Posted May 02, 2008 at 02:13PM by Charles D. Listed in: Homebrew Applications Tags: ISO, osk, homebrew community
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Logo of Sony PlayStation Portable - Image 1Homebrew developer PspZorba dropped by the QJ.NET PSP Development forum and informed us that the latest build of PSPlorer v1.4 can now be downloaded from the homebrew app's mother site. The newest includes several functions that are very useful for the more advanced user. You can read about all the changes since our previous coverage of PSPlorer in our full article.

Download: PSPlorer v1.4
Download: PSPlorer v1.4 source

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Posted Apr 28, 2008 at 10:26PM by Abraham A. Listed in: Homebrew Applications Tags: osk, Sony, Maxy_PSP
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Sony PlayStation Portable - Image 1With the previous build of Get!T, files can be downloaded from your Sony PlayStation Portable via an On-Screen-Keyboard interface. Today, its developers Team Chilt is putting more optimizations with version 0.1.1 - adding a slower keyboard among other changes. More details after the jump.

Download: Get!T v0.1.1
Visit: QJ.NET PSP Development Forums


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Posted Apr 27, 2008 at 06:49PM by Nicolo S. Listed in: Homebrew Applications Tags: osk, Maxy_PSP
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Sony PSP - Image 1If you need a light homebrew application for the Sony PlayStation Portable which allows you to download and unzip files, Maxy_PSP's Get!T may be worth a shot. It's functional, and will soon get new features. Find its debut release at the full article.

Download: Get!T v0.1
Visit: QJ.NET PSP Homebrew Development Forum

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Posted Mar 25, 2008 at 12:39AM by Ryan A. Listed in: Homebrew Applications Tags: savedata, osk, SDK, dridri85
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Lib SDK Utilities v0.2 - Image 1Those who enjoyed the initial release of the homebrew application Lib SDK Utilities will be happy to know that French coder dridri85 just rolled out a new build, bumping it up to version 0.2. One of the primary changes deals with the background color and image. Know more after the jump!


Download: Lib SDK Utilities v0.2

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Posted Dec 15, 2007 at 11:42AM by Isaac C. Listed in: Homebrew Development Tags: Lua, osk, Danzeff
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Cuty Keyboard Proof of Concept - Image 1Homebrew Developer Mistabeen has put forward a proof of concept design for a new text input program for the PSP. The proposal was made to suggest a faster way to input text than the popular app, Danzeff's keyboard. Mistabeen calls the design the CuTy Keyboard and shared it in hopes that a C programmer would find a way to work it out in the script. Check out his proof of concept design in the full article.

Visit: CuTy Keyboard Forum Thread

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Posted Nov 17, 2007 at 02:04AM by Charles D. Listed in: Homebrew Applications Tags: Lua, osk, Zion, Danzeff, homebrew community
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Zion delivers his latest PSP homebrew application - Zion OSK v1.1 Beta - Image 1Developer Zion and his team has been in and out of the PSP homebrew scene for the last few months, but he's now back and working on several projects for the PSP homebrew community. His latest release is a nifty on screen keyboard application called Zion OSK v1.1 Beta.

The full article awaits after the jump!

Download: Zion OSK v1.1 Beta

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Posted Nov 02, 2007 at 08:19PM by Ryan C. Listed in: Homebrew Games Tags: osk, Sony, Chilly Willy
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Doom for the PSP v1.2 - Image 1Sony PlayStation Portable homebrew developer Chilly Willy is back with another update to his ADoomPPC conversion, and this time we'll be able to enjoy some old-fashioned FPS action in a much smoother and faster clip than before, as well as the big bonus of being able to play online (provided there's a wireless access point for Infrastructure Play). Let's take a look and see what else is in store for us this time around in the world of the Green Marine Dude and his adventure on the PSP.

The changelog and the download link after the jump!

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Posted Aug 01, 2007 at 07:06PM by Tim Y. Listed in: Homebrew Applications Tags: osk, Danzeff, C/C, Poison_xtreamlua
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Sony PlayStation Portable - Image 1PSP homebrew developer Poison_xtreamlua dropped by the QJ.Net Forums earlier to announce the release of his very own keyboard application. Poison explains that this C/C++-coded homebrew was created out of necessity, as Danzeff's OSK wouldn't work on one of his homebrews.

Poison's keyboard is described to be "not better the Danzeff's keyboard of course," with this release including the app's source codes. As for controls:
  • Up / Down / Left / Right : Move selector
  • Cross : Validate the letter/number.
Make sure to drop by Poison_xtreamlua's release thread over at the QJ.Net Forums in case you're looking for more details. Enjoy the download.

Download: Poison's Keyboard
Visit: QJ's PSP Development Forum

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Posted Feb 09, 2007 at 02:46AM by Karl B. Listed in: Homebrew Games Tags: osk, OpenTTD, Danzeff
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The latest release candidate of OpenTTD is now out. For the uninitiated, OpenTTD is a PSP clone of the Microprose game Transport Tycoon Deluxe. Read on for the changelog for the PSP version, courtesy of Jaime (thanks for the heads-up dude!).

Changelog for v0.5.0 RC5:
  • Midi background music finally supported using libtimidity.
  • NewGRF support works now due to new file handling.
  • New fileio handling to allow psp open more than 10 graphics files.
  • Now full keyboard support & multiplayer chat.
  • PSP OSK keyboard replaced with danzeff OSK.
  • Code updated to v0.5.0-RC5, compatible with latest online servers.
OpenTTD has been tested on and supports firmware 1.50 as well as 3.XX OE firmwares. Other firmwares/mods that are able to run 1.50 executables with kernel access should work too. For installation and usage instructions, check the readme file included in the download.

Download: [OpenTTD 0.5.0 RC5]
Download: [OpenTTD 0.5.0 RC5 source code]

OpenTTD - Image 1 OpenTTD - Image 2 OpenTTD - Image 3



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Posted May 20, 2006 at 04:47AM by Remi M. Listed in: Homebrew Development Tags: Lua, osk, AFKIM
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Danzeff Keyboard OSK for PSP Lua PlayerSince Danzel, the author of AFKIM, has released the stand-alone source code of the OSK (On-Screen Keyboard) in his 2.0 version of AFKIM, it itsn't a surprise that other homebrew developers have been tinkering with this one.

This time homebrew developer, cancan, has come up with an adaptation of the Danzeff OSK created by Danzel. Read on for the needed infos about this latest addition to homebrew development straight from cancan himself.

Code Usage:
First at the beginning of the your main script:
-dofile("danzeff.lua") -- This will include the danzeff.lua script in your application

-To initalize your keyboard variable with the Danzeff class: (you can put what you want as keyboard name, here I used "mykeyboard")
This must be done once per application
mykeyboard = Danzeff:New()
To initialize the keyboard and display it on the screen: x represent the x position of the keyboard on the screen, y the y position
mykeyboard:Init(x, y)

-To read the input from the keyboard: newchar if the variable where you want to store the value (it is an integer), pad is your Controls.read() variable
newchar = mykeyboard:Input(pad)

-To display the keyboard
mykeyboard:Display()


Download:[Danzeff Keyboard OSK for PSP Lua Player]

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