Posted Apr 23, 2008 at 08:14AM by Enrico S.
Listed in:
Homebrew Applications,
News
Tags:
GBA,
GP2x,
Kukulcan,
daaa57150,
MK2k,
Judas
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The results of the PDRoms
Coding Competition 3.99 have finally been released. For those who haven't been following this contest, there were quite a number of really good entries from the community but in the end one developer came out on top. To find out who took first place, head on over to the full article. |
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Posted Mar 19, 2008 at 10:53PM by Abraham A.
Listed in:
Homebrew Games
Tags:
daaa57150,
MK2k,
Judas
Ó
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The Sony PSP homebrew scene will keep on burning as long as developers have the fire. No better way to keep that flame than rivalry. With Mega Drops, Kakuro Nichiyou PSP version 1.1 (Newspaper Edition) and BoxMan PSP version 1a, the just-ended PDRoms Coding Competition 3.9 may have also sparked something brilliant. More details after the jump.Download and visit links at the full article! |
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Posted Dec 17, 2007 at 11:16AM by Tim Y.
Listed in:
Homebrew Games
Tags:
daaa57150
Ó
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Looking for a challenging homebrew title you can dance to? daaa57150 over at the Qj.NET PSP Development Forums has just released a demo for DJ drops, a game that combines puzzle-solving goodness with a rhythmic beat. More details available over at the full article. Download: DJ drops demo 4.1 Visit: QJ.NET PSP Development Forums |
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Posted May 13, 2007 at 12:51AM by Victor B.
Listed in:
Homebrew Applications,
Homebrew Development
Tags:
Lua,
Grimfate126,
daaa57150
Ó
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If you're a coder, then you've probably spent some time tinkering with Daaa57150's AnimLib modifications in an attempt to animate sprites for your own purposes. Why not go back to the original, however, with this new update for Lua Animation Lib by Grimfate126?Grimfate126 has released Lua Animation Lib version 4.5 (AnimLib v4.5), which fixes some persistent problems in the previous version. There are also a couple of changes that will definitely help coders out and speed up their work. Let's see what Grimfate126 himself has to say about the release via his changelog: Fixed:
forever.
Download: AnimLib v4.5 Visit: PSP Development Forums |
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Posted May 03, 2007 at 08:22AM by Ryan A.
Listed in:
Homebrew Applications
Tags:
Lua,
Grimfate126,
daaa57150
Ó
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This next one should be useful for those who are just learning to code in Lua. Homebrew developer daaa57150 dropped by QJ.Net Forums and updated his own take on animlib v4. Take note that the original animation library was first coded by Grimfate126. Animlib lets users create animations based on multiple images and spritesheets.The developer also mentioned that he is currently creating a game using this very same library. If you seriously want to learn Lua coding using Daaa's animlib v4, you better get this new version because a couple of important things have been added. The complete changelog reads:
Download: Daaa's animlib v4 mod v0.3 View: QJ PSP Development Forum |
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Posted Apr 18, 2007 at 01:58AM by Karl B.
Listed in:
Homebrew Development
Tags:
Lua,
Grimfate126,
daaa57150
Ó
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You guys remember Grimfate126's Lua animation library, animLib? Daaa (daaa57150 on our forums) has released his own mod of Grimfate's original lib over on our PSP Development forums. First of all, both this mod and the original app lets homebrew devs create animations easily using spritesheets. Perfect for those who are just starting out on Lua coding. Here are a few examples of what daaa has added/changed in this mod:
Daaa's just released a new version of his animLib mod on our forums. This version, 0.2, now includes two more helpful functions: width() and height(). According to daaa, these new functions will help you "smoothly replace your images in your code." You can download v0.2 below. Download: Daaa's animLib v4 mod v0.2 Download: Daaa's animLib v4 mod v0.1 Visit: PSP Development forums |
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Posted Mar 29, 2007 at 12:28AM by Victor B.
Listed in:
Homebrew Development
Tags:
Lua,
daaa57150
Ó
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daaa57150, the maker of Mega A**hole Portable, has released the first in a series of development libraries for making Lua apps and games. This version, called Lua Input Lib, focuses on creating useful inputs for your homebrew. Here's what daaa57150 had to say about his new library: As I saw how easy it was for me to start again using parts of the code I already did, I decided it would be useful to distribute it as independant (sic) libraries. So here is the first, for inputs. With a few easy function calls this allows to see if a button is pressed, since how long, if it's released, if it's pressed since long, if it is repeating (like keyboards)... Timings are of course customizable. His library also includes a handy-dandy tutorial for implementation. Just make sure you check the readme for those functions, and if you want to test your apps out, make sure you have Lua Player v0.20 on your computers as well. Head over the link below for the PSP downloads. Download: Lua InputLib Visit: PSP Development Forums |
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Posted Feb 12, 2007 at 02:34PM by Chris L.
Listed in:
Homebrew Games
Tags:
daaa57150
Ó
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Must be a new record today. (flips Autobleeper off) Two articles about a-holes in a 12-hour period. This second one is on daaa57150's Mega A**hole Portable, the PSP port of the President (a.k.a. A**hole) drinking game. A drinking game, eh? You know what happens when drinking games go to your head? (Points to pic at the right)daaa57150 says that this will be the last version of MAP he'll come up with, as (despite its v0.6b monicker) it's pretty much complete, aside from the optional rules, and he's satisfied with the results he's gotten. It's still a v0.6b though because of a couple of bugs, but nothing that detracts from the game. One big change is that there are now three AI difficulty levels, and he's worked on the Hard level to really make it hard. Here's the rest of the changelog:
Discuss: [Forum Release Thread] |
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Posted Jan 07, 2007 at 12:28PM by Jex H.
Listed in:
Homebrew Games
Tags:
XMB,
daaa57150
Ó
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Because of censorship concerns, and QJ's autobleeping feature, daaa57150 has been thinking of a new name for his very first homebrew game. But since he hasn't come up with a new name yet, he's just edited the title to Mega A-hole Portable. Fair enough. So anyhoo, as we've mentioned in an earlier post about the previous version, Mega A-Hole Portable is based on a social drinking game called President, where the player who first loses all her/his cards wins. daaa57150 also says that he's updating all the menus with button explanations but it's taking a lot of time so we're gonna have to wait for that. Also, he wants us to mention that if you'd like to help him out with the skins and themes, that'd be great. Changelog:
Download: [Mega A-Hole Portable version v0.5a] Discuss: [Forum Release Thread] |
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Posted Jan 01, 2007 at 08:38PM by Chris L.
Listed in:
Homebrew Games
Tags:
daaa57150
Page 1
Ó
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Yes, this is an actual playable game on your PSP, courtesy of daaa57150 of our forums. You see, it's a PSP variant of a popular social drinking game called President, where players race to get rid of all their cards. The last person to do so is ignominiously dubbed the "A**hole" (probably because of all the drinking); hence, the alternate name for this irreverent drinking game. Hence, Mega A**hole Portable. Do not worry, children who cannot watch movies rated for foul language. daaa57150 is coming up with an alternative title for this game. Although if you ask us, despite QJ's autobleeping features, MAP is a catchy name for a homebrew game. Ranks up there with Ponies and Kittens for ear-catching appeal. Because the President game is well known for having a TON of variant rules, it would be best to leave all questions about the game to the included help files in the package. What we can say is that v0.41, the current and latest version of MAP, also includes alternate skins for the game's GUI. AI has been improved through other previously released versions. Enjoy. Download: [Mega A**hole Portable v0.4a] Discuss: [Forum Release Thread] |
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