Posted Nov 16, 2007 at 01:17AM by Ryan A. Listed in: Homebrew Emulators, MAME Tags: MAME, TTYman
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PSP MAME4ALL v4.9r2 Hires - usermode builds now works - Image 1Homebrew developer TTYman has just released a new PSP compatible build of emulator MAME4ALL, bumping it up to version 4.9r2 Hires. This specific program allows PlayStation Portable owners to run and play games released on the Multiple Arcade Machine Emulator.

Anyway, a lot have changed since the last release so those who love playing old school arcades games on the go should update to this version. Check out the full changelog and other details via the "read more" link below.


Download: PSP MAME4ALL v4.9r2 Hires

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Posted Nov 05, 2007 at 09:45AM by Tim Y. Listed in: Homebrew Emulators, MAME Tags: MAME
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PSP MAME4ALL v4.9r1 - Image 1The PSP's getting some extra arcade emulator loving, as developer TTYman releases PSP MAME4ALL v4.9r1 Hires. The latest build of this Multiple Arcade Machine Emulator (MAME) for our favorite handheld carries a version specifically designed for the PSP Slim.

Also to look out for is a new update which gives PSP MAME4ALL v4.9r1 Hires better compatibility with roms of our favorite arcade classics. Visit the full article for the comprehensive changelog.

Download: PSP MAME4ALL v4.9r1 Hires

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Posted Oct 09, 2007 at 06:45PM by Ryan C. Listed in: Homebrew Emulators, MAME Tags: emulation, MAME
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PSP - Image 1 


PSP Homebrew developer TTYman is back to keep the old school emulation action on the PSP alive! This time, he comes with good things, as well as the latest version for the epic piece of software that lets us play MAME games on the go, PSP MAME4ALL v4.7r3.

Lots of bug fixes and overall improvements on this one, and most of them have to do with the cute chirping sounds those good retro games make as you're having your way with them. Let's check the changelog and see what's been modified from the previous version:

Fixed from v4.7r2
  • Sounds now are near arcade perfect, with minor glitches in some sound chips emulations;
  • Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation
  • Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2
New features
  • 22KHz with 16 voices predefined sounds
  • 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added
  • Preliminary analog support
Of course, there's still the odd issue or two that TTYman hasn't gotten to yet, but he's working on them. In the meantime, why not pop on over to the homebrew's official website and give props where it's due? As we all know, being appreciated for one's hard work is always a good thing. Oh, and be sure to read the readme files included in the archive before doing anything, mmkay? Mmkay.

Download: PSP MAME4ALL v4.7r3 Hires

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Posted Sep 24, 2007 at 12:25AM by Ryan A. Listed in: Homebrew Emulators, MAME Tags: GP2x, Cpasjuste, MAME
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MAME GP2X v4.7 PSP - compatible with PSP Slim & lite - Image 1Homebrew developer Cpasjuste dropped by QJ.NET PSP Development Forum and announced that he was able to make MAME4ALL compatible with the new PSP Slim and Lite. For the uninitiated, MAME stands for Multiple Arcade Machine Emulator.

The build ported by Cpasjuste is TTYman's latest take on the project. Aside from the upgrade compatibility features, MAME GP2X v4.7 PSP for PSP Slim works exactly the same as MAME4ALL v4.7. With that said, here are some of the worth mentioning features of the said version:
  • Based on latest GP2X MAME4All releases v4.7 & 4.6
  • 480 Orizzontal Hires Support in menu and games, now games with >320 pixels are playable (Loderun etc.)
  • Overclock support, from 166 to 333 MHz
  • Frameskip as GP2X version (fixed 0-5, auto 1-5)
  • Vsync on/off
  • Save configuration support, default and per game
  • Autocentering fix for most games when using FIXED/FIXED DIV2
  • Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!)
  • Stripped & Packed executable, only 2MB
  • New Graphic theme from mame.net logo (TM) and mameworld.com Tim's covers (n.1 and n.2)
  • Graphic theme 480x240 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins
There are a couple of Readme.txt files included in the download package below. Be sure to read all documentation to avoid any problems in installation and actual usage of the program.

Download: MAME GP2X v4.7 PSP
Visit: QJ PSP Development Forum

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Posted Sep 08, 2007 at 09:03PM by Rio S. Listed in: Homebrew Emulators, MAME Tags: franxis, GP2x, MAME
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PlayStation Portable - PSP MAME4ALL v4.7r2 Hires - Image 1 When talking about Multiple Arcade Machine Emulator, or MAME, we think retro coin-op video games. Well, we're all going to get more arcade goodness - minus the quarters - in TTYman's new PSP MAME4ALL release.

