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PSP homebrew developer Art has released the latest version to the pointless-but-fun game, Pointless Pacman. Pointless Pacman is a clone of the original Pacman game, only with an added twist. Details on this new build in the full article.Download: Pointless Pacman v1f Visit: QJ.NET Pointless Pacman Forum thread |
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PSP homebrew developer Pjeff has released the latest version to Super Mario Toy. Now on version 0.7, the game has tons of new additions to make it even more fun, challenging, and nostalgic. Check out the full article to find out what the changes are since v0.5.Download: Super Mario Toy v0.7 Download: Super Mario Toy v0.7 (FW 1.5) |
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Super Mario Toy is back, this time with three classic mini games with a Mario twist to them. You can now play Mario as Pacman, Mario in a Galaga-type air fight (spitting out fireballs in place of bullets), and Mario shooting down koopas in a Duck Hunt game. Check out the full article for screenshots and more info on the PSP Homebrew game.Download: Super Mario Toy v0.5 |
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Interested in learning more? Find out the changelog after the jump! |
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Download: Pointless Pacman v1c Download: Pointless Pacman v1c USERMODE Visit: QJ.NET's PSP Development Forums |
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PSP Developer Art - the brains behind the Time Baby app - visited the QJ.NET PSP Development Forums earlier to announce the release of Pointless Pacman for PSP Fats. Wondering about what this title does? Read the full article and find out!*UPDATE* PSP brew developer Art has just released a quick update for Pointless Pacman and it's now on version 1b. Check out the full article for details on the lone bug fix. Download: Pointless Pacman v1b Visit: QJ.NET PSP Development Forums |
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Up for some more minigame madness for your Sony PlayStation Portable? I'll take that as a yes. Here to serve up a fine appetizer of his latest project is Sony PlayStation Portable homebrew developer Slasher, with the alpha build of EatEm. Described by some as a combination of Snake and fl0w, this is one homebrew game you should take a look at.Download: EatEm Alpha |
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It was way back August of last year when altunozara released his Pacman-based homebrew project - GO! GO! GO!. Back then, the game's objective was to collect as many "items" as you can by making your character go over them. It was kinda cool at first, but with no real AI and very limited gameplay, the game gets boring after a few tries. To battle that, altunozara did what every devoted dev would - tweaked on the game some more to boost its playability. Now what we have here isn't the actual update of the same game, rather it's a different mode, or as the creator called it the "new mode of GO GO GO!!! called creative mode." According to altuna, he made this one so that we could have something to play with while he's working on the normal mode. How does one actually use it? Altunazara explains it best in saying: In creative mode there is 1 player you controll it to make the screen a nice creative picture...so far square triangle circle and cross all make different colours! when your standing on something you dotn eat it but when you click a button you change its colour depending on what colour you chose! There you have it, try being a Picasso with this one. It's coded in Lua so you'll need to have Lua Player installed before you could have it running on your PSP. Hey, it wouldn't hurt to give this game a go. It's no Callisto, but it sure beats playing around with stressballs. Download: [GO GO GO!!! Creative mode Beta 1] Discuss: [Forum Release Thread] |
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Altunozara, from our forums, has released his first Lua game
entitled - GO GO GO! Now, when I downloaded this game, I had no idea what I was
getting into or what the goal of the game was. I re-read the thread's post and
found that the game doesn't really have a goal right now (frown came down upon
my face). The goal of this goals game is to collect all the little circles
(almost like Pacman). However, there's no AI - only a second human
player in which you can play against (you take the D-pad controls, and your
opponent takes the face buttons). Download: [GO GO GO! (Beta)] |
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