Posted Jan 07, 2008 at 01:18AM by Charles D. Listed in: Homebrew Applications Tags: Lua, memory stick, Highsight, homemister
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Sony's PlayStation Portable Slim & Lite handhelds - Image 1Homebrew developer homemister has decided to drop us a line and tell us that he's come up with a Lua-based homebrew app, which lets you browse through your files and look through your PSP's system settings. System Player 101 is a rather versatile app with a lot of features which make this homebrew an interesting one to have on your handheld. Check out the other neat features in the full article!

Download: System Player 101
Visit: QJ.NET's PSP Development forum


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Posted Dec 22, 2007 at 10:43PM by Nicolo S. Listed in: Homebrew Games Tags: Highsight
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MazeGen3D Pac Man mode screenshot - Image 1Here's an update to homebrew developer Highsight's MazeGen3D that you Sony PlayStation Portable owners might like. Two new game modes, a couple of bug fixes and other new features are waiting, so find your way to the full article for more details!


Download: MazeGen 3D v3.0
Visit: QJ.NET PSP Homebrew Development Forums

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Posted Oct 12, 2007 at 10:01PM by Ryan C. Listed in: Homebrew Games Tags: Highsight
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MazeGen3D 2.0 - Image 1 MazeGen3D 2.0 - Image 2 


We thought PSP homebrew developer Highsight was done with his little project, MazeGen3D, after having it make the jump into the third dimension. Now he's here to prove us wrong and get our noodles baking with his latest update of MazeGen3D. One that sports not only a number of improvements, but also a feature that lets us listen to our favorite MP3s while playing. Sweet!

Let's check out the full list of changes from the last version with the changelog below:

Added:
  • Menus (Lol Text GUI)
  • Save Mazes
  • Load Mazes
  • Pause Menu
  • (semi)MP3 Support!
Changes:
  • 3D Rendering has been GREATLY improved, now guaranteed to be LAG FREE regardless of maze size!
  • Changing Maze Size is now MUCH easier, Maximum Sizes changed to 100.
Lag-free rendering of the mazes, regardless of how large they are? Very nice indeed. As for the MP3 support, Highsight says that one only needs to place the relevant MP3 files themselves into the ms0:/MUSIC/ directory. There's also the neat deal of making your own maze, which you can easily do with a text editor and placing the file (with a .mze file extension) into the "Mazes" folder. Sounds simple enough, right?

Download: MazeGen3D 2.0
Visit: QJ.NET PSP Development Forums

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Posted Oct 03, 2007 at 07:55PM by Ryan C. Listed in: Homebrew Games Tags: Highsight
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MazeGen3D - Image 1 MazeGen3D - Image 2 


If you liked PSP homebrew developer Highsight's game MazeGen3D, then you'll definitely want to look at this updated version of his maze-generating game. What's new about it? The fact that you can now explore randomly-generated mazes in first person view, something you couldn't do in the previous version, that's what!

For more details, let's check out the release notes of this little bit of homebrew happy.

Features:
  • Infinite amount of Random 3D Mazes, sizing from 15x15 to 50x50
  • Unique Rendering to reduce lag
  • Fun!
Requirements:
  • LUAPlayer 0.16 Mod 3
Controls:
  • Up: Move Forward
  • Down: Move Backwords
  • Left: Turn Left
  • Right: Turn Right
  • L: Strafe Left
  • R: Strafe Right
  • Start (ingame only): Quit Game
Download: MazeGen3D (in full 3D)
Visit: QJ.Net's PSP Development Forums

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Posted Sep 24, 2007 at 11:18AM by Tim Y. Listed in: Homebrew Games Tags: Lua, Highsight
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MazeGen3D, by Sephiroth - Image 1Here's a homebrew for the guys who like the occasional mind teaser. PSP developer Highsight over at the QJ.NET forums has recently released MazeGen3D, a Lua game that generates random mazes on your handheld.

