Posted Aug 09, 2007 at 10:37PM by Tim Y. Listed in: Homebrew Applications, Homebrew Development Tags: Lua, Glynnder, LuaDevKit
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LuaDevKit R2 screenshot - Image 1When PSP homebrew developer Glynnder released LuaDevKit R2 (final beta) a few days ago, a major bug was soon detected that prevented the application from working properly.

In case you're wondering how goes the repairs so far, we're happy to report that Glynnder dropped by the QJ.Net forums earlier to say that the major bug has been removed. Quoting the dev, "It will now load perfectly every time!"

For the first-time readers, LuaDevKit R2 is a PC-based application built to help developers in creating Lua-coded programs. This will hopefully mark the final beta's true release; hopefully, the next one will be the app's official version

The rest of the changelog appears to be the same as final beta's prior to the bug fix, and can be accessed via Glynnder's post over at QJ's PSP Development Forums.

Download: LuaDevKit R2 FINAL Beta (Major bug fix)
Visit: QJ's PSP Development Forums

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Posted Aug 09, 2007 at 06:28PM by Gino D. Listed in: Hacks & Exploits, Homebrew Development, Homebrew Emulators Tags: BIOS, Dark AleX, Glynnder, homebrew community, Nintendo DS Emulator, Team Wildcard
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Nintendo DS emulated on the PSP - Image 1We're already driving into the weekend, expecting to hit the usual slowdown on updates, however, recent developments in the QJ forums (thanks for the tip, Glynnder!) have made us think that this is probably one of the homebrew community's most intense weeks in a long time. The OE source code, Team Wildcard's 3.40 LE CFW, Dark AleX actively talking to Sony, and now... a Nintendo DS Emulator on the PSP.

For all intents and purposes though, and right off the bat, we'd have to say that we can't host the download. One of the main reasons is that the emulator taps into the BIOS - thus leading to its illegality - and the second reason being its infantile stage. We hear the emulator isn't working all that perfect; running games ends up in lock ups and glitches.

So right now, we'd just have to report about its existence, and for the sake of discussion, talk about the implications. One of the biggest hurdles here, of course, is that, how would a DS emulator work without the DS' biggest features: the touchscreen? The experience of getting to play the real Nintendo DS will be watered down in an emulated Nintendo DS on the PSP, but see, isn't that what emulators are defined as?

We know you have a lot of questions, proclamations, and out bursts of joy. So we'll leave you with two options: 1) you may comment below, or 2) proceed to the forum thread for an in-depth discussion. However. Please bear in mind that we will not tolerate any links, information, or other details on where or how to get ROMs and illegal files.

Many thanks to Glynnder for sending in the tip!

Visit: PSP Development Forums

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Posted Aug 03, 2007 at 08:32AM by Ryan A. Listed in: Homebrew Applications Tags: Lua, Glynnder, LuaDevKit
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LuaDevKit R2 (final beta) - Image 1Here's the latest build, and the final beta if we may add, for LuaDevKit R2 from homebrew developer Glynnder. In a nut shell, this easy-to-use application is capable of helping both experienced and inexperienced coders create Lua programs.

Since the last version was released a couple of weeks ago, a lot of improvements were added to the program:
  • Added Settings File!
  • Defaults and what all settings do:
    • #Add another bracket if you type one in.
    • #Automatically save the file
    • #Automatically save-as the file
    • #Highlight Syntax (turning off enables Undo/Redo and Style menu)
    • #Characters between which the file autosaves
    • #The 45 characters are not included in the number below. E.g. 100 would mean you type 100 + CharstoAutoSave before it autosaves
    • #The colour of the line painter
    • #Text Colour
    • #Background Colour
  • Dynamicised Window Creation and skin setting (Meaning cleaner code and *slightly* faster load times for changing skins and creating windows.)
  • Bound Undo and Redo to CTRL + Z and CTRL + Y
  • Lots of code optimizations and general cleanup
The rest of the changelog and the download link after the jump!

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Posted Jul 12, 2007 at 07:31AM by Karl B. Listed in: Homebrew Applications Tags: Glynnder, LuaDevKit
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LuaDevKit R2 Open Beta - Image 1Homebrew developer Glynnder has informed us that an open beta of LuaDevKit R2 is now available for download. LuaDevKit is a handy and easy-to-use app that can help both experienced and inexperienced coders develop Lua programs.

