Featured Content
Posted Apr 07, 2009 at 02:01PM by Gino D. Listed in: Interviews, News Tags: Naughty Dog, SCE, Guerrilla Games, Team Ico, SCEWWS
Ó

PS3 PSPThe list of first-party studios internally owned by Sony runs deep. But how huge is the entire SCEWWS group, really?

During the GDC, John Koller reveals that their internally-run first party division is just about as big as what Microsoft and Nintendo have... combined!

Email this  |  Digg It!   |   Comments [12] read more ...
Posted Feb 23, 2009 at 08:33AM by Isaac C. Listed in: Killzone: Liberation, Rumors, Games Tags: Guerrilla, Killzone, Guerrilla Games
Ó

killzone 3 and Killzone: liberation 2? - Image 1Killzone 2 isn't even out yet and this pops up. Power Unlimited, a Dutch gaming magazine, reports that Guerrilla Games is already working on Killzone 3 as well as Killzone: Liberation 2 for the PSP.

Rumorific details after the link.

Email this  |  Digg It!   |   Comments [22] read more ...
Posted Oct 02, 2008 at 08:31PM by Karl B. Listed in: Rumors, Games Tags: Capcom, EGM, Infinity Ward, Guerrilla, Guerrilla Games, Quartermann
Ó

Strider Hiryu - Image 1EGM's resident rumor specialist Quartermann has set his eyes on Capcom, who has recently enjoyed success via its massive catalog of classic games. According to Quartermann in the latest issue of EGM, Capcom may be reaching into that classic gaming bag again.

Email this  |  Digg It!   |   Comments [2] read more ...
Posted Jun 30, 2007 at 01:25PM by Ryan C. Listed in: Interviews, Killzone: Liberation, Games Tags: Guerrilla Games
Ó

Killzone Liberation - Image 1 


Get to know how it was like working on one of the most successful games for the PlayStation Portable, Killzone: Liberation, as well as a few tidbits of info about Killzone for the PS3 in this interface designer interview. We get you the facts and only the facts that a Guerrilla Games employee can only be privy to.

Martijn Venrooy began the interview by elaborating on his role as interface designer - that is, making sure that all interactive things such as menus and the HUD are all easy to use, visible and user-friendly. He then details out the interface design process in four easy steps - creation of a functional design, then a visual design to tie things up nicely, coding so that each part of the interface does what it's supposed do, and then animations are finally applied.

When asked about his current projects, Martijn said that he's a bit tied up with Killzone for the PS3: "There’s always an icon which needs be enhanced or some screens that need a design update. There’s enough work to do!" He didn't share anything about the game itself, though, so no joy on extra details.

What he did reveal was the fact that the Guerrilla team was quite overwhelmed by the videogame community's reaction to Killzone: Liberation. His statement, verbatim:

The moment the reviews came in, both from the offline and online media, was one big rush! It doesn’t get much better than big gaming sites like IGN and Gamespot rewarding you with good scores. That gave us a lot of energy. Every day plenty of new reviews came in, most of them enjoyed it. To be honest I’m pretty proud of that. In the end you’re trying to create a game which will be played instead of shelved.


Well, not much info gleaned in this review, but at least we know that Killzone for the PS3 is in very good hands. We also appreciate the fact that today's videogame developers are getting the love they deserve for their masterpieces, no matter what format they come in.

Email this  |  Digg It!   |   Comments [2] read more ...
Posted Jun 08, 2007 at 12:53PM by Ryan C. Listed in: Interviews, Killzone: Liberation, Games Tags: Guerrilla, PS2, Guerrilla Games, Sebastian Downie
Ó

Killzone 2 - Image 1 


Former Producer of Killzone: Liberation and now Test Lead/QA Manager for Guerrilla Games Sebastian Downie recently sat down with website Killzone Unit in an interview about the success of Killzone on both handheld and console, and what the PS3 sequel to the PlayStation 2 FPS is all about. We give you the skinny on all things Killzone.

