10 Jumps
PMPlayer Advance 20080902
Posted Oct 27, 2006 at 01:15PM by Myra M.
Listed in:
Homebrew Applications
Tags:
nekokabu,
TyRaNiD,
Firmware Emulation,
Xploder,
Weltall,
CWCheat
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So you're in the third playthrough of some random game. You check your stats, your ammo and your enemy. You duck to avoid an incoming projectile, and just when you're about to aim, your opponent lunges at you, sending your character to its imminent death: for the fifth time. Now, I'm all for challenging games and all, but sometimes games can be so difficult, it's frustrating. After all, you just want to see what happens in the end, but you can't even go to the second level because of some boss that's making you repeat the first phase because he keeps killing you (okay, I can be a total newbie sometimes, but that's another story...). So for people like me, weltall's homebrew app, CWCheat is a godsend. The name pretty much speaks for itself, but if you want the word by word description from the readme, here it is: This is a prx which works under devhook and can cheat every devhook-compatible game under firmware emulation. This works through raw-relative cheat codes like action replay, codebreaker, gameshark, xploder, etc. Other than this, it has support to other function which are useful for cheat finder and normal users (like battery, cpu/bus clock, devhook version, ms free/total space information). We got the latest version here, which was bumped up to v0.1.6. It also includes the latest version of screenshotbmp.prx, so better check that out as well. Anyway, the changelog's a bit long, and includes new cheat search functions and screenshot support among others. Check out the full changelog by clicking "Full Article"! Download: [CWCheat v0.1.6] |
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Posted Jul 04, 2006 at 01:22AM by Anna S.
Listed in:
Homebrew Applications
Tags:
nekokabu,
XMB,
DevHook,
Jeff Chen
Ó
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It was only yesterday that Nekokabu added a screenshot module for the DevHook, allowing users to capture images from the games or the XMB via DevHook. Although, however great that may be, it didn't come out unscathed of glitches. A lot of those that downloaded this update, had some trouble on figuring out where the images that they took were being stored. Well you can rest your pretty little heads now, because Nekokabu has already come up with a solution with regard to that matter, which is included in the download just below the article. Changelog courtesy of QJ's Jeff Chen: - Fixed the problem when the screenshot directory is not present (ms0:/PSP/PHOTO/capture). - Now supporting 1/4-size screenshots and continuous screenshots taking. Download: [Screenshot Module for DevHook Bugfix] |
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Posted Jul 03, 2006 at 02:59AM by Karen R.
Listed in:
Homebrew Applications
Tags:
nekokabu,
XMB,
DevHook
Ó
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Devhook has been heaven as it is, yet Nekokabu has come up with a module that will make Devhook a more exciting application.Nekokabu's add-on screenshot module for Devhook allows users to take screenshots from the games or the XMB via Devhook. In case your memory fails you, Nekokabu is also responsible for bringing us the N64 ROM Renamer. Now, thanks to the translation of the screenshot module's readme file by QJ's all around wonder guy Jeff Chen, we can give you more info about this latest application from Nekokabu. To install, copy the enclosed "screenshotbmp.prx" file into the "ms0:/dh/kb" folder. Then edit the following files: If you want to take screenshots inside games:
Just like iRshell, to be able to take a screenshot, you just have to press the music button. On the sad note, taking of screenshots won't work in all cases. If this add-on to Devhook appeals to you, the download is provided below...you know the drill. Enjoy! Download: [Screenshot Module for Devhook] |
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Posted Jun 24, 2006 at 12:48AM by Anna S.
Listed in:
Nintendo 64
Tags:
nekokabu,
N64 ROM Renamer,
N64
Ó
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Here is Nekokabu once again with some updates on his N64 ROM Renamer. On version 1.00 which he released on June 3, 2006, titles like Fighting Cup (J) = Jikkyou Powerful Pro Yakyuu 5 (J) (V1.1) were added as well as Numbers of having/not having ROMs are also output in the text. In this latest version, Jeff C., has cut out the work for us by coming out with a translation of Nekokabu's change log.
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Posted Jun 03, 2006 at 01:43AM by Anna S.
Listed in:
Nintendo 64
Tags:
nekokabu,
N64 ROM Renamer
Ó
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Previously, this N64 ROM renamer by Nekokabu was featured here in QJ. This tool automatically renames your ROMs, whether they are in English or Japanese.V0.91 had some updates like changing the default language to English, reading method in the directory got some tweaks and more titles were added like AeroGauge - Kiosk (J) (V1.0) = Jikkyou G1 Stable (J) (V1.1) = WinBack (J) (V1.1), but was later unreleased. It could be because Nekokabu wanted to give us a more polished v1.00. Changes made in this version are:
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Posted May 22, 2006 at 04:15AM by Karen R.
Listed in:
Homebrew Emulators,
Applications,
Nintendo 64
Tags:
nekokabu
Page 1
Ó
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With the release of N64 emulator Monkey64 v2.0 and a possible ROMs to support the N64 emulators, things will be so much nicer. This is a possible solution to get those pesky ROMs running that refuse to work for some unknown reason.Since we all could use some niceties in our everyday lives, here's a tool by Nekokabu that will automatically rechristen your ROMs (whether in Japanese or English) for use with the N64 emulator of choice: the N64 ROM Renamer v0.90. Once you have the file downloaded, transfer the folder that contains the ROMs, which is n64ren, to the exe file. Do this by opening the command line and typing "n64ren c:n64ren -E" and excecute. Please make sure you use the "-E" option so the ROMs are renamed to English names. Now you can play those N64 games on your PSP without worrying about renaming them. Just a note: you'd need 128+MB RAM to run this program. Download: [N64 ROM Renamer v0.90] |
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Previously, this
With the release of N64 emulator 




