Posted Mar 08, 2007 at 05:55PM by Ian C.
Listed in:
News,
Games,
Star Wars: The Force Unleashed
Tags:
Star Wars,
LucasArts,
George Lucas,
Havok
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If it isn't apparent from the pre-vis video that was released months ago, LucasArts wanted emphasize "kicking ass" with the Force in their game Star Wars: The Force Unleashed. But how does the man behind the force, George Lucas take to all this Force-ass-kicking? Well, Star Wars: Force Unleashed project lead, Hayden Blackman informed the press at the Game Developers Conference 2007 that when he put together a "pre-viz" video (we're assuming that it's similar to the one released to the press) that showed off the interactivity and the force related physics in the game to Mr. Lucas, it was one of the most frightening moments of his life. He explains: Here we were showing the guy who created the force where we wanted to go with the games. ...He turned to us and said, "That's great, that's exactly what you need to do for games, go make that game." And I was terrified because we didn't have the technology to implement this into a game yet. Over at LucasArts, they define the term "next-gen gameplay" by its focus on simulation-based gameplay as opposed to hard-coded scripted events. Over at LucasArts, while they still have to "hard code" certain aspects of next-gen gameplay, it is the exception rather than the norm. Given that the concept they gave Lucas got the approval but they didn't have the tech yet. And LucasArts wanted to do less hard-coding, and focus more on simulation. It's no surprise that they're putting their eggs in the much touted Digital Molecular Matter physics, Euphoria, and Havok engine basket. Will those engines make LucasArts' Star Wars: The Force Unleashed match up to the pre viz that Blackman showed Lucas? Well, given that there isn't a narrow enough release window yet, we'll just have to hope and pray for a demo or something so we'd have something to chew on. |
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Posted Feb 18, 2007 at 10:19PM by Ian C.
Listed in:
News
Tags:
Star Wars,
Game Informer,
LucasArts,
Krome Studios,
George Lucas
Ó
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Jay of TheForce.Net gives us the lowdown on the details revealed in a Game Informer feature regarding details surrounding LucasArts' upcoming Star Wars: Force Unleashed. First off, the various platforms the game is made for and who will be responsible for each version. You guys already probably know a lot about the Xbox 360 and PS3 versions of the game, so we'll skip to the rest. Krome Studios will be responsible for the PSP and PS2 version of the game, while n-Space will be handling the DS version. As for the Wii, well, a version for Nty's console is not likely. And if there will be a Wii version, it won't be what fans expect. A LucasArts representative says, "Even if that version does happen, it probably wouldn't be "the lightsaber game" that gamers have eagerly been awaiting." Get the rest of the article after the Jump! |
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Posted Nov 30, 2006 at 05:07PM by Gino D.
Listed in:
Previews,
Games,
Star Wars: Lethal Alliance
Tags:
Ubisoft,
Star Wars,
George Lucas
Ó
|
One of the most esteemed sci-fi space operas in our and our parents' generation is "Star Wars". In a span of more than 20 years, George Lucas' epic has spanned through, not just six movies, but books, toys, video games, comics, cartoons, and a whole plethora of other materials. To fill in the gaps between movies, the franchise has branched onto these different media. As mentioned, one of them involves the video game industry, in which the latest installment brings us Ubisoft's Star Wars: Lethal Alliance. This game is set between "Revenge of the Sith" and "A New Hope" and centers around Twi'lek Rianna Serena, who is tasked to steal some confidential documents concerning the Death Star. The release date for the game is plotted on December 3, and while that's merely a few days away from now, here's another batch of screens to check out. |
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Posted Oct 11, 2006 at 11:50PM by Myra M.
Listed in:
Homebrew Games
Tags:
solitaire,
George Lucas,
Techni
Page 1
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Besides George Lucas' "Star Wars" classic, most people aren't really too keen on clones. Call 'em whatever you want: dupes, copycats, clones, whatever; the word always seems to have a negative connotation. Well, we got one of 'em here, but we guarantee it's not the bad kind. Homebrew dev Techni just made a port of Solitaire from his iPod clone. What is it called? Choose from any of the options below: a) iPod Solitaire Clone b) Mean, Lean Killing Machine c) Ponies and Kittens Time's up! The correct answer's a, and as a treat, you get to test-drive Techni's 'brew. To get it, just click the download link below, install it in your PSP and voila! You're good to go. This game is quite similar to the Windows version, and the dev's currently working on score-keeping, max deck rotation and deal 1, so be sure to check for updates. Download: [iPod Solitaire Clone] |
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