The PSP homebrew developer has released version 4.7r2 Hires, which features a couple of fixes from version 4.7 and then some. PSP MAME4ALL by TTYman is actually based on the GP2X releases by Franxis and supports PSP Hires (480x272), overclocking (133 to 333MHz), among other things. Here's the full list of features from TTYman's blog post:
  • Based on latest GP2X MAME4All releases v4.7;
  • 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
  • Overclock support, from 133 to 333 MHz;
  • Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
  • Frameskip as GP2X version (fixed 0-5, auto 1-5);
  • Vsync on/off;
  • Save configuration support, default and per game;
  • Autocentering fix for all resolutions;
  • Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
  • Stripped & Packed executable, only 2.1MB;
  • Original graphics theme from Gold edition;
  • Music in menu (filename music.psp in data folder), in these supported formats: .MOD .S3M, .IT, .XM and .OGG;
  • Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
  • Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins
Here are the changes from the last version, also from TTYman's post:
  • 133 MHz in menu and while paused, for battery saving;
  • VSync really works now;
  • Corrected build configuration and Makefile, so sounds in various games are now back;
  • Correct fixed, div2, sw scaled and sw stretched resolutions, with autocentering
A couple of known issues haven't been ironed out in time for this release but we can be sure that TTYman will stomp them out in the near future: version 4.7r2 slows down with general audio enabled, plus it doesn't have rotate support.

Anyway, check out the emulator by downloading it below. Be sure to go over the readme files included in the zipped file for more information about PSP MAME4ALL. Enjoy!

Download: PSP MAME4ALL v4.7r2 Hires


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Posted Sep 07, 2007 at 12:46AM by Enrico S. Listed in: Homebrew Games Tags: franxis, devkitARM, MAME
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MAME4ALL v4.7 and 4.6: stabler with better compatibility - Image 1If you're a fan of arcade games and willing to put in a little time compiling a program to run it, then MAME4ALL is right up your alley. Franxis has released the source code for versions 4.6 and 4.7. These optimized versions of MAME is based on the gpx2 port and offers better compatibility (more games supported) than previous versions.

If you're new to the whole emulation scene, MAME stands for Multiple Arcade Machine Emulator. Designed to emulate the hardware of arcade games, it was first publicly released on February 5, 1997 by Nicola Salmoria and the rest of the MAME team with an open-source license.

Installation isn't very complicated, but you will need GCC 4.0.2: DevKitGP2X rc2 to compile the code or a slightly modified version of GCC 4.1.0 (DevKitARM r18) linked with GCC 4.0.2 (DevKitGP2X rc2). Before doing anything go over the Read Me document included in the compressed file to avoid potentially damaging your PSPs.

Thanks to Francisco Vergara for the tip!

Download: MAME gp2x 4.6
Download: MAME gp2x 4.7

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Posted Jun 10, 2007 at 01:10PM by Karl B. Listed in: Homebrew Emulators, News Tags: emulation, MAME
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Capcom Play System 3 - Image 1


Fans have been clamoring for it for years, and finally we are all one step closer to CPS3 emulation. After about two months of hard work, the encryption in the Capcom Play System 3 has finally been broken down by a coder who goes by the name of Andreas.

This new development doesn't actually guarantee CPS3 emulation just yet, as MAME developer David "Haze" Haywood points out. The decryption's already done but the emulation side of the equation still has a ways to go. Nevertheless, this is without a doubt one of the many memorable emulation milestones in recent years.

If you're wondering what CPS3's decryption will bring to the emulation world, here's a list of titles that run on CPS3. It's pretty short, but the games on it are quite good, cementing the CPS3's rep as an extremely powerful 2D system with smooth, fluid animation.
  • JoJo's Venture
  • JoJo's Bizarre Adventure
  • Street Fighter III: New generation
  • Street Fighter III, 2nd Impact: Giant Attack
  • Street Fighter III, 3rd Strike: Fight for the Future
  • Warzard/Red Earth


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Posted Mar 14, 2007 at 02:23PM by Tim Y. Listed in: Homebrew Applications Tags: NJ, Capcom Play System 2, MAME, CPS1PSP, b8a
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A PSP icon - Image 1Homebrew coder b8a has something that the arcade, PSP and Mac fans here may want to hear, as it concerns the latest update for MacX_romcnv, which is now at  v2.0.6. This application allows OS X users to convert MAME emulator-compatible NEOGEO and CPS2 ROMS for NJ's CPS1PSP, CPS2PSP, MVSPSP, and NCDZPSP arcade emulators for the PSP.

Going into detail, version 2.0.6 contains backend command line tools which allow compatibility with version 2.0.6 of both MAME and NJ's emulators. Given that NJ's own apps have undergone major source code changes, this version of  MacX_romcnv should work on Intels, although that's still unverified. In case it doesn't work on Intels, then there's still a way to manually compile the converters on a Mac using NJ's raw source. According to b8a, this is how you do it:
  • Change all instances of "zopen(" to something else (I use "z_open("). This doesn't even take 10 seconds using a text editor that can recursively search-and-replace. TextWrangler (freeware) does this beautifully.
  • Remove all headers. I only found one in common.h and unzip.c each.
  • cd into the romcnv source directory and compile! (make -f makefile.mvs UNIX=1)
  • I always ran into a problem at this point that required me to run: ranlib ./obj_mvs/zlib.a
  • Run make one more time
Make sure to view the file readme in the bundle for the rest of the important details. As a last note, be reminded that this emulator is only to be used for ROM images for games that you legally and legitimately own. With that said, enjoy your download!

