Posted Mar 18, 2008 at 02:36PM by Charles D.
Listed in:
Homebrew Games
Tags:
GIMP,
Neoflash,
Custom Firmware,
cdesseno
Ó
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Download: Avoid It v0.2 |
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Posted Sep 02, 2007 at 12:02PM by Kyle M.
Listed in:
Homebrew Applications
Tags:
GIMP,
Photoshop,
bumuckl
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Bumuckl from QJ's PSP Development Forums has been hard at work since the release of Bermuda CS 7 'patched' to bring us an update to his portable image editing studio for the PSP. Today that hard work has paid off with the hopefully bug-free release of Bermuda CS 8. Many new features have been added, including the option to add your own fonts and brushes in order to customize Bermuda CS. However, bug fixes was the name of the game and along with the 'thousands' of bugs that bumuckl has fixed for this release comes a lot of code optimizations to make Bermuda CS run faster and more smoothly on the PSP. Let's just say it runs a lot faster than Photoshop does on QJ Office computers! Anyway, back on topic, here's the giant changelog:
Download: Bermuda CS 8 Visit: PSP Development Forums |
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Posted Feb 16, 2007 at 10:09AM by Tim Y.
Listed in:
Homebrew Applications
Tags:
GIMP,
Photoshop,
Hex,
xmbWave,
Vulpix
Ó
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Customizing a PSP may be fun, but it's admittedly tricky with all that fiddly coding required. Now, if you've been reading up on Vulpix's tgaWave Custom Wave Texture Injector, but don't have the technical finesse to run it, this latest update makes his latest XMBwave editor app even easier to use: Instructions for use
We also highly recommend a visit to the forum boards - they've been cranking out some beautiful work using this and his previous apps, which may give you ideas on how you can customize your PSP. Download: [tgaWave Custom Wave Texture Injector v0.7] Discuss: [Forum Release Thread] |
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Posted Feb 13, 2007 at 11:55AM by Ryan A.
Listed in:
Homebrew Applications
Tags:
GIMP,
XMB,
Hex,
Vulpix
Ó
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Want to pimp your PSP without hassle? One of the few good places to start is with your unit's cross-media bar. The homebrew scene was recently bombarded by a lot of custom XMB waves, so this should be easy. (One homebrew coder even came out with a flasher application to preview these custom xmb waves first before actually trying them out.) This app that's just been released adds to the long list. However, coder Vulpix's tgaWave Custom Wave Texture Injector v0.3 is somewhat different as it doesn't require hex-editing. All you need is an image editing program such as Photoshop and you can already edit your wave's texture by applying filters to whatever image. Vulpix was good enough to provide all readers with a step-by-step process on how to use this application:
Discuss: [Forum Release Thread] |
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Posted Jan 07, 2007 at 08:11AM by Karl B.
Listed in:
Homebrew Applications
Tags:
GIMP,
Linux,
LiraNuna
Ó
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Here's a heads up for you Popstation users out there. GTK PopStation, the latest product of LiraNuna's coding skills, has just been released in the QJ forums. This is LiraNuna's first ever GUI app made for GNU/Linux, made due to the absence of non-Windows GUIs for the Popstation converter. Here's what he has to say about it: After being frustrated of all the Win32 GUIs out there, I was thinking of coding my own Linux one. GTK PopStation is based on the original popstation sources and the GIMP Tool Kit (GTK). Download: [GTK PopStation - binaries] Download: [GTK PopStation - source code] Discuss: [Forum release thread] |
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Posted Oct 01, 2006 at 05:59AM by Rio S.
Listed in:
Homebrew Applications
Tags:
GIMP,
hitchhikr,
PSPTex
Ó
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Three days after hitchhikr released PSPTex v1.03, he came up with the updated version: PSPTex v1.04.We already mentioned the details on the first version of the application, PSPTex v1.01, but for the sake of those who haven't been acquainted, we'll brush up on a little info here. hitchhikr's app is basically a save plugin for GIMP 2.2.x and 2.3.x that allows anyone to create textures on the PSP. The program, apart from being able to save RGBA, indexed textures, and DXTC compressed ones, can also support swizzle mode. It actually has a handful of other features, too, such as generating mipmaps, color key feature, and gray scale to alpha channel texture conversion. With the updated version in PSPTex v1.04, hitchhkr was able to fix the DXT1 compression and DXT3 fetching issues. Also, the developer added an option to save picture data and palettes as source codes in this version. Download: [PSPTex v1.04] |
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Posted Jun 27, 2006 at 04:12PM by Kyle M.
Listed in:
Homebrew Applications,
Homebrew Development
Tags:
GIMP,
MPH,
Exploit,
hitchhikr,
PSPTex
Page 1
Ó
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Hitchhikr from Hitchhiker softworks, has released a small application to create textures for the PSP as a plugin to popular image manipulation software GIMP. This plugin comes from the same legendary developer that made history today by finding an exploit in firmwares 2.5 and 2.6 that allows full kernel mode access. Although this simple plugin is not as ground-breaking as his kernel mode access discovery, this little plugin is useful for those wanting to create PSP optimized textures. This guy is the next MPH, the next Fanjita and the next Kxpliot team all rolled into one, so this plugin has gotta be worth a try if you use GIMP. Here's what Hitchhikr said: "PSPTex is a save plugin for GIMP 2.2.x & 2.3.x allowing to create textures for the PlayStation Portable. It can save raw RGBA (5650, 5551, 4444 or 8888) & indexed (T4, T8) textures (with 5650, 5551, 4444 or 8888 palette modes support) as well as DXTC (DXT1, DXT3, DXT5) compressed ones, it supports the PSP textures swizzle mode and can generate mipmaps, it also have a color key feature to handle transparency and can convert grayscale pictures into alpha channel only textures." The source code for this GIMP plugin is included, so if you fancy trying your hand at creating your own GIMP plugin, give it a try! After installing, if if the plugin doesn't work you'll need to copy the gimp dlls files from the GIMP root directory into the system directory. Now, lets get back to that exploit! Download: [PSPTex v1.01] |
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