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PSP homebrew - MacroFire v3.0.10
Posted May 18, 2007 at 08:41AM by Ryan A.
Listed in:
Homebrew Games
Tags:
Neoflash,
Revision A,
Grimfate126,
Abhoth
Ó
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Homebrew developer Grimfate126">Grimfate126 dropped by QJ.Net PSP forums today and released a new version of pet game Space Escape. The first version of this creation was actually an entry to the recent NeoFlash Spring Coding Competition and as such, we could say that a lot of hard work and dedication was put into it. Anyway, Space Escape is basically a space shooter and the objective is to stay alive as long as possible in an asteroid belt. Don't go looking for enemy spacecrafts because the asteroids themselves are sometimes already too much to handle. The changes to Space Escape Revision A are as follows:
Download: Space Escape Revision A View: QJ PSP Development Forum |
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Posted May 13, 2007 at 12:51AM by Victor B.
Listed in:
Homebrew Applications,
Homebrew Development
Tags:
Lua,
Grimfate126,
daaa57150
Ó
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If you're a coder, then you've probably spent some time tinkering with Daaa57150's AnimLib modifications in an attempt to animate sprites for your own purposes. Why not go back to the original, however, with this new update for Lua Animation Lib by Grimfate126?Grimfate126 has released Lua Animation Lib version 4.5 (AnimLib v4.5), which fixes some persistent problems in the previous version. There are also a couple of changes that will definitely help coders out and speed up their work. Let's see what Grimfate126 himself has to say about the release via his changelog: Fixed:
forever.
Download: AnimLib v4.5 Visit: PSP Development Forums |
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Posted May 03, 2007 at 08:22AM by Ryan A.
Listed in:
Homebrew Applications
Tags:
Lua,
Grimfate126,
daaa57150
Ó
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This next one should be useful for those who are just learning to code in Lua. Homebrew developer daaa57150 dropped by QJ.Net Forums and updated his own take on animlib v4. Take note that the original animation library was first coded by Grimfate126. Animlib lets users create animations based on multiple images and spritesheets.The developer also mentioned that he is currently creating a game using this very same library. If you seriously want to learn Lua coding using Daaa's animlib v4, you better get this new version because a couple of important things have been added. The complete changelog reads:
Download: Daaa's animlib v4 mod v0.3 View: QJ PSP Development Forum |
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Posted Apr 18, 2007 at 01:58AM by Karl B.
Listed in:
Homebrew Development
Tags:
Lua,
Grimfate126,
daaa57150
Ó
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You guys remember Grimfate126's Lua animation library, animLib? Daaa (daaa57150 on our forums) has released his own mod of Grimfate's original lib over on our PSP Development forums. First of all, both this mod and the original app lets homebrew devs create animations easily using spritesheets. Perfect for those who are just starting out on Lua coding. Here are a few examples of what daaa has added/changed in this mod:
Daaa's just released a new version of his animLib mod on our forums. This version, 0.2, now includes two more helpful functions: width() and height(). According to daaa, these new functions will help you "smoothly replace your images in your code." You can download v0.2 below. Download: Daaa's animLib v4 mod v0.2 Download: Daaa's animLib v4 mod v0.1 Visit: PSP Development forums |
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Posted Mar 19, 2007 at 01:24PM by Ryan A.
Listed in:
Homebrew Games
Tags:
Grimfate126,
Insert_Witty_Name,
Abhoth
Ó
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And so NeoFlash's Spring Coding Competition 2007 begins. We believe that you are all excited about this event as it's sure to provide all of us a helluva lot of quality homebrew games. For our first stop, we take a look at Space Escape. Basically, the aim of this space shooter homebrew game is for players to survive as long as they can in a dangerous asteroid field. As the name of the game suggests, there are no real enemies here except for the asteroids themselves. Your ship is equipped with three different kinds of laser that can be activated depending on your level. The game also has a system of power-ups which allows you to refill the charge of either your shield or your fire power. There's another power-up that adds a multiplier to your points, if you're the type of player who is concerned with scoring high in games. As for graphics and interface, we are hands down. We have to say, Space Escape is a strong contender. Anyway, the controls for the game, alongside other pertinent game details, can be found inside the readme file so be sure to browse through that carefully. But to give you guys a head start, here's a video clip showing Space Escape in all its glorious beauty. Space Escape was mainly created by homebrew developers Grimfate126 and InsertWittyName. The music was provided by Abhoth. Download: Space Escape The video follows after the jump! |
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Posted Dec 28, 2006 at 01:31PM by Jake DeTommaso
Listed in:
Homebrew Games
Tags:
Japan,
Grimfate126,
Vermillion,
Highsight
Ó
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One of the most highly addictive game genres are puzzles. You gotta admit, the gameplay is real basic, yet there's just something about puzzles that holds our attention at deadlock. To further aggravate this welcome addiction of ours, Highsight has just informed us via our forums about his homebrew puzzle game PSPOmok, which he describes as a "much cooler Tic-Tac-Toe from Japan." The basic objective of the game is to arrange five pieces to go diagonal, horizontal, or vertical. Current game features include Player vs Player games, a 15x15 grid of pure puzzling fun, and - the cool part - customizable pieces and boards. We know you're curious as to how this can be done so let's get to the how-to's now, shall we? Make your own Pieces:
Oh, make sure you check out the readme, alrighty? Download: [PSPOmok] Discuss: [Forum release thread] |
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Posted Dec 23, 2006 at 08:58AM by Alaric S.