In the interview, Sebastian Downie talks about the difference between Killzone for the PSP and Killzone for the PS2 - one major difference being that the switch from first person to an isometric gameplay view. He explains that the change was necessary to give the game a pick-up-and-play aspect, for those of us who pull out our handhelds during daily commute or while going number two. He also points out that the camera angle gave players a peek of what lies beyond their characters, which in turn allows them to plan ahead in terms of strategy.

When asked if players should look forward to more downloadable patches and content for Liberation, Sebastian replied with a firm no, stating the difficulty of a company running a development team to make free patches month after month - it would drain the company as a whole. Another reason is that the whole team is now preoccupied with developing a PS3 game, there wouldn't be enough manpower to go around.

Finally, when pressed for more info about Killzone for the PS3, Sebastian Downie merely restated what we all already know: that it's going to be an FPS, and there's going to be a Public Beta later in the year. Other than that, he kept mum, and we can't blame him - Killzone 3 for the PS3 is definitely going to be big.

Updates as we get them. In the meantime, you can check out the full interview at the read link below.

Email this  |  Digg It!   |   Comments [19] read more ...
Posted May 31, 2007 at 05:20AM by Victor B. Listed in: Killzone: Liberation, Games, Screenshots Tags: Guerrilla, Guerrilla Games
Ó

Scenes from battles at Killzone: Liberation - Image 1 


Well, we found a gamer over at Video Gamers of America who managed to pick up the new update for Killzone: Liberation. As you can see below, he's taken quite a number of screenshots of the action.

What you'll be seeing below are screens from some of the multiplayer objectives out for Guerrilla Games' shooter, such as Capture the Flag and Team Deathmatch. There's also some regular deathmatch screens in there, though we're not entirely sure which action shots are for which game. Regardless, there are a lot of them, which means more gaming enjoyment for all of us as we patiently wait for our Killzone downloads to finish.

Killzone screenshots from inside the field of war! - Image 7 Killzone screenshots from inside the field of war! - Image 8 Killzone screenshots from inside the field of war! - Image 9


More killer screenshots after the jump!


Email this  |  Digg It!   |   Comments [11] read more ...
Posted May 30, 2007 at 03:54AM by Victor B. Listed in: News, Killzone: Liberation, Games Tags: PSP Browser, Guerrilla Games
Ó

Killzone: Liberation download pack is live. - Image 1


Great news for the Killzone fans out there. The Killzone download pack has finally arrived, and with it, the promise of an additional chapter, as well as the long-awaited Infrastructure Mode.

Chapter 5 is a free downloadable episode for Killzone:Liberation that covers the disappearance of squad sergeant Rico. Comprised of four missions spanning an additional two hours, the game has you running and gunning in an attempt to find out what happened to him. In addition, you'll also get two additional maps for multiplayer, called the Prison and Construction Site maps, as well as one-on-one action in Infrastructure mode.

In any case, here's the official word from Guerrilla Games on their download pack:
  • Infrastructure Mode includes 'Duel Mode 1vs1': take another player on in a head-to-head battle which will really raise the stakes. This new mode has been adapted for two players from the multiplayer format by using strategically-placed barbed wire to reduce the surface area of the combat zone.
  • New unlockable content: the Killzone: Liberation disc will link via the PSP browser directly to killzone.com. Successful completion of an in-game level will allow the user to access the site and access extra content. Players without immediate access to wireless internet can record progress direct to memory stick allowing you to download the content when you're in a wireless hotspot.
To download it, just use the in-game menu to pick it up. Make sure you've got a working wireless hotspot to download it from though. Enjoy!

Email this  |  Digg It!   |   Comments [48] read more ...
Posted May 16, 2007 at 09:08PM by Nicolo S. Listed in: Interviews, Killzone: Liberation, Games Tags: Guerrilla, Guerrilla Games
Ó

Killzone: Liberation - Image 1While Killzone 2 might not reach the shelves any time soon, we've got an interview for you guys to pass time. From Killzoneunit.com, Killzone: Liberation's producer Steven Ter Heide talks about his life with Guerrilla Games and the first game he ever produced.


