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A lot of questions have yet to be answered regarding Take-Two Interactive's rejection of Electronic Arts' US$ 2 billion dollar takeover bid. While some believe that the company is holding out for a bigger offer, others have said that the company just wants to remain independent. Strauss Zelnick, the executive chairman of TT Interactive, recently gave his take on the rejection. To find out what he had to say, head on over to the full article. |
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Clive Barker, a renowned director and writer of horror flick "Hellraiser", keynoted the recent Hollywood & Games Summit 2007 (henceforth to be known as H&G 07) on games and movies as art in likeness and in difference. Though an icon of significant extent in a medium of entertainment so well-matured, his views on "games as art" appear as untainted as ever.A couple of months earlier, a debate was roused to tackle if games could be considered art. The debate was highlighted by a single iconic movie critic, Roger Ebert, who claimed that the fact that games are "played" removes the primordial element of art: authorial control. In an onstage interview at the summit held at the Renaissance Hollywood Hotel in Los Angeles, Barker was asked by The Hollywood Reporter's Gina McIntyre what his views were on games being works of art, as compared to movies. With Ebert's claims mentioned, Barker had this to say: That's [crazy]. This is a medium that’s barely 2 decades old, and [Ebert] is saying "Oh, there’s no 'War And Peace' yet" – of course there isn’t! You have to come at it with an open heart... Roger Ebert obviously had a narrow vision of what the medium is, or can be. It seems so high-handed. A lot of very very smart people, here in this room, are working to make these experiences extraordinary. Clive Barker is currently working with Codemasters - the guys behind the well-received DiRT and Overlord - to create the horror title Jericho, after a previous game development experience with Electronic Arts' Undying. According to him, Jericho may have well been another novel to add to his resume, except for one thing: it would have been a really bad novel. He thought real hard about it, but eventually, Jericho just screamed game. Barker added: It would make a ... terrible novel. It really would, it doesn’t work! It screams out to be something other. Maybe if games hadn’t existed, I would’ve made it a movie. But I much prefer the idea of having twenty hours to play this world, to enter this labyrinth than the two hours or the way movies are going now. I don’t know what it is with people, my bum gets sore! I like pirates and all, but jeez! |
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Just a couple of days ago, Yair Landau announced that Sony Pictures is working on the Metal Gear Solid movie. Now to support that is a report from Hollywood Reporter about Columbia Pictures is currently negotiating getting the rights to MGS. Don't get confused. Columbia Pictures is owned by Sony Pictures Entertainment. Anyway, Michael De Luca will be producing and Hideo Kojima himself will act as executive producer for the movie. The production team also includes Sony's Doug Belgrad and Sam Dickerman, Josh Bratman (who introduced the project to the company), and Rick Privman of JEA will also executive produce. As the MGS series have spawned numerous merchandise (comic books, action figures, and guides), it's really no surprise that the movie would be most anticipated. The only thing we have to think about now is when will the movie be released. And the bigger question... Who will play Solid Snake? |
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