showcase the different tracks or races available in the game. After which, you can go over to Kosmodrones' official website and check out the teaser trailer.

We'll be keeping a close eye on this one so stay tuned.


More screenshots right after the jump!



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Posted Jul 17, 2007 at 06:11PM by Tim Y. Listed in: Homebrew Demos Tags: Atari, Amstrad CPC, Amiga, NoRiGoLo
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maxidemo recession screenshots - Image 1 maxidemo recession screenshots - Image 2 


PSP homebrew developer NoRiGoLo dropped dropped by the QJ.NET Forums earlier to let the community in on an interesting project just waiting to viewed, dubbed Recession Maxidemo. This production is neither a game nor an application, but rather is a PSP-based demoscene.

A demoscene, for the guys asking, is a computer art subculture that involves creating non-interactive light-and-sound productions that are run real-time on a computer. It was a very popular trend among Amstrad CPC, Atari ST or Amiga systems back in the early to mid-90s, with Recession Maxidemo here meant to be something of a revival of that era.

This demo has been confirmed to work on PSPs running on custom firmware 3.40 OE - just load it to your game folder as you would with most other homebrew applications and games, and enjoy the show. Of course, we also invite readers to drop by NoRiGoLo's thread over at the PSP Dev forums here at QJ.NET in case they want to discuss this release.

Download: Recession Maxidemo demoscene
Visit: QJ's PSP Development Forum

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Posted Jul 14, 2007 at 01:29AM by Rio S. Listed in: Homebrew Emulators, Amiga 500 Tags: Amiga, Custom Firmware, PSPUAE
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PSPUAE v0.63 Birthday Edition - Image 1 


Retro gamers, gather around. The PSPUAE Development Team has just released the newest version of the  Ubiquitous Amiga Emulator, now called PSPUAE v0.63 Birthday Edition.

We're sure a lot of you have been waiting for this release as the last update was January. Hopefully, they've worked out the kinks and bugs with the help of their beta testers.

Why a Birthday Edition? Well, it's been a year since PSPUAE started and the devs released the newest version to celebrate the fact. Dev team member FOL announced the release over at the team's official site and noted the memory increase. According to the dev, "there will be some big states uploaded that were made for this version. 1 of the largest being 10.5 Megs."

Here are the changes made to PSPUAE v0.63 and who did what on the team:
  • Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf)
  • Optimized code to gain speed (GnoStiC)
  • Added alot of defines to gain speed (FOL and GnoStiC)
  • Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)
  • Changed the delay and latency on sound to gain speed (FOL)
  • Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)
  • Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)
  • Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)
  • Fixed memory selection, now only valid amiga memory configs are selectable (cmf)
  • Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)
  • Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)
  • Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This stops the crash with certain configs, when AutoZoom was on. Simply Press and hold L & R Trigger and SELECT after reset to turn it back on (FOL)
  • Removed support for E / X-Loader and Tiff exploits as it was causing crash in Custom Firmware's. A seperate E / X-loader tiff version is released seperately (FOL)
Before you go ahead and download the emulator, let us remind you to browse through the Readme that comes with the file. After which, enjoy!

Download: PSPUAE v0.63 Birthday Edition

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Posted May 05, 2007 at 01:44PM by Ryan A. Listed in: Homebrew Games Tags: atien, frontier 1337, Amiga, Elite
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Frontier 1337 was created by Atien - Image 1

We don't know if you still remember, but homebrew coder Atien ported the Commodore Amiga video game title Frontier Elite II to the PlayStation Portable (PSP). The homebrew game became known as Frontier 1337, and just like we said, it has almost been a year since the last update.

Frontier Elite II is actually a sequel to 1980s classic Frontier. In its core, the franchise is basically a space trading game with combat and role-playing scenarios. To put it in today's terms, it belongs to the sandbox genre of video games. You can be a trader, a bounty hunter, or even a member of the navy. The game only ends when you want it to.

In case you want to know, Atien used Tom Morton's source code of his GLFrontier PC port in creating Frontier 1337. Anyway, judging from the changelog below, we could say that the game has really come a long way after its hiatus. Take a look:
  • The game is now running at 333MHz.
  • The music has been enabled.
  • All WAV sounds and OGG music have been re-sampled to 44100Hz and are now working perfectly.
  • All sub-folders (but savs) have been moved to data folder.
  • The Fkeys highlighter has been turned from red to black for not interfering with the intro and outro of the game.
Take note that the download below contains the game itself plus the music and SFX packs. It also has an extensive Readme file for installation instruction on FW 1.5 and custom firmwares OE.

Download: Frontier 1337 v0.2a

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Posted Apr 28, 2007 at 05:24PM by Tim Y. Listed in: Homebrew Games Tags: Amiga, Cpasjuste
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TecnoballZ screenshots - Image 1 TecnoballZ screenshots - Image 2 


In case dogfighting wasn't you cup of tea with Cpasjuste's Airstrike port, the author has announced the release of TecnoballZ, a PSP-port of a game originally on the Commodore Amiga platform. This game is a brick breaker type that offers 50 game levels, 11 special levels and 2 game modes. As for the controls:
  • Left/Right => Left/Right ...
  • Cross => Use item
  • Cross + Circle => Tilt screen
  • Long Cross + Circle => Super power
  • Start => Pause
  • Select => Menu
Cpasjuste further notes that players can change resolutions by setting the resolution to 1 in the tecnoballz.conf file. Make sure to check out the README, or visit the author's thread over at the QJ.Net Forum for extra information. Enjoy your download!

Download: TecnoballZ PSP Port
Visit: QJ's PSP Development Forum

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