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We have just received word that developer SiberianSTAR has recently release the source codes for the LTE Game Engine v2.2 for the PSP. LTE is developer's kit built to help PSP developers create their own batch of homebrew applications and games. This latest release will enable developer to customize the engine according to their needs. More details are be available in the full article. Download: LTE Game Engine 2.2 source codes Visit: QJ.NET PSP Development forum |
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Earlier this week, LTE Studios released version 2.2 of their LTE Game Engine program. The LTE Game Engine is a full-featured game engine that allows PSP users to program games or applications without having to fight any of the pspsdk calls. You don't even need to know how the PSP system works to create games with LTE Game Engine. The engine manages input/output, 2d and 3d hardware accelerated graphics and audio. Here are a few short how-tos from the readme file as well as the changelog: Requirements To see the changelog and instructions, click on the "Full Article" link below. Download: [LTE Game Engine 2.2] |
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LTE Studios showed their support to budding and even seasoned homebrew developers when they took the wraps off a free, custom made 3D engine- the LTE 3D Engine. Now, they continue to show that support as they have recently updated this helpful app to version 2.0. Aside from that, the app now sports a different name, so let us all welcome the LTE Game Engine 2.0.The first release was not free of some bugs and the recent version definitely provides a remedy to most of its known issues. To start using this app, you can refer to our earlier report as the process is still the same. It also wouldn't hurt if you read the provided readme file, and while you're at it, go ahead an also read the license file that comes with the download. The latest version has a lot of features and general speed improvements. And on a more personal note, we would like to thank Alexmae for the tip. So with all that aptly mentioned, let's go over the changelog:
Link: [LTE 3D Engine Official Documentation] |
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It has been quite a while since we have given you an update about Stefano Russello's homebrew application, PSPBrew. For those of you who have forgotten what this does, it is a very useful tool to install, manage and edit the homebrew apps on the PSP. It's also a good app to split a game's eboot to install it in your 1.50 PSP. The 0.90 version will feature a few minor bug fixes and support to the newest discoveries (like the %__SCE__), but that's just the tip of the iceberg. Apparently, the good developer, after a conversation with the guys from LTE Studios, has decided to update PSPBrew with a new function about parameters. This new feature makes possible to transform a user-friendly app to a flexible and powerful module at the developer's command. What happens is that once PSPBrew is installed, it will be possible using the command line to tell the PSP Brew module to install or convert an EBOOT, and with the LTE Editor it will be useful to create and transfer EBOOTs ready to be executed on the PSP after being compiled. What can we say, the app, just like a good bottle of wine, just keeps getting better and better in time. Here's the changelog: Changelog: - Spanish language fixed Download: [PSPBrew 0.90] |
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It's always good to read the readme file before installing this or any other application, you must read it especially when you're running under win32 and are planning to use this one. To use the LTE 3D Engine you must have Toolchains installed. Run the Makefile contained in the same directory of this file, and include files and libraries will be installed in your computer. You can find documented examples in this archive that will explain you the basic of this engine here. To run examples you have to extract the media.zip in your ms0:/ folder. Compile the example doing 'make' or 'make kxploit'. Download: [LTE 3D Engine SDK v1.1] |
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We earlier reported that LTE Studios has released their custom made free 3D engine for homebrew developers complete with corresponding documentation. In return, homebrew developers have been busy creating games using this app. TedZero is one of them; in fact, he has just released a game called Shooter, with the use of LTE Studios.
Download: [Shooter: Using LTE Studios] |
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Just a few days ago, LTE Studios had taken the wraps off their custom made free 3D engine for homebrew developers. Although it was just a demo, it did show a lot of promise. Today, we've just realised that they've released the first version of their SDK, and the corresponding documentation. I've checked out the online documentation and I can say that it is just awesome. All you C/C++ devs will feel right at home checking out the docs generated by doxygen. Since the SDK is still in its infancy, you can expect a few bugs here and there. Here's an official list: Known Bugs:
Download Link: [LTE 3D Engine SDK v1.0] Link: [LTE 3D Engine Official Documentation] Link: [LTE 3D Engine Official Forums] |
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This just in! A small team called LTE studios, headed up by SiberianSTAR, have been working on a free 3D engine for the Sony PSP. And today's the big day! They've just released the first demo of their product, which they've been working very hard on. So you might not be a developer, and you might be wondering what the big deal is... Well, for starters, this will encourage a lot of developers to venture into making games. Until now, if you wanted to make a proper homebrew game, you would need an engine to handle everything. In case of 2d beat 'em ups, it was pretty simple. But if you wanted to create a proper 3D game, you'd need to program everything to handle all the data/models/sounds using an engine. And trust me, making a game engine is one of the hardest programming challenges. Apart from finding a way to load/handle all the stuff, you also need to program the physics and a lot of other really technical details, just so that the separate objects can interact just the way you want. If you want an example, how about I give you one about a racing game. Suppose you're one of the guys behind Need For Speed; apart from building the cars, tracks and other things, you'd need to build an engine to actually make it possible to implement all that art and beauty into a game. Another example would be the Source engine made by Valve, or the Doom3 engine made by iD Software. By now, I'll assume that you know quite a bit about making games. Which brings us back to this great piece of news. These guys have been working for months, to bring us an engine which almost any C/C++ homebrew game developer can use to make a fully fledged game. The talk gets a little technical now...Don't worry if you don't understand all the mumbo jumbo. If I were you, I'd expect a lot of great homebrew games coming out in a few weeks. For the programmers, here are a few technical details/features:
SiberianSTAR would like to thank Ky@ for his work on the editor, Jeremy Fitzhardinge for PSPGL, and PSMonkey. Oh, and by the way, thanks to PSMonkey for the heads-up too! Download Link: [LTE 3D Engine Demo] |
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