Posted Aug 03, 2006 at 02:49PM by Anna S.
Listed in:
Homebrew Applications
Tags:
PMP,
PMP Mod,
Jonny,
Raphael G.,
malloc
Ó
|
Raphael's nostalgic recount of how the PMP Mod has turned into what we now know as PMP Mod AVC will surely send loyal followers of this media application tumbling down memory lane. He referred to his post as a "malloc revival" version of PMP Mod, and inevitably lead to how Malloc was the first one to mod Jonny's original and how in turn, that got him started on his own mods. We're pretty sure that you already have an idea on what changes have been made throughout the years, so I'll spare you the lengthy changelog. And the latest of these changes will also be added to the standard version PMP Mod 2.02, after polishing some more details. As a reward for reading this article about memories and reveries, we're giving you Raphael's latest FontGen v.06, and as he explains on his post, "It adds back all Windows codepages from 1250-1258. This was necessary, because some of the ISO8859 fonts weren’t compatible with subtitles generated in windows and led to wrong output of the subtitles (cyrillic for example)." Thanks Raphael for the tip! Download: [Fontgen v0.6] |
|||
|
|||
Posted Jul 28, 2006 at 04:14PM by Jamie M.
Listed in:
Mods,
News
Tags:
eBay,
faceplate
Ó
|
Today we are going to break open our precious PSP's once again. This time for some nice cosmetic enhancements. Right off the bat I would like to warn this is a moderately difficult modification. However with the necessary tools and some patience you will be on your way to a sweet looking PSP in no time. I see you sitting there at your PC palming your PSP as I speak, so without further ado let's hop to it... Supplies: In order to perform this modification you will need a few tools and supplies. Everything should be available from Radio Shack. Just this last time when I went in they did not carry 26 Gauge Wire (AWG). I'm not sure if this is only my location or nationwide so I have specified other places to obtain parts. Two SMT LED's (Surface Mount) - eBay Soldering Iron and Solder - Radio Shack, Ebay, etc. (many places) 26 Gauge Wire - Sometimes marked AWG - Usually available at Radio Shack [eBay, Mouser] Shrink Wrap / Electrical Tape 10 ohm resistor - eBay, Mouser Drill - optional Small Phillips and Flat Head Screwdrivers
First remove your faceplate. This is what the phillips is for so break it out and get to work. A few screws on the back (including in your battery compartment. Finally a single screw on the bottom will allow you access to the inside of your PSP. Here's the next few steps, check the image below as a guide.
Chaos, not quite. A few simple steps and you will be ready to proceed. First you will need to remove the triggers from their spot on the top left and right of the PSP (Ok, I think we know where the triggers are). So once you have removed them now... Its Decision Making Time! If you don't want to drill into your PSP Triggers click Next Page... If you are going to drill into your PSP Triggers click Full Article... |
|||
|
|||
Posted Jul 12, 2006 at 08:52PM by Maricar V.
Listed in:
News,
Lumines
Tags:
Tetsuya Mizuguchi,
Sony,
Sega,
Phil Harrison,
n3
Ó
|
Lumines is as engaging as its creator Tetsuya Mizuguchi. That was proven at the Develop conference just today, when he enthralled the audience as he discussed what inspired his colorful career. Described as a "creative visionary" by no less than Sony Computer Entertainment head honcho Phil Harrison, Mizuguchi said that gaming had been like a sponge for the last 30 years. He's been influenced by different aspects of entertainment, technology, and culture. He said, "You can use influences from anywhere and create anything you like. There does not have to be any shape or format, all you need is inspiration."With that as a backdrop, he revealed that Ninety-Nine Nights was inspired by a TV coverage of the Iraqi War where media played the harbinger of a multitude of opposing viewpoints. In part, the game was also inspired by the movie 'Rashomon', where different witnesses to a brutal crime tell a different story. In N3, players are offered different viewpoints, all with compelling effect. To Mizuguchi, it's "a deep part of being human; the ability to see things from different perspectives." Lumines, the puzzle game based on sound and light patterns, was inspired by the PSP, which he called a "visual Walkman". To him, it's the perfect game for the system. While visuals drove him to create Lumines, Meteos for DS was inspired by the multi-tasking environment that has become the way of life in this day and age. His earlier works - Rez and Space Channel 5 - were influence by dance culture, the idea of invasive media, the musical Stomp, jazz, surreal art and MTV. His stint at Sega led him to create Manx TT Superbike and Sega Rally, both inspired by the popularity of racing events and the idea of movement becoming part of games. This is one guy who finds inspiration from most anything. Getting a bit philosophical, Mizuguchi ends his speech with: "The deeper you look at people, the more they are the game. A game should fulfill a deep human need or want. Then it can be successful all over the world." |
|||
|
|||
Posted Jul 03, 2006 at 03:08AM by Jerico G.
