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Red Mile Entertainment is announcing that they've gotten Flint Dille to lead the design, scriptwriting, story generation, and overall production of their upcoming title, Sin City: The Game. The readers may remember Dille for his previous video game works, which include The Chronicles of Riddick: Escape from Butcher Bay by Vivendi Games for the PC and Xbox, and Nuclear Strike and Soviet Strike by Electronic Arts for the PlayStation. On the non-gaming side of his works, Dille's also been accredited for writing, editing, and/or producing for 80s cartoons like G.I. Joe, and The Transformers (He also did a commentary for the recently released film). Interestingly, Dille's also an old buddy of Sin City comic creator Frank Miller - they reportedly met back when Miller was working on the Batman: The Dark Knight Return comic, and Dille was working on the Transformers cartoon. Regarding the upcoming Sin City game, here's what Dille had to say: Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and - without giving anything away - probably die horribly. It's great to be working with the Red Mile team on this project: They clearly share Frank's and my commitment to bringing a new and true Sin City to interactive life. Another group that Red Mile's reportedly bringing into their project is Union Entertainment. The company was responsible for the Sin City concept document that first got Miller interested in creating the comic's game adaptation. |
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Mike Fegan, CEO of Australian developer IR Gurus, explained the rationale behind the merger between IR Gurus and United States company Red Mile Entertainment in a recent interview. As a result of the merger, Red Mile Entertainment will soon acquire IR Gurus' outstanding shares, effectively making IR Gurus a subsidiary of the same US-based company that brought us the game version of Frank Miller's Sin City.Mike Fegan admitted that IR Gurus plans to establish itself as a global Top 20 game development studio within the next two years. The developers realized, however, that they needed consistent production flow on a major scale in order to reach their target. This, in turn, required access to big capital currently unavailable in their home country. Thus, the IR Gurus team felt that a merger with a publicly-listed company in the US - Red Mile Entertainment - would provide exactly what they lacked. Mr. Fegan also mentioned he doesn't expect to see major changes in IR Gurus' infrastructure after the merger. According to him, the people at Red Mile Entertainment basically told them to "keep doing what they're doing." The developers, however, will reap the rewards of the merger in the form of a much larger research and development budget for their internal systems group, greater capital disbursement for hardware and software in PC, Playstation 3 and Xbox 360 development, and a greater working environment for IR Gurus' personnel. Interestingly, Mike Fegan acknowledged that IR Gurus is only really starting to build its international reputation, in spite of the fact that the company has been around for eleven years. With a solid background in action games, notably Heatseeker (PSP, Wii) and Heroes of the Pacific, and the financial muscle of Red Mile Entertainment to back it up, it seems that IR Gurus may very well be on its way to realizing its dream of becoming one of the Top 20 game development studios in the world. |
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In case you want to know, and we're pretty sure you want to know, MTV Games and Red Mile Entertainment just opened the site of their upcoming title Jackass: The Game. This renegade title based form the similarly renegade TV series will be released on September 24 for the PlayStation Portable, PlayStation 2 (PS2), and Nintendo DS.
The official website features different sections for News, Videos, Gallery, Forums, as well as a Game Overview section for those not familiar with the title. Speaking of which, Jackass: The Game will feature around 35 stunts that include uni-cycling through a construction site, rolling down San Fran's streets in a trash can, and bumper car races across New York among others. "For years on Jackass, we stressed 'do not try the stunts we do at home', but with our new Jackass video game, you can now try our stunts at home but only while playing the video game - you little juvenile delinquents," commented MTV's Jackass star Johnny Knoxville. If you want to know more about Jackass: The Game and learn about is features, as well as see "captivating" screenshots of the characters, just click on our Read link and you will be redirected to the official site. You will then know what we mean by captivating. |
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A few more details for the PSP version of Sidhe Interactive and Empire Interactive's Jackass: The Game have surfaced via a recent press release from Red Mile Entertainment and MTV Games.The game features quite a lot of cool stuff: more than 35 scenarios, detailed ragdoll modelling, dynamic physics and a detailed in-game injury system that keeps track of the amount of punishment players inflict upon the game's characters. The PSP version will also feature unlockable footage from the Jackass TV series. There's also a replay engine that will allow players to save and edit their very own Jackass moments. These replays and clips can then be shared with other players through the PSP's wireless connection feature. Since this is from a press release (which are known for being riddled with quotes and the like), let's end this post with a quote from Johnny Knoxville: For years on Jackass, we stressed 'do not try the stunts we do at home'. But with our new Jackass video game, you can now try our stunts at home ... but only while playing the video game -- you little juvenile delinquents! Jackass: The Game is currently slated for a September 24 release. |
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You are all familiar with how the TV series Jackass goes: Johnny Knoxville, Bam Margera, Steve-O, and the rest of the gang perform awe-inspiring stunts while making themselves look downright stupid. Now, you shouldn't expect anything less from the upcoming title Jackass: The Game.The video game is being developed by Sidhe Interactive and will be published by Empire Interactive with the help of MTV Games' Red Mile Entertainment. The group of Knoxville also talked with the developers to help bring some stunts that they've thought of using before but never really made it in either the show or the film. Johnny Knoxville commented, It is kind of odd that people will take on our personas and depressing that they're going to have to do that. We've never really worked on anything like this before. This is our first video game. We just hope that our video game is as crappy as our movies. Aside from the already announced PlayStation Portable (PSP) and PlayStation 2 (PS2) versions, Red Mile Entertainment mentioned that a DS version of the title will also be released alongside the other two on September 24. Senior Director Sales and Marketing at Red Mile Henry Price uttered, Most of what we have in the game are extreme versions of the original stunts. These stunts are set up like mini games, which provides a great deal of diversity in the gameplay. We have the luxury of throwing characters off a 50-story building into a pile of elephant dung without worrying about our insurance rates. Speaking of which, there will be a total of 35 stunts including bumper car races across New York rooftops, uni-cycling though a construction site, rolling down San Francisco streets in a trash can, and destroying a golf course with a golf car. True to the TV show, stunts will not always go as planned. Players will always have the option to "Bail Out" which will throw the character into a ragdoll position and tallies up the resulting injuries. Take note that you are playing Jackass, meaning higher scores will be given as more punishments are inflicted upon the characters. |
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There will be no snakes on this plane, sadly, but there will be a ton of heroes. At least, that's the plan of IR Gurus and Red Mile Entertainment as they release a sequel to their combat flight sim Heroes of the Pacific.Titled Heroes Over Europe (working title), the game has already been under pre-production for six months and is planned for release on the newest generation of consoles. IR Gurus is hoping that to get the spirit of the original and add a lot more into each and every dogfight to up the ante from its predecessor. They should be able to do it easily enough, especially since they got Kevin Buckner, formerly of Lionhead Studios, to produce the game. As it's tentative release will be in 2008, there's no need to rush for a pre-order. Something to note is that they intend to release it for the Xbox, PS3, PSP and the Wii, so we should be seeing a relatively intuitive control scheme to work with all the consoles. The most important thing that ought to get into this game though, would be using the Wiimote like a joystick and shouting "pew-pew-pew" at the TV screen, because that's what makes shooting flying things down so much fun! Stay alert and watch the skies over QJ for more on this dogfight extravaganza. |
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