Here's a list of new features:
  • Make set menu codes enter at cursor
  • More Set Codes - Nearly
  • Add bottom scrollbar on Project Explorer - Added side one too
  • Add "do you want to save" popup whenever run preview is first clicked- Appears whenever autosave happens and you haven't saved your code.
  • Enable look-and-feel switcher- Works great, switches between: Java Metal, Java Ocean, Windows, Motif. More to come probably/
  • Add option to save encrypted version of code- "Save Encrypted" save a version in the same folder as the generic version called 'code.luaencrypted'
  • Highlight numbers - Java limit of 19 digits
  • Undo/Redo- Works if current syntax highlighting is turned off, will work alongside XML highlighting!
  • Vista Support- Works fine, looks crap on Windows Look-and-feel for some reason, but great on all others!
As for the bugfixes, Glynnder says that in this new release, users can now run the preview from within a folder with spaces in. The time taken to load the app has also been reduced and all the set menu codes work. There are also a lot of other small fixes.

As per Glynnder's wishes, you can download the LuaDevKit R2 open beta by clicking on either the Visit link or the Read link below. Be sure to read the information there thoroughly before you try out the app.

Visit: QJ.NET PSP Development Forums thread

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Posted Feb 28, 2007 at 09:15PM by Jex H. Listed in: How-To Tags: yeldarb, Glynnder
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Sony's PSP - Image 1Anissian has rolled out a very useful tutorial for all those who are just getting into the groove of PSP programming, PSP Modules Tutorial v1.

We've already brought you quite a lot of PSP tutorials like this one (including Yeldarb's PSP Programming Tutorial and Glynnder's Lua Coding 101), but we never get tired of posting new ones that abound because they provide a lot of people with much-needed help in programming.

So anyway, Anissian's Modules Tutorial describes the use of modules in the PSP in basic newbie-friendly terms and then gradually progresses to the more complex stuff. However, this tutorial should not be mistaken for an all-in-one PSP 101 because (in the words of Anissian) his module tutorial "aims at covering the 'what next' aspect of PSP programming" and not one that's for "starting from scratch."

To be more specific, Anissian's tutorial is released on the premise that the readers have at least a basic knowledge of C and the PSPSDK (a how-to on compiling and running Hello World apps), among many others. According to Anissian, these are the following purposes of his tutorial:
  • to describe the basic steps in creating modules, including pure export modules and applications
  • to explain in detail how the PSP kernel manages the modules and their import and export functions
  • teach users how to patch in memory modules
So if you have time to spare and are very much interested in learning the basic stuff on PSP programming, why not get drunk on PSP knowledge and make productive use of your precious time, eh?

Download: Anissian's PSP Modules Tutorial v1

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Posted Feb 21, 2007 at 08:38AM by Tim Y. Listed in: Homebrew Development, How-To Tags: Lua, Glynnder
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Lua Devkit screenshot - Image 1 Ever wanted to know how to code in lua? Homebrew developer Glynnder has just announced that in line with his recent coding break, he has set up a tutorial for lua coding over at the boards. Now, before you get started on the (free) session, be reminded that you will need the following tools:
  • The latest version of Lua Devkit
  • Lua Player (preferably versions v0.16, v0.17DK2, v0.20, or v0.20MOD3
  • Notepad++ (in case Lua Devkit doesn't work)
Lua coding provides a relatively simple interface to work with, hence making it a favorite for newcomers just getting used to coding for a PSP. As Glynnder explains comparisons of "C" and Lua codes:
  • "#include int main() { printf("hello world"); return 0;} That is 'hello world' in C"
  • "print("hello world")  That is 'hello world' in lua"
There's also the long list of heavy-hitting lua games that are out as of late, like Quest of Link by Zion. For now, anybody who wishes to learn the ropes of PSP coding in Lua can access Glynnder's tutorial via the discuss link. Enjoy!

Discuss: [Lua Tutorial]

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Posted Jan 05, 2007 at 04:57PM by Victor B. Listed in: Homebrew Applications, Homebrew Development Tags: Lua, Lua Player, Glynnder, LuaDevKit
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LDK. Sounds nice. :D


Glynnder has released v0.2 (Now a Beta!) of the Lua applications and games">LuaDevKit, adding some more functionality to this helpful development app. For those who haven't heard of LDK, this app can help experienced coders in making their own programs and games in the Lua format by letting them click and add common commands. For newbies, it's an interesting way to help master the art of Lua programming without having all the information spoon-fed to you.

There's also a Lua Player in his download, so you can preview the results of your coding as soon as you're done typing everything in.

