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Posted May 31, 2009 at 08:03PM by Karl B. Listed in: Games, On Shelves This Week Tags: Guerrilla, Nintendo, Atlantis, Naruto, ESRB, Sucker Punch Productions
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On Shelves This Week - Image 1When I say there are slim pickings this week, I mean it. The home consoles only get two releases, and there are no new games at all for the Wii and PSP. There's also only one release on PC, but since it's The Sims 3, it's sure to sell a bucketload by its lonesome. The only console not experiencing a game drought this week in the Nintendo DS. There really are no slow release weeks for the DS in terms of quantity, really. Read on for a list of this week's game releases.

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Posted May 28, 2009 at 09:24PM by Glenn M. Listed in: News Tags: Guerrilla, PSOne, Map Pack, Gundam, PlayStation Store, bigs
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PS Store Update - Image 1The European PlayStation Blog was launched earlier, while the US blog still happily spreads the joy around with the goods. This week on the PlayStation Store comes the classic Resident Evil Director's Cut on PSone classics, Sackboy gets more costume packs, and loads of FREE DLC. Yep, lots of great freebies in this update, now read the list, turn your PS3 on and get-a-downloadin'!

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Posted Feb 23, 2009 at 08:33AM by Isaac C. Listed in: Killzone: Liberation, Rumors, Games Tags: Guerrilla, Killzone, Guerrilla Games
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killzone 3 and Killzone: liberation 2? - Image 1Killzone 2 isn't even out yet and this pops up. Power Unlimited, a Dutch gaming magazine, reports that Guerrilla Games is already working on Killzone 3 as well as Killzone: Liberation 2 for the PSP.

Rumorific details after the link.

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Posted Oct 02, 2008 at 08:31PM by Karl B. Listed in: Rumors, Games Tags: Capcom, EGM, Infinity Ward, Guerrilla, Guerrilla Games, Quartermann
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Strider Hiryu - Image 1EGM's resident rumor specialist Quartermann has set his eyes on Capcom, who has recently enjoyed success via its massive catalog of classic games. According to Quartermann in the latest issue of EGM, Capcom may be reaching into that classic gaming bag again.

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Posted Jul 19, 2007 at 05:40PM by Glen D. Listed in: Opinions & Analysis Tags: Capcom, Super Mario, Hideo Kojima, Guerrilla, The Simpsons, Hollywood
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Article banner - Image 1


You may love 'em or hate 'em but let's face it, the contributions of bosses to gaming are almost as important as those of the good guys themselves. In this edition of the QuickList, we're honoring the cream of the crop among the bad guys. The criteria? We scrutinized each based on what he had to offer and what he does best. Whether it's style, toughness or infamy, we took them by what they had to offer and we found 10 left standing. Again, this is all subjective and your opinions are as good as ours. Here they are:

10. The Polar Bear (Ice Climber)- After hours of grueling debates on the subject of whether he's even a boss or not, the Ice Climber Polar Bear has eked his way to a cliff-hanging tenth spot on this list. There's not a lot to say about him in terms of difficulty, but gamers from the past know what time it is when they see the hot, red briefs over the off-white fur. It means you're taking too long to climb and he'll force-advance the level with a jumping fart.

Usually, there's no problem getting to his face and pounding his toes with a mallet, but when playing with a friend or sibling, it sparks an unfriendly war of who gets to nail him. The only way to make sure that you do the honors is to sabotage your partner with guerrilla tactics like unorthodox body checks and busting the floors where they stand. We won't be surprised to hear about domestic violence resulting from this scenario.

The rest of the bad-ass bosses await after the jump!

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Posted Jun 08, 2007 at 12:53PM by Ryan C. Listed in: Interviews, Killzone: Liberation, Games Tags: Guerrilla, PS2, Guerrilla Games, Sebastian Downie
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Killzone 2 - Image 1 


Former Producer of Killzone: Liberation and now Test Lead/QA Manager for Guerrilla Games Sebastian Downie recently sat down with website Killzone Unit in an interview about the success of Killzone on both handheld and console, and what the PS3 sequel to the PlayStation 2 FPS is all about. We give you the skinny on all things Killzone.

In the interview, Sebastian Downie talks about the difference between Killzone for the PSP and Killzone for the PS2 - one major difference being that the switch from first person to an isometric gameplay view. He explains that the change was necessary to give the game a pick-up-and-play aspect, for those of us who pull out our handhelds during daily commute or while going number two. He also points out that the camera angle gave players a peek of what lies beyond their characters, which in turn allows them to plan ahead in terms of strategy.

When asked if players should look forward to more downloadable patches and content for Liberation, Sebastian replied with a firm no, stating the difficulty of a company running a development team to make free patches month after month - it would drain the company as a whole. Another reason is that the whole team is now preoccupied with developing a PS3 game, there wouldn't be enough manpower to go around.

Finally, when pressed for more info about Killzone for the PS3, Sebastian Downie merely restated what we all already know: that it's going to be an FPS, and there's going to be a Public Beta later in the year. Other than that, he kept mum, and we can't blame him - Killzone 3 for the PS3 is definitely going to be big.