Download: MacX_romcnv v2.0.6

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Posted Feb 21, 2007 at 10:21PM by Mabie A. Listed in: Homebrew Development, Homebrew Emulators, Neo Geo, Capcom Play System 1, Capcom Play System 2 Tags: Google, NJ, NeoGeo, MAME
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a whole lotta lovin' - Image 1Alright, everyone! Listen up! This here is a one-time, big-time drop, so you better be quick on your feet to catch them all! We've got for you NJ's big bash, the latest version (it's now at 2.0.6) of his *takes a deep breath* CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP.

We told ya it's gonna be a lot. Now, there are a lot of stuff to know about these sweet peas. Google did a swell job of translating NJ's notes, and for this, we'd all like to bid you good luck. Check out what we mean:

Modification

  • Attendant upon the source integration of NCDZPSP, all sources were rewritten.
  • Adding Japanese user interface edition with all emulators. Japanese user interface edition when it compares with English edition, about 800KB consumes memory in excess.
  • MAME Plus! It corresponded to the command list of type. Please put command.dat on the same directory as EBOOT.PBP. Furthermore, when the Japanese command list is used, about 800KB memory is consumed in excess.
  • The item which can be set with makefile increases, but UI_BPP32 other than NCDZPSP the one which it tries not to use is good, is. Compiling is possible, but memory is not enough and when the game cannot be started occurs.
There. Good luck. Oh, and not to add any further to your agony, but you better check out the Readme. You know the drill.

Thanks to Gandhi, Amar Rajvanshi for the tip!

CPS2PSP ver.2.0 - The CP system 2 emulator for PSP
Download: [CPS2PSP ver.2.0.6]
Download: [CPS2PSP ver.2.0.6 (AdHoc)]

CPS1PSP ver.2.0 - The CP system 1 emulator for PSP
Download: [CPS1PSP ver.2.0.6]
Download: [CPS1PSP ver.2.0.6 (AdHoc)]
Download: [CPS1PSP ver.2.0.6 (bootleg)]

MVSPSP ver.2.0 - The MVS emulator for PSP
Download: [MVSPSP ver.2.0.6]
Download: [MVSPSP ver.2.0.6 (AdHoc)]
Download: [MVSPSP ver.2.0.6 (bootleg)]

NCDZPSP ver.2.0 - The NEOGEO CDZ emulator for PSP
Download: [NCDZPSP ver.2.0]
Download: [NCDZPSP ver.2.0 (AdHoc)]

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Posted Feb 07, 2007 at 10:14PM by Mabie A. Listed in: Homebrew Emulators, Capcom Play System 2 Tags: Linux, Google, NJ, KXploit, MAME
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NJ's back!!! - Image 1 NJ's back!!! - Image 2


The past couple of months have indeed been crazy for the homebrew scene, what with all the exciting stuff that's been coming our way. While we absolutely don't mind being bombarded with PSX emulations, getting updates on other emulators ain't so bad as well. Especially if it's from someone whom we all thought has already dropped the project to tinker with some other bigger thing.


That someone we're referring to here is none other than the beloved NJ, and that project would be the CPS2PSP. Yeah, for a while back there, we sure thought he's done with it. But apparently, and fortunately so, he isn't. In fact, he's just released his CPS2PSP v1.8.4, and you can get it right here. Actually, there are two files for you to feast on: there's the regular zip file, and then there's the Ad Hoc zip file.

Now, Google translate has shown some rather interesting stuff from the translated page. Here's an excerpt:

About one month PSP had not touched, but the experiment which is transplanted to Windows/Linux privately with SDL correction of 1.66 bugs which with the process which does are discovered and, taking in the result of drawing speed improvement experiment of the line scroll which has become vague, you adjusted lastly. As for CPS2PSP, because the analysis of CPS2 is advanced with MAME, also cryptographic cancellation algorithm at 0.111u5 point in time is taken in.


Furthermore, because the intention which reopens the development with PSP it is not, please acknowledge beforehand.

  • Because only the binary which does not do kxploit it includes, when it executes with FW1.5, please use the installation utility for PSP.
  • Because the down grader of FW3.03 was released, it deleted the user mode edition which does not have meaning.
Right, you certainly can count on Google to have some decent translation... Anyways, if there's anyone out there in the know, please feel free to correct the translation. Oh, and if you want to check out the full translated page from NJ's site, just click on the Read link below.

Download: [CPS2PSP v1.8.4]
Download: [CPS2PSP v1.8.4 Ad Hoc]

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