Listed in:
Homebrew Emulators,
News,
Neo Geo
Tags:
NeoGeo
Ó
|
Is it just me, or are there more than the usual number of PSP updates today (compared to other Sundays)? Well, we can't really blame our good devs for being more inspired these days. With the recent birth of the 2.50/2.60 downgrader, there are bound to be more users that can appreciate their work. And nothing is sweeter than seeing your hard work appreciated by a lot of people. The guys working on the NeoGeo Emulator has joined in the fray and have released their first release candidate after four successful betas.As always, the ever-dependable Jeff C. of QJ.net has provided us a great translation of the changelog:
Download: [NeoGeo RC 1] Download: [NeoGeo RC 1 Raster Effect] |
|||
|
|||
Posted Jun 20, 2006 at 05:43PM by Rica M.
Listed in:
Homebrew Emulators,
Amstrad CPC
Tags:
Zx-81,
PSPCAP32
Page 1
Ó
|
zx-81 is at it again, and this time he has released the latest version of PSPCAP32 CPC emulator for the PSP in our PSP Development Forum. This application effectively emulates the Amstrad CPC 8-bit home computer range (models CPC6128, CPC464 and CPC664).The following are the new features added to PSPCAP32 version 1.1.0:
Download: [PSPCAP32: Amstrad CPC Emulator for PSP v1.1.0] Discuss: [Forum Release Thread] |
|||
|
|||
Contact Us:
|
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - November
| Most Commented | |
| (103) | |
| (54) | |
| (43) | |
| (35) | |
| (34) | |
| (29) | |
| (27) | |
| (25) | |
| (22) | |
| (21) | |
| (19) | |
| (18) | |
| (18) | |
| (17) | |
| (15) | |
| (13) | |
| (13) | |
| (13) | |
| (12) | |
| (11) | |
User Favorites - November
Accessories
(615)Add-ons
(87)Applications
(176)Artwork
(81)Batteries
(18)Cheats
(63)Deals
(264)Events
(160)Firmware
(338)Flash Applications
(20)Flash games
(33)Game Demos
(34)Games
(5880)Hacks & Exploits
(441)Homebrew Applications
(4693)Homebrew Demos
(73)Homebrew Development
(891)Homebrew Emulators
(1173)Homebrew Games
(2405)Homebrew Themes
(18)How-To
(222)Humor
(51)Imports
(231)Interviews
(628)Magazines
(310)Mods
(211)MY QJ
(14)News
(7613)Off Topic
(603)On Shelves This Week
(30)Opinions & Analysis
(478)Podcasts
(25)Previews
(1669)PSP Go
(87)PSP Minis
(7)PSP Slim & Lite
(124)QJ How-To Series
(11)QuickJump QuickGuide
(18)QuickJump QuickPeek
(36)Reviews
(114)Rumors
(491)Scans
(170)Screenshots
(702)Site News
(174)UMD Movies
(180)Videos
(1727)Weekend Warrior
(71)Wi-Fi
(203)
Emulators
Amiga 500
(29)Amstrad CPC
(28)Apple II
(1)Atari
(64)BBC Micro computer
(8)Capcom Play System 1
(36)Capcom Play System 2
(42)Chip 8
(9)ColecoVision
(21)Commodore 64
(20)DosBox
(11)Gameboy & Gameboy Color
(91)Gameboy Advance
(64)HitBit
(8)HP48
(9)Intellivision
(9)J2ME
(3)Macintosh
(9)MAME
(23)MGT Sam Coupé
(7)MSX
(52)Neo Geo
(116)Nintendo 64
(128)Nintendo NES
(60)Odyssey
(1)PC-8801
(6)PC-9801
(7)PlayStation
(26)PSP
(45)ScummVM
(21)Sega Gamegear & Master System
(37)Sega Genesis Megadrive
(52)Super Nintendo SNES
(87)Tandy Color Computer/ Dragon
(1)Thomson MO5
(4)Thomson T07-70
(8)TI-92
(7)TI-99
(3)Turbo Grafx 16 & PC Engine
(54)Vectrex
(4)Virtual Boy
(0)Wonderswan
(30)X86
(1)ZX Spectrum
(10)ZX81 Sinclair
(7)
Titles
Archives
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005







Is it just me, or are there more than the usual number of PSP updates today (compared to other Sundays)? Well, we can't really blame our good 