Listed in:
Homebrew Applications
Tags:
Lua,
Christmas,
Grimfate126
Ó
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It's two nights before Christmas and all through the house not a homebrew developer was stirring except Grimfate126. The generous guy has released the fourth installment of his Lua Animation Lib as his present for all Lua developers. This app helps users understand the ins and outs of Lua animations for the PSP. According to Grimfate126 Lua Animation Lib v4 not only supports ALL spite sheets, he swears "Loading sprite sheets with this version is SOOOOOOOOO easy. I cannot emphasize this enough. Actually i can. ITS REALLLLY EASY!" Aside from being easy it also has the following new functions:
He recommends reading the tutorial in the readme file before using this lib. We couldn't have said it better. Download: [Lua Animation Lib v4] Discuss: [Forum Release Thread] |
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Posted Nov 10, 2006 at 11:15AM by Myra M.
Listed in:
Homebrew Applications
Tags:
Lua,
Grimfate126
Ó
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There's nothing like keeping the homebrew scene going by teaching PSP homebrew newbies the "tricks of the trade." Any tutorial of some sort is always welcome in the community. After all, that newbie dev may someday actually crack the latest firmware thanks to your help.Anyway, Grimfate 126 has a tutorial of his own, Lua Animation Lib, which as you may have guessed, teaches users the ins and outs of Lua animations for the PSP. Now, version three was just released, and it's got loads of new functions to boot: Function List:
Discuss: [Forum Release Thread] |
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Posted Oct 18, 2006 at 05:21PM by Rio S.
Listed in:
Homebrew Games
Tags:
Grimfate126
Ó
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More like an Open Source project but dedicated solely for the PSP, Grimfate126 has given you guys the "go" signal to pitch in your comments and suggestions regarding the latest update on his 'brew, Assault One, which is now going 3D! Everyone's excited to get this baby going. Coding-wise, the camera movement and player movement are wrapped up, the sound, md2 loading, and bullet firing have made it halfway and a little past, but the map, collision, multiplayer, and menus are still in the early stages of development. Assault One, for those who haven't checked out the earlier beta versions, is an FPS that has evolved towards thanks to Grimfate 126's team (with nexis2600). It's now going to be released as a full-fledged 3D game, coded fully in C, with multiplayer guns and infrastructure, and md2 models. Grimfate 126 will change the settings if you have legit reasons why Controls will basically resemble those you use in Halo:
Discuss: [Forum Release Thread] |
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Posted Sep 11, 2006 at 10:29AM by Anna S.
Listed in:
Homebrew Development
Tags:
Grimfate126
Page 1
Ó
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Grimfate126 puts his own spin in the classic carnage that is Kitten Cannon by Dan Fleming of Burstfilms. Gameplay is simple. You're basically in command of a high tech cannon with a fuzzy furball as ammo. Position the cannon's trajectory, launch it, and watch how long (or more appropriately, how far) the kitty will survive the deadly obstacle, lined with bombs, trampolines, spikes, and kitten-eating Venus fly traps. You're probably wondering how Grimfate126 can make this game anymore brutally perfect than it already is, right? He says in his version, coded in C, you can actually make your own maps, edit each and every picture and the QJ crew's personal favorite, you can change the kitten ammo into anything or anybody you want. You can start doing your best Dr. Evil impersonation now. Progress Report
If you're sold in the idea, then give him a buzz and be part of the team that's going to make the game that will make the American Society for the Prevention of Cruelty to Animals cringe. Discuss: [Forum Release Thread] |
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