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Posted Mar 22, 2008 at 10:04PM by Rio S. Listed in: Homebrew Games Tags: Percival, C0_ol
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PlayStation Portable homebrew: C0_ol's Super Mario Wars Mod v1.2 - Image 1 Remember Percival's PlayStation Portable port of Super Mario War? Well, if you liked it, you'll be glad to know that PSP homebrew developer C0_ol has resurrected the homebrew game and gave it some new visuals. Check out the full article for more info.

Download: Super Mario Wars Mod v1.2
Visit: QJ.Net's PSP Development Forums

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Posted Mar 31, 2007 at 11:03AM by Ryan A. Listed in: Homebrew Games Tags: Naruto, Percival, Super Mario War, Sp3ct0r
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Anime Wars is similar to homebrew Super Mario War - Image 1Anime Wars is similar to homebrew Super Mario War - Image 2


We hope you remember the homebrew game Super Mario War from way back June of 2006 which was created by Percival. Well, one coder decided to give that homebrew a makeover: folks, we share with you Sp3ct0r's Anime Wars v1.

Super Mario War and Anime Wars are basically the same. One of the major difference is that instead of stomping the bejeezus out of enemy Mario characters, you will be fighting against various characters from popular anime shows in Anime Wars. Some of the 36 playable characters include Naruto, Goku, Sakura, Inuyasha, and Rock Lee.

Sp3ct0r also mentioned that many of Super Mario War's features were incorporated in this release. So that means you can fight a total of three CPU units at a time, in mention many modes of gameplay. Anime Wars v1 also sports an anime soundtrack, a bunch of unique anime levels, and all-new weapons such as shuriken, kunai, Ninja Needles, etc.).

Lastly, the coder said that the game sometimes crashes, but that he's working on it and this issue will surely be addressed in the next version. Ad-hoc support will be implemented the moment Sp3ct0r gets the source code for that feature (somebody give it to the guy, please). In the mean time, just enjoy this game and as always, don't forget to give your shout-outs to the developer.

Download: Anime Wars v1

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Posted Sep 17, 2006 at 10:20PM by Victor B. Listed in: Homebrew Games Tags: yeldarb, Percival, TIFF, Snakman
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Snakman!


Very early in the year, we mentioned something about Snakman, the love child of Pac-Man and Snake for your 2-2.6 version PSPs. Strangely enough, Snakman is back, thanks to a TIFF port of Yeldarb's homebrew by Robert A. and Percival.

TIFF Snakman 0.2 is actually the first release of Snakman for the 2.7-2.8 firmwares, and looks to be a faithful port of the original Snakman. One thing they do mention is the current absence of an exit screen, but this should be patched up with a new release soon enough.

The question is... can you eat up all the pellets without getting eaten yourself? We'll see. Be sure to thank Yeldarb, Robert A., and Percival if you see them on a forum, alright?

Download: [TIFF Snakman 0.2]

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Posted Sep 15, 2006 at 01:38AM by Kristine C. Listed in: Homebrew Games Tags: Percival, TIFF, Robert A., SDK
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TIFF Pong v0.2PSP3D coders Percival and Robert A. have just released the follow-up to their PSP homebrew TIFF Pong. Now at v0.2, the improvements of this version from v0.1 includes:
  • AI for 2.7-2.8 fixed (single player mode).
  • Easy exit method fixed (no more hard resets).
  • Code optimized and better stability.
TIFF Pong makes use of the TIFF exploit and SDK that was released by Noobz, thus making it possible for this game to run on 2.70 to 2.80 fw.

To install the game, just copy the "Pong" folder and add it into your "Photo" folder in your memory stick. Entering the "Pong" folder will automatically start the game. In the meantime, an alternative way of starting the game would be to highlight the "Pong" folder in the "Photo" menu of your memory stick and then pressing "Start" to begin a slideshow.

Download: [TIFF Pong v0.2]

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Posted Sep 13, 2006 at 02:04AM by Kristine C. Listed in: Homebrew Games Tags: Percival, TIFF, Robert A.
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TIFF Pong v0.1Coders Percival and Robert A. have just released their second homebrew game, which runs on fw2.70 to 2.80: TIFF Pong v0.1. It's a simple game of Pong that makes use of the TIFF exploit along with the 2.70-2.80 SDK that was just recently released by Noobz.

Since this is a TIFF game, the creators have instructed that to install this game, one will have to place the "Pong" folder into the "Photo" folder of the memory card. Entering the "Pong" folder will cause the game to start automatically.

At the moment, the developers also pointed out that the game cannot be properly exited yet and that the Screenshot capability has not yet been put into place. They have noted that these will be fixed soon.

Download: [TIFF Pong v0.1]

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Posted Jun 20, 2006 at 02:22AM by Karen R. Listed in: Homebrew Games Tags: Super Mario, Percival, Super Mario War, Michael Schaffer, Florian Hufsky
Ó

1


I've said it before and I'll say it again: I'm a big Super Mario fan. And if I'm just as talented as Michael Schaffer and Florian Hufsky, who originally created the Mario Deathmatch game Super Mario War, then I'll make my own Nintendo tribute. Since I don't have the necessary skills to make a non-profit fan game based on the Super Mario series, I'll have to make do with supporting those who can make a superb game based on my all-time favorite Nintendo character...like Percival.

