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PSP homebrew - s9xTYLmecm 091123
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PSP homebrew - DayPR Rev.6 beta
Posted May 02, 2008 at 12:15PM by Enrico S.
Listed in:
Interviews,
Videos,
Games,
Secret Agent Clank
Tags:
Sony,
Lesley Mathieson
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Posted Mar 12, 2008 at 12:46AM by Ryan A.
Listed in:
Games,
Screenshots,
Secret Agent Clank
Tags:
Sony,
High Impact Games,
Lesley Mathieson
Ó
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Fancy some new screenshots from the upcoming Sony PlayStation Portable exclusive Secret Agent Clank? Well, we have a couple for you that shows the much-loved robot sidekick Clank in action. Just click the "read more" link below to see the images. |
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Posted Mar 04, 2008 at 02:02AM by Ryan A.
Listed in:
Interviews,
Games,
Secret Agent Clank
Tags:
High Impact Games,
Lesley Mathieson
Ó
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High Impact Games Design Director Lesley Mathieson recently discussed why the PSP game Secret Agent Clank will not come with any sort of multiplayer component. Aside from that, the official also talked about the game's three playable characters. The full details await after the jump! |
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Posted Feb 21, 2008 at 01:24AM by Jay P.
Listed in:
Interviews,
Games,
Screenshots,
Secret Agent Clank
Tags:
Insomniac Games,
High Impact Games,
Lesley Mathieson
Ó
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Curious to find out why Clank was able to star in his very own game in Secret Agent Clank? Design director Lesley Mathieson was able to provide some interesting details into it and as well as a few screenshots. Check it out after the jump! |
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Posted Oct 26, 2007 at 01:05AM by Ryan A.
Listed in:
Interviews,
Games,
Secret Agent Clank
Tags:
Sony,
High Impact Games,
David Goodrich,
Leviticus Davis,
Lesley Mathieson
Ó
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High Impact Games was recently interviewed regarding their studio's upcoming PlayStation Portable title Secret Agent Clank. Aside from spilling out a lot of details, the development studio confirmed our report yesterday that their game will be able to connect to other Ratchet video games.First and foremost, Lead Designer David Goodrich said that they utilized Ratchet & Clank: Size Matters' game engine for Secret Agent Clank. Despite that, the two games are different from each other in the sense that the new one has expanded into new game types such as timing and stealth. While new game modes will also be introduced, Secret Agent Clank will have no multiplayer component: Secret Agent Clank is a very story intensive game with lots of unique gameplay elements. We have decided to focus our efforts on the single player game to make a really engrossing experience for the player. There is no multiplayer planned for this installment of the game. Speaking of storyline, the new title revolves around the gallant efforts of Clank to rescue Ratchet who has been charged with a crime he didn't commit. Ratchet was thrown into prison where his former adversaries are plotting a way to get back at him. Ratchet has to make sure there's someone left alive to rescue when Clank returns with the proper evidence. Aside from the already confirmed connection with PlayStation 3 title Ratchet & Clank Future: Tools of Destruction, David Goodrich also mentioned that those who've played Ratchet & Clank: Size Matters will also benefit from this game. Fellow designer Ken Strickland reminded: We want to reward those happy souls that have already made the leap to the Ratchet & Clank experience on the PSP, and this seemed like a fine way to do it. We're not ready to reveal the exact nature of the bonus, but this is a good time and place to remind folks not to free up that block of memory just yet. High Impact Games Assistant Project Manager Leviticus Davis, furthermore, revealed that a demo for Secret Agent Clank will be released in the future. "The demo will include two, maybe three, exciting segments that will give everyone a sneak peek at what happens when Clank finally gets the chance to shine as the lead character," said Davis. Finally, regarding their working relationship with Sony, the studio's design director Lesley Mathieson commented, "Sony's dedication to quality has given us the time and flexibility we need to turn out fun, creative products. They have been wonderful people to interact with on all stages of the games." |
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Posted Mar 14, 2007 at 06:48AM by Dia A.
Listed in:
Interviews,
Off Topic,
Ratchet & Clank: Size Matters
Tags:
Pokemon,
Kingdom Hearts,
Ratchet,
Lesley Mathieson
Page 1
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Ratchet and Clank: Size Matters is a new PSP game, and Lesley Mathieson is the game's design director. Gamasutra took a look at the game designer's media and art diets. Let's check how much books that she reads, the movies she watches and the other games she plays influenced Ratchet and Clank's design.Lesley listens to a wide variety of music, including 70’s rock: Blue Oyster Cult, Kiss, early Aerosmith, The Strokes, the Goo Goo Dolls, and Matchbox 20. She also thinks that there's a huge amount of room for using music as a hint to players as to when they should interact with objects, or to guide them towards different kinds of gameplay. Being a former film major in college, Lesley's been exposed to a lot of films, and she particularly loves monster films. Her favorite movie is The Creature From The Black Lagoon. Lesley also reads a lot, and her favorite authors include T.H. White, Iain M. Banks, Gerald Durrell, and Jack Vance. As for games, Lesley enjoys playing Beyond Good and Evil, Kingdom Hearts, Pikmin, The Sims, Pokemon, the Ultima series, and Morrowind. Lesley says that she's just as comfortable picking up Half-Life 2 as picking up Pokemon. Spoken like a true gamer, we think. |
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