Posted Nov 05, 2007 at 03:00PM by Max F.
Listed in:
Opinions & Analysis
Tags:
Adobe,
Microsoft,
Mars,
Star Wars,
Jupiter,
Zelda
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We posted an article one month ago that invited readers to do a little thought exercise. Here's what we said: "On
the 5th of November we're going to post an article or two about video
games, gadgets, technology, and general geekness ... the things about
video gaming and technology that ought not be forgotten."So here's our list of some video gaming and technology moments worth remembering. Hope this gets you thinking (and feeling nostalgic too!). And we look forward to your comments (and arguments). What do you remember and wish that the world will never forget? |
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Posted Jun 11, 2007 at 06:37PM by Gino D.
Listed in:
Homebrew Development,
Homebrew Emulators,
Nintendo 64
Tags:
StrmnNrmn,
Daedalus,
Jupiter,
Smash Bros.,
N64,
emulation
Ó
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While N64 emulator for PSP">Daedalus, an N64 emulator.">StrmnNrmn's updated us with a quick post about the dynarec issue for Super Smash Bros. yesterday, he's fulfilled his promise of a longer, more detailed entry on the said issue. That's what we've got today: another update on his much-awaited Daedalus R12 N64 emulator for the PSP. It's even complete with all the homebrew emulation development hoopla that can drive the novices to either 1) rip their hair clean off their scalps, or 2) create better homebrew and be encouraged by StrmnNrmn's efforts. With that's said, let's take this slow and steady. Maybe you're asking what the hell is up with dynarec issues anyway? Just so you know, StrmnNrmn is going through hell and high water to fix this thing, so you better thank him. He admits that, in the six years that he's been programming professionally, dynarec debugging is one of the hardest issues to deal with. "It's very much like working blindfolded." For one, you don't know what code will turn up every time. And worse, identifying the exact bottleneck out of 500 million lines of code can be a headache the size of Jupiter. Homebrew hero that he is, StrmnNrmn's been able to deal with issues like this before, and he's been able to develop his own solutions to track down these bugs. That's how he was able to wheedle out the SSB dynarec issue. The trick here is to reproduce the same bug in the PC-build of the emulator - that's his technique. Going hand in hand with this is a fragment simulator he's coughed up. This tool helps him pinpoint the bugs that the dynarec code generates. Basically he uses a framework that allows him to compare what is being executed to what is being simulated. Make ends meet by comparing the two, and your blindfold gets more transparent. Now we don't know if you understood all that. I for one can't honestly claim that I understood every single detail of his post. But I do have a grasp of the gist. Want to continue your Homebrew Emulation 101 lesson? Click the Read link below to head on over to StrmnNrmn's lecture. |
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Posted Jul 10, 2006 at 08:16AM by Chris C
Listed in:
Off Topic
Tags:
Jupiter,
Sega,
Saturn
Page 1
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.... and it's got absolutely nothing to do with his PSP videogame (or so he would have us believe). It's been almost six months since Jaffe's last entry on his game design blog which chronicles the development of his uber top secret PSP project, currently titled "HL", but we knew somewhere deep inside that he would be back. To be sure we don't know if Jaffe plans on continuously updating his page from here on out, especially since his latest post doesn't even touch on the subject of his nearly half year absence, but any news is good news right? So, er... what is the news? Jaffe likes Saturn, and no, not the Sega machine... though he might like that as well, I really don't know: "My brother brought his telescope over to my new house the other night. So there we were, tracking the sky, looking for stars, looking at the moon, searching for planets. And eventually, I came across Saturn. It's a big sky so it took awhile. But eventually, I found it. At first, I was just looking at this fuzzy white blob. I thought it may have been another star. But as I adjusted the focus, the rings came into view. I was looking at Saturn. In real time. I had never seen Saturn- or any other planet- thru a telescope before. Yes, I had seen countless pictures and movies of planets on television that were taken from other telescopes. But to look up into the sky and actually see a planet for yourself, to see the atmosphere on Jupiter, to see the rings of Saturn, to actually see and KNOW that those things are really out there...well, that- for me- was powerful. It actually took my breath away. Not hyperbole, folks. My mind actually- quite unconsciously- sent signals to my body that made me gasp." If you're scratching your head wondering what this has to do with videogames, and why you should care, don't bother looking for hidden meanings and layers beneath the surface, maybe Jaffe's just telling us all to step outside and get some fresh air. There's a whole world of fun and excitement out there that doesn't rely on battery power, the fidelity of which isn't determined by how many polygons and textures you can render on screen or what console you pledge allegiance to. Have yourself a little cookout, or a picnic, or take your dog for a work, love the world you're in :) |
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.... and it's got absolutely nothing to do with his PSP videogame (or so he would have us believe). 