What exactly is his role at Guerrilla Games? Apparently, he's the guy who does the scheduling and balancing work - currently his doing this for Killzone 2. It's his job to make sure they're on the right track, that they're moving close to the game they're creating step by step. He worked on Killzone: Liberation for the PSP as his first game and he obviously enjoyed it. "It’s great to see early concepts come to life" he says.

During the interview, Heide also expressed his joy and satisfaction when people at E3 went straight to multiplayer after touching their handheld demos. With the focus being on making Killzone: Liberation enjoyable in multiplayer, he commented "we knew we were definitely on the right track", after getting positive comments during the big conference. "After the first 2 minutes... people want to get their hands on it themselves, because it just looks like fun!" he adds.

The rest of the interview went on with him talking about his favorites from Liberation, level 2.1 being his favorite stage and Cobar's revolver his favorite weapon. When asked about making a sequel, he said he just wants more of the same since the original already has a lot of features.

Lastly, he was asked to finish the following sentence: “Working at Guerrilla Games is similar to slaving in the Helghan Mines because…” His response? "…I’m not answering this question as I am the slave-driver. Now get back to work!"

Email this  |  Digg It!   |   Comments [3] read more ...
Posted May 08, 2007 at 08:47AM by Ryan A. Listed in: News, Killzone: Liberation, Games Tags: Guerrilla, Sony, Amazon, Guerrilla Games
Ó

Killzone: Liberation free download pack - Image 1Here's something to make all Killzone: Liberation fans happy. It should be remembered that Guerrilla Games promised that the video game's official website will go live once the last couple of legal issues have been fixed.

Well, it seems that everything's A-OK already with "www.Killzone.com" scheduled to go live any minutes from now. Aside from this, a free download pack for Killzone: Liberation will also be made available by Sony on May 21.

It can be downloaded via the game's official site and/or from the PlayStation Portable's (PSP) official download service. The pack will contain the following:
  • Continuing the storyline (more than 2 hours of gameplay)
  • Four new missions with new environments (also playable in co-op)
  • New enemies, challenge games, vehicles and boss-fights
  • Infrastructure play of all multiplayer maps (max. 6 players)
  • 2 new arena's
  • 2 player "head-to-head" mode
  • Headset support
  • Unlock additional content both in-game and on Killzone.com
All good now, eh? We believe so as well. And by the way, if you'd like to know, Sony will also re-release the title on the PSP Platinum range later this month for US$ 34.95. That's a nice discount but we heard that Amazon.com is offering something better.



Update: Site's online now. You can check it out by clicking here.

Email this  |  Digg It!   |   Comments [15] read more ...
Posted Apr 22, 2007 at 06:51PM by Chris L. Listed in: News, Killzone: Liberation, Rumors, Games Tags: Guerrilla Games
Ó

You don't suppose these dates need some updating? - Image 1 


Intriguing. Someone on the Official PlayStation forums asked Guerrilla Games if there were any news concerning the Killzone website, and lead tester Seb Downie replied: "We are fixing the last couple of legal issues and then it will go live."

But live with what? The thread replies then started to speculate on details on the PS3 Killzone until Seb came back a couple of pages later with: "Oops.  At this stage there will not be any PS3 stuff.  Yet.  But there is going to be a lot of cool stuff on there."

Yet?

Okay, so if it's not PS3 stuff, then it might be related to Killzone: Liberation. Any indicator that the long-awaited infrastructure and Chapter Five are about to see the light of release day?

You know speculation. People hate it, but people can't help it either. The betting pool here's on PSP infrastructure and Chapter Five-related details, if you're asking. Still, since Seb said "Yet..." we should be watching this space for PS3 details, too.

Email this  |  Digg It!   |   Comments [11] read more ...
  Page 1       
Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!

 Username: 
 Password:
Forgot password
New user registration



Categories
Emulators
Titles
Archives