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Posted Jun 20, 2009 at 08:46PM by Glenn M. Listed in: Opinions & Analysis Tags: GameStop, broadband, Arvind Bhatia
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GameStop - Image 1Despite fears that the on-going trend of digital distribution may be bad for retailers, analyst Arvind Bhatia of Sterne Agee believes that retailers and walk-in stores have nothing to worry about. At least not yet. Meeting with four key GameStop execs, the analyst shares his thoughts and predictions regarding digital downloads.

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Posted Sep 17, 2008 at 10:43AM by Gino D. Listed in: Games, Opinions & Analysis Tags: solitaire, broadband
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Consoles - Image 1Before, we've seen a handful of studies on video games and their varied effects on kids, teens, and even adults. Usually, the studies have to do with violence or sex or stress relief and whatnot. This new study is the first I've actually seen linking video games to civic development and political awareness. Check out the full article for an outline of findings that the research team has gathered. It's a treasure trove of interesting little snippets of gaming goodness.

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Posted Sep 17, 2007 at 08:40AM by Karl B. Listed in: Interviews Tags: Sony, SOE, broadband, Asia, PlayStation Network, Nick Beliaeff
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Sony Online Entertainment - Image 1We were recently able to talk to Nick Beliaeff, the Exec Director of Development for Sony Online Entertainment (SOE), who graciously made time to answer a few questions for us. He let us in on some of the company's plans varied plans - from PlayStation 3 and PlayStation Portable titles to the advent of MMO 2.0.

Without further ado, here's QJ.NET's interview with Nick Beliaeff.

QJ:
How do you approach game development on the different platforms that you make games for? What are the big differences between, say, making a PSN title and making a PSP or PC title? Particularly from a budgetary, gameplay, and target audience perspective?

Beliaeff: For us, I think one of the key tenets we try and follow would be is the title platform appropriate and does it leverage our core competencies? For a PSP title, does it involve short play sessions, does it support WiFi and infrastructure modes, and will it load fast off of an UMD?

For PSN, is it something that is a palatable download with a broadband connection, does it help validate the PS3 purchase, and is it online multiplayer? For PC, we are pretty established and tend to focus on will it be a kick ass, large subscriber base game a few years from now? PSN and PSP title for us are relatively quick. MMOs take a long time to build properly :)

Click the Full Article link for the rest of the interview!



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