|
Paul Tweedle is back in the spotlight, along with more dev details for WipEout Pulse from SCE Studios Liverpool for the PSP. This latest Q&A session with the game producer will be about the topics of WipEout Pulse's Eliminator mode, teams design, and player customisation options.Tweedle first explained that in essence, the Liverpool studio was trying to develop Pulse as a racer - the game was to emphasize on the player relying on their superior piloting skills to outdo the competition. In the end, though, the devs decided to re-introduce Eliminator mode for the simple reason that it was absolutely fun. To this end, the devs also included three new weapons for Pulse - two of which are accessible only in Eliminator. Then there was the topic of Mag Strips, which lock your ship down to the track surface prior to you racing along some sick loops and vertical drops. As subtle as the new features would appear in WipEout Pure, Tweedle explained that positioning them was a headache to implement. But much like Eliminator Mode, the team felt it was too much fun to leave out. Moving on, Tweedle also discussed the process of creating the game's new teams - the characteristics of each team reflects in their name. After a suitable name (and matching persona) are created, SCE Liverpool's graphics team set about creating a plethora of logo, mottos, billboard ads, and T-shirts for the team, just to give them that extra degree of immersion in-game. On that note, Mirage - one of the downloadable teams - was actually named Mantis during the development phase. It was renamed to Mirage after they couldn't match the name with a suitable logo and backstory. Tweedle then discussed some of the player customization options WipEout Pulse would carry: Players can easily import their favourite MP3s in to the game (take it from me racing along to The White Stripes is terrific). You can also stop the action to take a screenshot from any angle with our imaginatively titled, Photo Mode. It works kind of like bullet-time in the Matrix movies. The action stops and you can rotate the camera. It really shows off how gorgeous the game is. Yup, playing your favorite tunes even as you leave your buddies eating your vapor trails sounds pretty good. We'll let you know if any new details emerge for WipEout Pulse. |
|||
|
|||
|
SCE Studios Liverpool's own and WipEout Pulse producer Paul Tweedle was recently caught in an interview about the upcoming sequel to the legendary futuristic racing series, and we're here to tell you that from what he's revealed about it, it's definitely a must-buy if you're into racing action that takes speed into an entirely new level. Let's check out what he has to say about the latest entry in the series that's headed for the Sony PlayStation Portable. In the interview, Paul mentioned how the developing team made the decision to keep what was so good (and what was so well-received) about the previous game and carry it on over to WipEout Pulse. Of course, there's also the bit about tweaking and adjusting stuff that needed to be refined with Pure, so while fans may be getting more of the same, it's more streamlined and all the basic complaints from the last game will practically be nonexistent. He also revealed how they've fixed race progression, in the sense that the player will never be stuck in a particular level or stage. Paul said that a player can opt to breeze through the game by playing only half of the events - there's no need to win, or even score a medal in all of the events you come across to progress. He also noted that they've given each track three different levels of difficulty that's adjustable on the fly, so players can choose to have a harder challenge in one track but an easier time with the next. He then clued us in on the game's downloadable content. He didn't reveal much, but what he did say was enough to keep us excited. He said: "They're still a little bit secret at the moment but, rest assured, you won't be disappointed. Your game will grow... considerably." Definitely good news, and a reassurance that downloadable content won't just be an afterthought. Updates as we get them! |
|||
|
|||
|
When it comes to high-speed, futuristic racing with an attitude - the attitude being the ability to blow up your opponents with a well-timed plasma shot while making a hairpin turn - the WipEout series has always delivered, and it appears to be such the case once more with this WipEout Pulse trailer fresh from GC. Unfortunately, the trailer text is in German - but as those of us who's done their share of moving up from Vector to Rapier class know that speed is the universal language, and anything about WipeOut sings it.