Updates as we get them. In the meantime, you can check out the full interview at the read link below.

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Posted May 31, 2007 at 05:20AM by Victor B. Listed in: Killzone: Liberation, Games, Screenshots Tags: Guerrilla, Guerrilla Games
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Scenes from battles at Killzone: Liberation - Image 1 


Well, we found a gamer over at Video Gamers of America who managed to pick up the new update for Killzone: Liberation. As you can see below, he's taken quite a number of screenshots of the action.

What you'll be seeing below are screens from some of the multiplayer objectives out for Guerrilla Games' shooter, such as Capture the Flag and Team Deathmatch. There's also some regular deathmatch screens in there, though we're not entirely sure which action shots are for which game. Regardless, there are a lot of them, which means more gaming enjoyment for all of us as we patiently wait for our Killzone downloads to finish.

Killzone screenshots from inside the field of war! - Image 7 Killzone screenshots from inside the field of war! - Image 8 Killzone screenshots from inside the field of war! - Image 9


More killer screenshots after the jump!


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Posted May 16, 2007 at 09:08PM by Nicolo S. Listed in: Interviews, Killzone: Liberation, Games Tags: Guerrilla, Guerrilla Games
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Killzone: Liberation - Image 1While Killzone 2 might not reach the shelves any time soon, we've got an interview for you guys to pass time. From Killzoneunit.com, Killzone: Liberation's producer Steven Ter Heide talks about his life with Guerrilla Games and the first game he ever produced.


What exactly is his role at Guerrilla Games? Apparently, he's the guy who does the scheduling and balancing work - currently his doing this for Killzone 2. It's his job to make sure they're on the right track, that they're moving close to the game they're creating step by step. He worked on Killzone: Liberation for the PSP as his first game and he obviously enjoyed it. "It’s great to see early concepts come to life" he says.

During the interview, Heide also expressed his joy and satisfaction when people at E3 went straight to multiplayer after touching their handheld demos. With the focus being on making Killzone: Liberation enjoyable in multiplayer, he commented "we knew we were definitely on the right track", after getting positive comments during the big conference. "After the first 2 minutes... people want to get their hands on it themselves, because it just looks like fun!" he adds.

The rest of the interview went on with him talking about his favorites from Liberation, level 2.1 being his favorite stage and Cobar's revolver his favorite weapon. When asked about making a sequel, he said he just wants more of the same since the original already has a lot of features.

Lastly, he was asked to finish the following sentence: “Working at Guerrilla Games is similar to slaving in the Helghan Mines because…” His response? "…I’m not answering this question as I am the slave-driver. Now get back to work!"

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Posted May 08, 2007 at 08:47AM by Ryan A. Listed in: News, Killzone: Liberation, Games Tags: Guerrilla, Sony, Amazon, Guerrilla Games
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Killzone: Liberation free download pack - Image 1Here's something to make all Killzone: Liberation fans happy. It should be remembered that Guerrilla Games promised that the video game's official website will go live once the last couple of legal issues have been fixed.

Well, it seems that everything's A-OK already with "www.Killzone.com" scheduled to go live any minutes from now. Aside from this, a free download pack for Killzone: Liberation will also be made available by Sony on May 21.

It can be downloaded via the game's official site and/or from the PlayStation Portable's (PSP) official download service. The pack will contain the following:
  • Continuing the storyline (more than 2 hours of gameplay)
  • Four new missions with new environments (also playable in co-op)
  • New enemies, challenge games, vehicles and boss-fights
  • Infrastructure play of all multiplayer maps (max. 6 players)
  • 2 new arena's
  • 2 player "head-to-head" mode
  • Headset support
  • Unlock additional content both in-game and on Killzone.com
All good now, eh? We believe so as well. And by the way, if you'd like to know, Sony will also re-release the title on the PSP Platinum range later this month for US$ 34.95. That's a nice discount but we heard that Amazon.com is offering something better.



Update: Site's online now. You can check it out by clicking here.

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Posted Jan 31, 2007 at 02:02PM by Ryan A. Listed in: News, Killzone: Liberation, Games Tags: Guerrilla, Guerrilla Games
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Killzone - Image 1If you think you already know everything there is to know about Guerrilla Games' Killzone: Liberation, think again. There are some features of the game that are being announced just now and it is something fans have been asking for.

A new multiplayer functionality has just been added to the game. This new feature takes full advantage of the wireless capabilities of our beloved PSP units in two different ways. First, there's a two-player co-op gameplay in the single player mission. And then, one to six players can slug it out over the six multiplayer maps.

You all know about the third person camera. Although some have strong feelings about the shift from FPS to third person, but just think of it as this way: the new camera system gives you the best overview to capture all the intense action. It allows you to make tactical decisions before actually engaging in a firefight.

To those who haven't heard, the Gameshare Mode lets players share demo levels of Liberation with other PSP owners. Lastly, Guerrilla Games and SCE mentioned that they are currently beta testing the Infrastructure Mode to possibly add Deathmatch multiplayer.

Sounds good to us. How about to you? We can't wait to see the new features.

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