Posted Mar 12, 2008 at 01:43AM by Ryan A. Listed in: Homebrew Applications Tags: Lua, memory stick, Sony, ICQ, Custom Firmware, C/C
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NeoFlash Spring Coding Competition: Flo's Funportal v1.1 - Image 1Here's another entry to the on-going NeoFlash Spring Coding Competition. It's called Flo's Funportal from homebrew coder FloXxX. The application is currently on version 1.1 and is home to several games, videos, and applications. Know more after the jump!


Download Flo's Funportal v1.1

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Posted Oct 27, 2007 at 08:48AM by Isaac C. Listed in: Homebrew Applications, Homebrew Development Tags: memory stick, XMB, C/C, Dark_Moon
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PSP Homebrew Developer Dark_Moon - author of PSP Protection Password - has released a beta for his new app, PSPcw, a program that allows you to write a document on your handheld and save the file on your memory stick. The program will be oriented for writing C/C++.

As of now the program is still in its beta stage. According to Dark_Moon, the program can still only write simple documents and does not have the sufficient characters to write C/C++. Here are the instructions for the program:

PSPcw Public Beta - Image 1General :
Start - Return to the XMB
Save - Select

Write document mode :
Up and down - Change character
Cross - Next character
R - Space
Circle - Next line

Write file mode :
Up and down - Change character.
Cross - Next character
R - It puts in the screen "/"
L - It puts in the screen "."
Square - Write the file and return to xmb.


If you have any questions or if you wish to discuss the program, follow the link to our forums below. If you find bugs in the program, Dark_Moon also requests that they be reported in the forum thread.

Download: PSPcw Public Beta
Visit: QJ.NET PSP Development Forums

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Posted Aug 01, 2007 at 07:06PM by Tim Y. Listed in: Homebrew Applications Tags: osk, Danzeff, C/C, Poison_xtreamlua
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Sony PlayStation Portable - Image 1PSP homebrew developer Poison_xtreamlua dropped by the QJ.Net Forums earlier to announce the release of his very own keyboard application. Poison explains that this C/C++-coded homebrew was created out of necessity, as Danzeff's OSK wouldn't work on one of his homebrews.

Poison's keyboard is described to be "not better the Danzeff's keyboard of course," with this release including the app's source codes. As for controls:
  • Up / Down / Left / Right : Move selector
  • Cross : Validate the letter/number.
Make sure to drop by Poison_xtreamlua's release thread over at the QJ.Net Forums in case you're looking for more details. Enjoy the download.

Download: Poison's Keyboard
Visit: QJ's PSP Development Forum

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Posted Apr 13, 2007 at 06:32PM by Jerico G. Listed in: Homebrew Applications, Homebrew Development Tags: KXploit, C/C
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C/C++ Development Studio - Image 1 -Maniac- has dropped by our PSP development forums to tell us about the release of the tool he coded for aspiring homebrew developers for PSP - C/C++ Development Studio. It's a PC-based development application designed specifically to help coders via enhanced developing GUI/environment. This one's very much like his PSP Lua Software Studio, only this version caters more to C and C++ programming languages.

Here's the list of the PSP application's features, straight from developer -Maniac-:
  • Syntax Highlighting (better engine this time)
  • Tabs and auto tab spacing
  • Makefile Generation
  • Make function
  • Make Kxploit function
  • Make Clean function
  • Bracket highlighting (supports (), {}, [] and others when selected)
  • Autosaving (saves your files automatically when you: close, change to another file, and other times)
  • Automatic Callback Implementation
  • Makefile PRX Version Generation
  • Easy Interface
  • Line Numberings (for lines occupied)
  • Template for kernel app
  • Template for prx app
  • Couple Glitches :P
  • Much More!
So if you've got a knack for coding, make sure you give this one a look. It's really promising and something budding programmers shouldn't miss. For any questions and suggestions, you can follow the thread to our own PSP forums below. You can also air your thoughts in our comments section. Code away young padawans!

Download: C/C++ Development Studio
Visit: PSP Development Forums

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Posted Nov 19, 2006 at 06:03PM by Victor B. Listed in: Homebrew Development Tags: Lua, PSPGL, C/C, alatnet
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Gmax2PSP - Image 1We missed Alatnet and his uber-useful 3D modeling application Gmax2PSP. He recently came back into the fray with version 4 of his program and less than 48 hours later, he's come up with Gmax2PSP v5.

For those who haven't heard of it, homebrewers can use this to make custom content for their games, so long as they're gmax-enabled. The big addition to version 5, as a result of popular demand, is the ability to export models from C/C++. Yes, homebrewers, it's the programming addition you've been waiting for, and it's ready for you to pick up and use at will.

Now, some words of advice. You'll want to check out the version 4 forum thread for instructions on installing and using the program. It's always a good idea to know what you're getting into, else you could run the risk of harming your PSP. That being said, if you want to give him props for version 5, visit the v5 discussion thread, and if you want to report bugs and other errors that need addressing, visit the v4 discussion thread. Enjoy!

New Features:
  • New layout.
  • Export 3D models to CC++ code format:
Check out the full changelog aftedr the jump!

Download: [Gmax2PSP v5]

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Posted Oct 08, 2006 at 07:41PM by Ian C. Listed in: News Tags: Lua, GBA, C/C
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Posted Oct 07, 2006 at 09:07AM by Ryan A. Listed in: Homebrew Applications Tags: Lua, C/C
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Posted Aug 21, 2006 at 04:08AM by Ryan A. Listed in: Homebrew Development Tags: Lua, C/C
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The homebrew scene, since the first time it appeared and appealed to us, has inspired several gamers to come up with something new - be it a game or an application. Or sometimes, just something.

Creating homebrew for beginners doesn't have to be in the grand manner at once. As they say, great things start from small beginnings. So we would like to applaud hallo007 for coming up with his first Lua. Hopefully, he can know more about the codes and probably move on to C/C++.

hallo007's first lua


For those who would like to see, we made hallo007's file available for download. We encourage everyone in the know to give hallo007 tips so that he may well be into creating games soon (as he wrote, he's "now working on a menu with background and later i m gonna make a little game").

Downlaoad: [hallo007's First LUA]
Discuss: [Forum Release Thread]

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