Players can adjust the maze's height and width up to a certain limit, which should give you a bit of leeway in how challenging you want the mazes to be. After you select the following dimensions, just press X to activate the maze.

Keep in mind that MazeGen3D is a lua app - you will need to have a Lua Player application loaded in your PSP to get it running without a hitch. With that said, we do hope you enjoy the download. Also make sure to drop by Highsight's forum release thread for your thoughts on this work in progress.

Download: MazeGen3D
Visit: QJ.NET PSP Development forums

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Posted Dec 29, 2006 at 12:39PM by Karl B. Listed in: Homebrew Games Tags: Japan, Highsight
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PSPOmok


Here's a quick little update for Highsight's "much cooler Tic-Tac-Toe from Japan." PSPOmok is now in 1.5 EBoot form. The "music sputtering" issue reported in the first release gas also been cleaned up. According to Highsight, it doesn't show up "until you put about 40ish pieces down."

Some music has also been added to the game, and you can add your own by adding a song to the "Songs" folder under the name "Song.xm" (please note that the songs must be in .xm format).

PSPOmok also comes with four pre-made game pieces and one pre-made board, but Highsight encourages players to try and create their own game pieces and boards. To learn how, check out this previous QJ article on PSPOmok.

As usual, don't forget to check the readme file for more in-depth instructions.

Download: [PSPOmok Eboot form]
Discuss: [Forum release thread]

PSPOmok - Image 1 PSPOmok - Image 2 PSPOmok - Image 3 PSPOmok - Image 4



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Posted Dec 28, 2006 at 01:31PM by Jake DeTommaso Listed in: Homebrew Games Tags: Japan, Grimfate126, Vermillion, Highsight
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PSPOmok


One of the most highly addictive game genres are puzzles. You gotta admit, the gameplay is real basic, yet there's just something about puzzles that holds our attention at deadlock.

To further aggravate this welcome addiction of ours, Highsight has just informed us via our forums about his homebrew puzzle game PSPOmok, which he describes as a "much cooler Tic-Tac-Toe from Japan." The basic objective of the game is to arrange five pieces to go diagonal, horizontal, or vertical.

Current game features include Player vs Player games, a 15x15 grid of pure puzzling fun, and - the cool part - customizable pieces and boards. We know you're curious as to how this can be done so let's get to the how-to's now, shall we?

Make your own Pieces:
  • Make a Directory named "Piece" (without the quotes).
  • Replace with the highest number of pieces already made. (Example: if there is a folder named "Piece3", your folder must be named "Piece4".) If the folders are not in linear order, your new piece will not show up.
  • Within the new directory, you will need to put the piece in there.  The Piece's name has to be Piece1.png and 15x15.
  • Then, make a text file named Piece.txt, in the folder, it must say "frames = <# of frames>" (without the quotes) and "delay =
Make your own Boards:
  • Make a directory named "Board" and Within this folder, you need a few files: Board1.png (not animated yet), DrawGame.png, Player1Wins.png, Player2Wins.png, Selector1.png (animated), Selector.txt, Turn1.png (animated) and Turn.txt.
  • If you want to make the Selector or the Turn Marker animated, you have to do it the same way you would do the Pieces. And make sure that when you make the board, the grid part of the image should start at 8x6, and end at 260x262, with 16x16 intervals. Otherwise the Pieces won't be aligned.
  • Also, the Player 1 Pieces Preview starts on 325x44 and ends on 339x58, and the Player 2 Pieces Preview starts on 417x44 and ends on 431x58.
Highsight says that he's yet to add AI, WiFi (Infrastructure) games, and animated boards so while we wait for that, why don't ya check out this version first, see if you'll like it. Highsight would also like to give kudos to Vermillion, Grimfate126, and Omok for being his "inspiration" for this game.

Oh, make sure you check out the readme, alrighty?

Download: [PSPOmok]
Discuss: [Forum release thread]

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