Posted Sep 15, 2007 at 06:06PM by Nicolo S.
Listed in:
Homebrew Games
Tags:
arguru
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Yoshi takes the spotlight in another Super Mini Mario V3 (SMM) mod released by homebrew developer Safari Al. Super Mini Yoshi V3 not only adds another entry to the library of SMM incarnations, but also introduces 10 new levels and other nifty changes. According to Safari Al, the project started around May earlier this year; the time spent in making the game leaves us to believe that there are more than tiny tweaks of Arguru's work. The readme file lists the features to expect:
Download: Super Mini Yoshi V3 |
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Posted Feb 26, 2007 at 04:09PM by Jex H.
Listed in:
Homebrew Games
Tags:
Christmas,
arguru,
turrican,
South Park,
shizzy,
Mr.Shizzy
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Mr. Shizzy has just released his very first homebrew game mod, Turrican South Park Mod. As you can probably tell already, this mod builds on Arguru's Turrican brew which was first released way back in July last year.
But to put an interesting slant into the game, he decided to create a South Park theme for the game as well, allowing users to take on the character of our foul-mouthed friend, Cartman. Timmy, Kenny, Mr. Hat, Mr. Hanky (The Christmas Poo, for those who don't know), Terrence, and Phillip will be your enemies. There are currently two levels in the game, but Mr.Shizzy says that if Arguru releases a level editor for Turrican, he'll be updating his mod as well. Mr.Shizzy wants to give a shout out to Team DJMNV, Arguru, and VettaCossX for all his help and support. Installation instructions and more notes on the release can be found in the readme so please do check it out. Download: [Turrican South Park Mod] |
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Posted Aug 15, 2006 at 01:40AM by Max F.
Listed in:
Homebrew Emulators,
Gameboy & Gameboy Color
Tags:
arguru,
Homer
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This Arguru homebrew - SpiceBoy GB/GNC Emulator - offers full speed emulation of GameBoy and GameBoy Color on a PSP (much like Homer's RIN or GeMP). That's full-speed fps for all GB and GBC ROMs. Not bad for a day's work; it was tweaked from InfoBOY (a Win32 GB/GBC emulator) in less than one day.
Impressive as that might sound, there are a few limitations to the current version, Release 0:
Download: [Spiceboy GB/GBC Emulator R0] |
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Posted Aug 10, 2006 at 06:53PM by Myra M.
Listed in:
Homebrew Games
Tags:
arguru,
turrican
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In need of a cool homebrew game for PSP? You might want to check out Turrican, which was developed by Arguru. The game is a cross between the Metroid and Turrican games that were first released during the late 80's and early 90's, wherein you battle different kinds of alien beings, explore the terrain, and get power-ups along the way.
The graphics and gameplay are great, as Arguru made lots of changes from the alpha version. Some modifications include:
Download: [Turrican Release 3 (Level 2 Demo)] |
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Posted Jul 16, 2006 at 04:17PM by Rica M.
Listed in:
Homebrew Development,
Homebrew Games
Tags:
eLoader,
arguru,
turrican,
PSP3D,
Turrican PSP
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Arguru and PSP 3D have finally released the newest game currently in development: Turrican PSP alpha. You might remember our article about Arguru testing his 2D engine with the Turrican graphics a while back, and now the game's alpha version has been released. Although the game needs more work as it's still in development, this clone of the popular Turrican/Metroid games is showing promise.
Turrican PSP Alpha isn't fully playable yet though, as the engine lacks some basic things like additional enemies and working level transporters, to name a few. But like we said, this game shows promise. These are some of the features the finished version WILL have:
Hopefully, the developers of Turrican PSP will be able to finish the game soon. Stick with us for more updates.
Download: [Turrican PSP Alpha] |
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Posted May 25, 2006 at 03:56AM by Anna S.
Listed in:
Homebrew Development,
Homebrew Games
Tags:
arguru
Page 1
Ó
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Best known for games like SMM (Super Mini Mario) and L.A.S.T 0.01 (Shoot'em Up Test Demo), Arguru is stepping up his game by testing his 2D engine with Turrican graphics.
An extension of the shoot 'em up engine used for L.A.S.T, but with the addition of non-linear scroll-maps, some 2d basic physics (body), and some map/tiling AI so map-text files can be edited easier (the engine will fill corners, shadows, etc). For those thinking that this is the same as the SMM engine, Arguru assures us that it's a new rewritten one. Despite all software rendering, it's running nicely at 60FPS with background parallax scrolling, etc.,
Sadly, we still have to wait for a couple more agonizing weeks before we get our hands on this new game. Oh the agony! So for the meantime let us content ourselves with L.A.S.T first. It'll be a good way to gauge how much we should expect from Arguru. And boy I tell you, after trying it out for a couple of times, I can't wait for the release of the next one. Download: [L.A.S.T 0.01] |
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