So, what's new with WipEout Pulse? Here's what - new tracks, new weapons, an enhanced visual style that's sure to push not only your PSP to the limit, but also your reflexes - and, guessing from the trailer, more tunes to tease our earbuds and keep our mind in the game. Add to that the same intense racing experience that only WipEout can deliver - what else is there to say? Certainly a good thing that SCE Studios is still intent on keeping the series alive. Enjoy the video! |
|||
|
|||
|
You haven't grown tired of eye candy from SCE Studios Liverpool's WipEout Pulse, have you? Today, we have more screenshots from the upcoming PlayStation Portable video game, courtesy of JeuxFrance. WipEout Pulse looks shiny and polished on the outside - and heck, we're all clamoring to take a sneak peek at what it has under its hood. Right now, everything looks smooth around the edges for the futuristic racer, though the rest (gameplay and multiplayer features) remain to be seen. The screenshots we have for you today showcases WipEout Pulse' futuristic feel, plus the enemy annihilation via blasters and such. The ETA for WipEout Pulse is still a bit fuzzy right now (hopefully, September), so you might as well check out the screenshots for now. They might tide you over until release.
|
|||
|
|||
|
Just yesterday, we showed you a WipEout Pulse video
that showcases one of the tracks (and *cough* bad driving *cough*) in
the upcoming PlayStation Portable video game. Now we've got some news
that will probably be music to your ears. |
|||
|
|||
|
Another dose of fast and furious futuristic racing comes our way as Blakguy from JeuxFrance released some screenshots of the much awaited PSP video game, WipEout Pulse. The new screenshots from SCE Studios Liverpool's upcoming PSP title showcases some of its tracks and ships. Interestingly, we also see the Mag-Strip in action. The ships stick to the walls of a track and enables ships to do some insane driving. We see a couple of cool ships and tracks included in WipEout Pulse. Anyway, we'll leave you to ogle at the screenshots. In the meantime, we'll scour the internet for more info and keep you posted. More screenshots after the jump! |
|||
|
|||
|
So what can we expect from this latest iteration of the WipEout series? Game lead designer Colin Berry was recently interviewed by IGN and gave a few details fans might be interested in knowing. First up, he discussed the difficulty of this game in relation to WipEout Pure. Like most games, SCE Studios Liverpool noted that some players found it either too easy or too hard. Well, they've been listening to their fans and addressed the issue, We have introduced 3 difficulty settings in addition to the speed classes. The default setting is designed for the majority to provide an "achievable" challenge. We then have an easier setting which will allow players to play at the higher speed classes against less competitive AI, thus they can enjoy the speed of the game without always feeling they have no chance to compete. Then we have the hard difficulty setting which means that even on the slower speed classes, the hardcore WipEout fans will face a challenge from the AI, and at the higher speed classes they have something to keep them coming back again and again. Another issue he discussed was the presence of classic tracks in Pulse. You might be a bit disappointed to find out that they did not include any. However, Berry did say that they wanted to focus on getting out some new content for the game. The lead designer then added that there might be a chance that the much-loved old tracks will be made available to players as downloadable content - if there is enough community support for it. Finally, he talked about the music WipEout Pulse. Licensed music tracks are pretty much a tradition in this franchise, and it appears they won't be disappointing anyone with their selections. Berry let slip that the game will have 16 licensed songs from a range of "top artists." He also gave word that legendary German band Kraftwerk will be one of the artists, so you can expect a totally ripping soundtrack. Will this game redefine high-speed futuristic racing on the PSP? We won't know until it comes out, but it' shaping up to be quite a title. If you want to read the entire interview, don't hesitate to click on our Read link. Be sure to keep checking back here for more updates on WipEout Pulse. |
|||
|
|||
|
Spanish video gaming site MeriStation was able to get hold of new screenshots for upcoming PSP game WipEout Pulse. The latest installment to the anti-gravity racing franchise WipEout is being handled by SCE Studios Liverpool. These new batch of screenshots, much like the others we've shared with you before, sports the different ships that will be available for players in the game. Speaking of which, it was reported that Pulse will feature eight new teams that will slug it out on 24 new tracks. Aside from the already mentioned, the new game will also have different modes for both single and multiplayer games as well as tons of future downloadable content. SCE Studios Liverpool mentioned before that WipEout Pulse will be available this September. See the rest of the screenshots after the jump! |
|||
|
|||
|
Whenever WipEout Pulse is concerned, we know you're all interested and excited so here are a few new details from Sony Computer Entertainment Europe (SCEE) itself. In case you're still in doubt with this video game's merits, maybe you'll be comforted to know that it is being handled by Sony's award-winning Studio Liverpool.
