Posted Apr 21, 2008 at 10:00AM by Isaac C. Listed in: Homebrew Games Tags: Pacman
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PSP Homebrew Game: Pointless Pacman - Image 1PSP homebrew developer Art has released the latest version to the pointless-but-fun game, Pointless Pacman. Pointless Pacman is a clone of the original Pacman game, only with an added twist. Details on this new build in the full article.

Download: Pointless Pacman v1f
Visit: QJ.NET Pointless Pacman Forum thread

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Posted Mar 18, 2008 at 02:14PM by Isaac C. Listed in: Homebrew Games Tags: Super Mario, Space Invaders, Pacman
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PSP Homebrew info and download: Super Mario Toy - Image 1PSP homebrew developer Pjeff has released the latest version to Super Mario Toy. Now on version 0.7, the game has tons of new additions to make it even more fun, challenging, and nostalgic. Check out the full article to find out what the changes are since v0.5.

Download: Super Mario Toy v0.7
Download: Super Mario Toy v0.7 (FW 1.5)

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Posted Feb 17, 2008 at 10:13AM by Isaac C. Listed in: Homebrew Games Tags: Super Mario, Zelda, Galaga, Space Invaders, Pacman
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PSP Homebrew game info and download: Super Mario Toy v0.5 - Image 1Super Mario Toy is back, this time with three classic mini games with a Mario twist to them. You can now play Mario as Pacman, Mario in a Galaga-type air fight (spitting out fireballs in place of bullets), and Mario shooting down koopas in a Duck Hunt game. Check out the full article for screenshots and more info on the PSP Homebrew game.

Download: Super Mario Toy v0.5

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Posted Feb 02, 2008 at 01:54AM by Victor B. Listed in: Homebrew Games Tags: Pacman
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Pointless Pacman hits version 1e - Image 1Homebrew developer Art has come out with even more Pac-mania to pacify your pellet-eating urges. He's just released Pointless Pacman v1e, bringing in a lot of changes that try to emulate the original Pacman program.

Interested in learning more? Find out the changelog after the jump!

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Posted Jan 31, 2008 at 08:42PM by Rio S. Listed in: Homebrew Games Tags: Sony, Pacman
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Pointless Pacman vv1c by Art - Image 1 PlayStation Portable coder Art has released a new build for the game Pointless Pacman. It's now on version 1c and along with this release comes an experimental PSP Slim version. Check out the full article for more info and the complete changelog.

Download: Pointless Pacman v1c
Download: Pointless Pacman v1c USERMODE
Visit: QJ.NET's PSP Development Forums

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Posted Jan 30, 2008 at 09:25PM by Tim Y. Listed in: Homebrew Games Tags: Sony, Pacman
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Pointless Pacman v1 - Image 1 PSP Developer Art - the brains behind the Time Baby app - visited the QJ.NET PSP Development Forums earlier to announce the release of Pointless Pacman for PSP Fats. Wondering about what this title does? Read the full article and find out!

*UPDATE* PSP brew developer Art has just released a quick update for Pointless Pacman and it's now on version 1b. Check out the full article for details on the lone bug fix.


Download: Pointless Pacman v1b
Visit: QJ.NET PSP Development Forums

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Posted Dec 03, 2007 at 07:49PM by Ryan C. Listed in: Homebrew Games Tags: memory stick, Sony, orb, Pacman, Slasher
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EatEm - Image 1Up for some more minigame madness for your Sony PlayStation Portable? I'll take that as a yes. Here to serve up a fine appetizer of his latest project is Sony PlayStation Portable homebrew developer Slasher, with the alpha build of EatEm. Described by some as a combination of Snake and fl0w, this is one homebrew game you should take a look at.




Download: EatEm Alpha

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Posted Jan 20, 2007 at 01:55AM by Jerico G. Listed in: Homebrew Games Tags: Lua, Pacman, Altunozara
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Cretive mode - Image 1


It was way back August of last year when altunozara released his Pacman-based homebrew project - GO! GO! GO!. Back then, the game's objective was to collect as many "items" as you can by making your character go over them. It was kinda cool at first, but with no real AI and very limited gameplay, the game gets boring after a few tries. To battle that, altunozara did what every devoted dev would - tweaked on the game some more to boost its playability.

Now what we have here isn't the actual update of the same game, rather it's a different mode, or as the creator called it the "new mode of GO GO GO!!! called creative mode." According to altuna, he made this one so that we could have something to play with while he's working on the normal mode. How does one actually use it? Altunazara explains it best in saying:

In creative mode there is 1 player you controll it to make the screen a nice creative picture...so far square triangle circle and cross all make different colours! when your standing on something you dotn eat it but when you click a button you change its colour depending on what colour you chose!


There you have it, try being a Picasso with this one. It's coded in Lua so you'll need to have Lua Player installed before you could have it running on your PSP. Hey, it wouldn't hurt to give this game a go. It's no Callisto, but it sure beats playing around with stressballs.

Download: [GO GO GO!!! Creative mode Beta 1]
Discuss: [Forum Release Thread]

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Posted Aug 22, 2006 at 07:54AM by Justin B. Listed in: Homebrew Development, Homebrew Games Tags: Lua, Pacman
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GO GO GO Beta Screenshot


Altunozara, from our forums, has released his first Lua game entitled - GO GO GO! Now, when I downloaded this game, I had no idea what I was getting into or what the goal of the game was. I re-read the thread's post and found that the game doesn't really have a goal right now (frown came down upon my face). The goal of this goals game is to collect all the little circles (almost like Pacman). However, there's no AI - only a second human player in which you can play against (you take the D-pad controls, and your opponent takes the face buttons).

As you go along the level, you will rack up points for each circle you collect - it accumulates the 2nd players score into yours as well. So, with no real "vs" system in place, the current goal of the game is to clear the level of these circles - but try to be creative, otherwise it won't be as fun. You could also be like me, and try to find all the errors and bugs that are in the game as the author stated there were a few.

This is indeed a beta of a game, but it shows excellent potential for a good game. After Altunozara gets all the bugs and errors out of the game - I think we can enjoy it even more. It shows a promising concept with a Pacman-like feel to it without the annoying mazes. If AI is implanted and the scores are kept separate, this game would find a home on my PSP.    


Download: [GO GO GO! (Beta)]

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