As always, Glynnder's ready to offer friendly advice on our release thread for this app, so don't hesitate to say hello or ask for help. There's also some additional documentation on the official homepage for LDK, so you should also take a look at the offerings there. Enjoy the download, folks, and let us know when you've completed your Lua masterpiece. We may just post it here.

View the changelog after the Jump!

Download: [LuaDevKit v0.2 BETA]
Discuss: [Forum Release Thread]

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Posted Jan 03, 2007 at 04:14PM by Justin B. Listed in: Homebrew Development, Applications Tags: Lua, Lua Player, Glynnder
Ó

Banner


Glynnder, from our forums, has just informed us that the first release of his LUA Development Kit is available for download! Just when you thought Lua couldn't get any easier to develop with (I've been thinking this for over a year since I first saw it introduced on the PSP), but I was proven wrong. This development kit is aimed at allowing developers a basic interface for their development of applications and games as it provides lua code snippets and common commands that don't have to be re-written, just point, click and click again and you can instantly have a single line (or more) appear on your screen.

This is the first release of LuaDevKit and is only an Alpha build, so do not expect much out of it at the moment or for it to be perfect, however Glynnder is aiming for this program to evolve if the response is supportive, so just send your regards and say "thanks" in the official release thread here at QJ! It's a great all-in-one interface that uses Java, so you'll have to have a java client of some sort, which most of you probably already have on your computer

You can also visit the website for this evolving project for constant changes and new releases and we will cover them as they come out as well! This project looks promising and I enjoyed the friendly interface that it provided me as I opened up the application and immediately started inputting some lua snippets and then instantly previewed it in the bundled PC Lua Player! Good work Glynnder and hope you can make this a viable app for all lua developers!


Download: [LuaDevKit v0.1 Alpha]
Discuss: [Official Forum Thread]
Visit: [LuaDevKit Webpage]

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Posted Oct 27, 2006 at 02:04PM by Kyle M. Listed in: Homebrew Development Tags: Lua, Dragula96, Glynnder, alatnet
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Animated Sprites Lua Library


I'd advise you to free up some memory stick space on your PSP right now as I can see that an influx of Lua games and applications will be coming your way very soon. It's time for the second Lua library released of the day, and this time it's coming from alatnet.

This alatnet-made library focuses on completely different area or coding compared to Glynnder's ssLib screensaver library. This library will help Lua developers with Sprite animation, an area which some new coders find pretty hard to grasp. To use the worlds of alatnet, "The goal of this classlibrary is to provide an object with animated picture along the time with a sequence of pictures."

If you are a complete newbie to PSP homebrew, then using this - coupled with Dragula96's Lua Script Generator - should make coding a brand new Lua project so much easier, giving you more time to work on other areas such as graphics. alatnet has said that he may be releasing more classses/libraries in the future if he finds something which he believes will be beneficial to the community. Stay tuned for more updates!



UPDATE:
Just as alatnet promised, here is another update to this wonderful Lua library. Lua Animated Sprite Class Library v2.0 includes another classlibrary called FPSCounter and a useful function called requireC. Make sure you read the enclosed readme.txt  before using any of the code you find in this Library!

Download: [Lua Animated Sprite Class Library v2.0]
Discuss: [Forum Release Thread]

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Posted Oct 25, 2006 at 09:45AM by Kyle M. Listed in: Homebrew Development Tags: Lua, Glynnder
Ó

ssLib


Continuing his range of homebrew updates, which includes L:UA v1.05 unofficial and PSPWorldClock, Glynnder from our forums has given us another useful app with his latest PSP project, ssLib v0.2 beta. ssLib is a Lua library that allows Lua coders to add screensaver to any Lua application using just one line of code. It is incomplete, hence the beta title, and currently contains two options: scrolling and teleporting text.

To quote from Glynnder himself: "Scrolling text scrolls text backward and forward and up and down the screen, you can choose your message and the speed and the colour and soon to be some other factors also. Teleporting text has the text jump from one place on the screen to another, you can customise it in similar ways to scrolling text."

At the moment, there is one pretty major bug with ssLib, and that's the ability to set a delay. Granted, it's not really a bug, but merely a lack of a function. Glynnder cannot find a suitable way to make a delay until the screensaver comes on without effecting the applications that will be using this library. In order for you to make this work correctly, you will have to make a time delay yourself and then call the saver. Any suggestions on which screen savers to add should be made in the forum release thread, with Glynnder already adding flashing (rainbow type) colours and size customizability within a day.

Download: [ssLib v0.2 Beta]
Discuss: [Forum release thread]

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