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Posted Apr 07, 2007 at 02:02PM by Ryan A. Listed in: Homebrew Games Tags: savedata, Sonic, Donkey Kong, Bleach, Pikachu, shadow77340
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PSPsokoban v0.6 - Image 2PSPsokoban v0.6 - Image 1PSPsokoban v0.6 - Image 3


One of QJ.Net Forums' regular devs is back with an updated version of PSPsokoban. For those who may not  be into this kind of homebrew game lately, let us introduce you to shadow77340's creation: PSPsokoban. This homebrew is a port of mariosokoban and is faithful to the rules of traditional Japanese puzzle game Sokoban.

Among the many improvements implemented in PSPsokoban v0.6, we're kind most interested in the new characters that have been added in this version. In the previous release, we believe that there were around 10 popular video game characters included in the homebrew. This time, characters like Shrek, Shadow and Bomberman among others have also been added.

And as for the specific improvements, we posted the complete changelog for PSPsokoban v0.6 below. Meanwhile, just be sure to go over the Readme file first before playing, for controls and other important details.

PSPsokoban v0.6 changelog:
  • A new beautiful cursor is displayed in the editor mode
  • Oslib has been replaced by the Sdlmixer in the sound handler
  • Sounds can now be played in repeat/loop mode
  • 8 new characters ( Bomberman, Kon of Bleach, mini-Bowser, Sponge-Bob, a new Pokemon, Picolo of DBZ, Shadow of Sonic and Shrek!)
  • 3 new levels
  • The joypad is now usable on the map and in the editor window
  • A new option "info save" has been added to display informations about saved datas
  • New dialog box when returning to the main menu, or while saving during the game.
  • New sprite for "teleportation"
  • New messages when a level is completed
  • Sounds are played during the game.
  • Bug fix in PSP CPU clock frequency settings
  • Bug fix with the Donkey Kong character (when entering in the statistics panel)
  • Home button has been disabled, to quit the game use the SELECT key (or RTrigger to return to the main menu).
  • Bug fix when you save while you play with your savedata.
  • Pikachu can now transform!
Download: PSPsokoban v0.6
Visit: QJ PSP Development Forum

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Posted Dec 30, 2006 at 04:11AM by Ryan A. Listed in: News Tags: Christmas, Japan, Konami, Sony, PS2, Pikachu
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It is safe to say that Metal Gear Solid: Portable Ops is Sony's "go-to guy" in the land of the rising sun. We mentioned a couple of days ago that the game sold around 100,000 copies, just 24 hours after it was released. Well, when we're talking about a star player, we don't want rough estimates. We want the actual statistics, down to the most minute fraction.

According to Media Create, a total number of 178,370 copies of Konami's stealth game was actually sold in Japan during the week before Christmas. Despite this impressive number however, the game only came in second to DS title Pokemon Diamond. But then again, we're talking about Japan here and we know that this is Pikachu's territory. A second place outing is not that bad. Really.

mgsThe complete list of the software and hardware sales for December 18 to 24 in Japan is as follows:

Software

Hardware
  • DS Lite: 485,584
  • Wii: 279,277
  • PSP: 138,588
  • PS3: 76,882
  • PS2: 46,209


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Posted Jul 21, 2006 at 05:40PM by Myra M. Listed in: Homebrew Games Tags: Donkey Kong, N64, Pikachu, GP32, GP2x
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Smash GpYearning for the good old days when you'd spend hours playing Super Smash Bros on your N64? Do you miss laughing your heart out whenever you would play as Pikachu, the electrocuting creature that manages to beat the oh-so large Giant Donkey Kong? Missing the hours spent making the seemingly weak Kirby defeat the intimidating Master Hand boss?

If you would recall, developer mATkEUpON has ported the game from N64 to other handheld platforms such as GP32 and GP2x. However, it's been been awhile since we have heard of his recent developments with the Super Smash Brothers port from GP32 to PSP. His most recent update was back in September with SmashGpsp v0.2b for PSP. While there's no recent updates on the port, mATkEUpON has released the source code for the SmashGpsp. Those who are itching to make some modifications and improvements would welcome this bit of Super Smash info.

Download: [SmashGPsp Source Code]

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