We mentioned in our last post that several downloadable content are already being planned for WipEout Pulse even this early. SCEE revealed today that these include tracks, futuristic ships, high-tech weapons, and tunes. Speaking of which, the video game's soundtrack will be done by a range of top artists like Mason, Loco Dice, and Stanton Warriors, among others. It is already a given that the anti-gravity combat racing title will sport both single player and multiplayer modes. But did you know that there will be a total of seven modes and one of them is a Photo Mode? Here, you can snap a photo of your ship at any time. Also, the game allows players to create their own events in the Ad Hoc and Infrastructure modes. And then, of course, there are also the mentioned features like the 24 reversible circuits and eight teams including the new EG-X outfit. And how can we forget about the new Mag-strip track feature? It allows for a huge variety and dynamism in track design including loops, vertical drops, and 90 degrees angled sections. We should add that WipEout Pulse is coming along really nicely and we should be able to witness its full glory come September 2007. |
|||
|
|||
|
QJ.NET Blog Network |
|
| MyQJ | Feed / PDA |
| MyQJ | RSS / PDA |
| Blog of Blogs | Feed / PDA |
| QJ.NET | RSS / PDA |
| Gaming Consoles | Feed / PDA |
| Nintendo DS | RSS / PDA |
| PlayStation 3 | RSS / PDA |
| PSP Updates | RSS / PDA |
| Wii | RSS / PDA |
| Xbox 360 | RSS / PDA |
| PC Gaming | Feed / PDA |
| Age of Conan | RSS / PDA |
| Games for Windows | RSS / PDA |
| MMORPG | RSS / PDA |
| Tabula Rasa | RSS / PDA |
| World of Warcraft | RSS / PDA |
| Science | Feed / PDA |
| Science | RSS / PDA |
| Technology | Feed / PDA |
| Apple | RSS / PDA |
| Gadgets | RSS / PDA |
| Mobile | RSS / PDA |
| Photography | RSS / PDA |
| Most Commented | |
| (88) | |
| (60) | |
| (55) | |
| (47) | |
| (46) | |
| (38) | |
| (31) | |
| (30) | |
| (23) | |
| (22) | |
| (21) | |
| (20) | |
| (20) | |
| (17) | |
| (16) | |
| (15) | |
| (14) | |
| (13) | |
| (13) | |
| (12) | |
Accessories
(587)Add-ons
(85)Applications
(170)Artwork
(53)Batteries
(17)Cheats
(60)Deals
(230)Events
(68)Firmware
(277)Flash Applications
(20)Flash games
(32)Game Demos
(26)Games
(4256)Hacks & Exploits
(351)Homebrew Applications
(3802)Homebrew Demos
(65)Homebrew Development
(703)Homebrew Emulators
(961)Homebrew Games
(2006)Homebrew Themes
(17)How-To
(219)Humor
(45)Imports
(213)Interviews
(485)Magazines
(309)Mods
(189)MY QJ
(11)News
(5561)Off Topic
(508)Opinions & Analysis
(334)Podcasts
(24)Previews
(1660)PSP Slim & Lite
(120)Reviews
(111)Rumors
(366)Scans
(86)Screenshots
(528)Site News
(161)UMD Movies
(171)Videos
(1319)Wi-Fi
(199)
Emulators
Amiga 500
(28)Amstrad CPC
(25)Apple II
(1)Atari
(59)BBC Micro computer
(8)Capcom Play System 1
(24)Capcom Play System 2
(31)Chip 8
(9)ColecoVision
(18)Commodore 64
(18)DosBox
(9)Gameboy & Gameboy Color
(90)Gameboy Advance
(49)HitBit
(8)HP48
(9)Intellivision
(9)J2ME
(1)Macintosh
(5)MAME
(23)MGT Sam Coupé
(7)MSX
(50)Neo Geo
(105)Nintendo 64
(106)Nintendo NES
(60)Odyssey
(1)PC-8801
(5)PC-9801
(7)PlayStation
(26)PSP
(11)ScummVM
(18)Sega Gamegear & Master System
(35)Sega Genesis Megadrive
(48)Super Nintendo SNES
(85)Tandy Color Computer/ Dragon
(1)Thomson MO5
(3)Thomson T07-70
(7)TI-92
(6)TI-99
(3)Turbo Grafx 16 & PC Engine
(37)Vectrex
(4)Virtual Boy
(0)Wonderswan
(30)X86
(1)ZX Spectrum
(5)ZX81 Sinclair
(6)
Titles
Archives
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005






