Super Mario War, which gives players the goal of stomping as many enemy Marios as they can, has been ported into the PSP by Percival last week. Super Mario War v1.0 was playable on fw1.0, 1.5, and 2.00+ via the eLoader. However, some 1.5 users encountered black or blue screens while playing with this game. Well, good news for all 1.5 users, the game has just been updated to v1.01 and you can now say goodbye to those black and blue screens.

Percival has also fixed other problems such as maps not loading, goomba showing twice in Goomba mode, and menu music continuously playing even during the game. The first version also made the text appear in weird positions when exiting or pausing a game during a screen shake; but since the latest release promises to be better, that has been fixed as well. If you've had problems reading the numbers 2 and 3 on v1.0's race mode, they are now legible in v1.01.

23


There are alot of other improvements and new stuff to expect in this version, like a font replacement for the giant one used in the chicken and tag mode, Mario skin appearing first, being able to set only one human player, and ability to change to a random skin by pressing circle during team select. The authors of the game has also made it possible to save the game in a folder other than /PSP/GAM/smw.

With regards to the maps, there are a few new things to expect as well. Percival shares:
  • Map selection: hold square and press left/right to jump 10 maps.
  • Map selection: press analog left/right to jump to a map name starting with the next letter.
  • Preview map button changed from square to L/R.
Like the previous release, v1.01 is still fully mod-able, so you can use skins, maps, graphics, and music according to you heart's own liking. Feel free to use custom skins, maps, graphics, and music available in Super Mario War's official website; however since the site's pictures are made for the PC screen, Percival gave us a tip "to resize each picture until it's 50% smaller".

Based on v1.60 of Michael Schaffer and Florian Hufsky's game, Super Mario War for the PSP is played via the following controls:

Menu:
Cross - Select
Triangle - Cancel
Circle - Random
Square - Fast map select (hold square and press left/right)
L/R - Preview map
Analog left/right - Change map

Team select:
Up/Down - Select skin
Left/Right - Change team
L/R - Change character to change its skin or team
Circle - Change to random skin

During a game:
Cross - Jump
Square - Turbo, use item
Circle - Use power-up
Start - Pause
Select - Exit Game


Expect Michael Schaffer and Florian Hufsky's Super Mario War v1.20, a few bug fixes, and Adhoc multiplayer to be incorporated in future releases of this great PSP homebrew game. Now I've given you all the details regarding the game...if ever I missed anything, just open the README text. I'll leave you now to enjoy the game, and I think I'll go and do the same.

Download: [Super Mario War v1.01 for fw1.0 and 2.0+ (via eLoader)]
Download: [Super Mario War v1.01 for fw1.5]

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Posted Jun 12, 2006 at 10:58AM by Timo K. Listed in: Homebrew Games Tags: Percival, Super Mario War
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Super Mario WarTwo days ago, we reported the release of Super Mario War 1.0 for the PSP. However, because of a mysterious bug, only FW 2.0+ users were able to enjoy the game so far.
But 1.5 users have reason to rejoice now: Developer Percival has finally found a solution - and so we present to you Super Mario War for FW 1.5!

In case you don't know it yet - Super Mario War is a port of a great little open source game, originally written by Michael Schaffer and Florian Hufsky, where you try to jump on the enemy Marios before they do the same to you. Sounds simple, but there are huge heaps of user made content around - consisting of custom graphics, sounds, whole mods and other stuff - you won't get bored any soon. All this works on the PSP version too, and with the fully functioning 1.5 executable now released, there's no reason to miss out on this gem!

Download: [Super Mario War v1.0 for FW 1.5]


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Posted Jun 10, 2006 at 04:24PM by Maricar V. Listed in: Homebrew Games Tags: Percival, Super Mario War
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Percival and PSP 3D have released Super Mario War v1.0 for the PSP, a port of the Open Source Super Mario deathmatch game, originally developed by Michael Schaffer and Florian Hufsky. The goal is to stomp as many other Marios as possible to win the game.

The PSP version features tons of different characters and maps to choose from, as well as a complete library of music, CPU AI, and a variety of game modes. It's fully mod-able too.

Those who are using 1.5 firmware will have to wait a bit longer as Percival is still fixing the mysterious problem that's causing the screen to go black after start up. We'll post the port for the 1.5 version as soon as problems are fixed. The lucky 1.0 and 2.0+ users should have no problems when running the game.

smw1smw2


Download: [Super Mario War v1.0 for firmware 1.0 (2.XX via eLoader)]

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Posted Jun 05, 2006 at 10:05AM by KJM Listed in: Homebrew Games, Games Tags: GNU, Formido, Percival
Ó

FormidoFormido is a rather addictive electronic game in which the player goes out, "loaded fer bar," and shoots up a bunch of big, ugly extraterrestrial insects. The objective is simple - is to kill as many of them as possible. Eventually they will defeat you through sheer force of numbers, so its a lost cause - so the best one can do is struggle as long as possible. There are "power-ups," however, so one can at least make the little hellions pay dearly for their ultimate victory. Remember, they are practically indestructible, and can work all manner of atrocity to the player-character when they get too close.

This freeware game has long been available for most platforms. Thanks to Percival, PSP owners can get in on the fun as well.

Formido is released under the terms of the GNU General Public License (GPL). Documentation is included in the archive.

One note from the original creator: those who manage to get very high scores are asked to send a screenshot via email to be considered for the Formido Hall of Fame.

Note: The file downloads have been updated to correct a file corruption problem.


Download: [ Formido for 1.0, 2.xx Firmware PSP's ]
Download: [ Formido for 1.5 Firmware PSP's ]


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