Posted Oct 31, 2007 at 01:21PM by Tim Y. Listed in: Interviews, Games, WipEout Pulse Tags: SCE Studios Liverpool
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Tweedle talks WipEout Pulse's Eliminator mode, teams, and player customization - Image 1Paul Tweedle is back in the spotlight, along with more dev details for WipEout Pulse from SCE Studios Liverpool for the PSP. This latest Q&A session with the game producer will be about the topics of WipEout Pulse's Eliminator mode, teams design, and player customisation options.

Tweedle first explained that in essence, the Liverpool studio was trying to develop Pulse as a racer - the game was to emphasize on the player relying on their superior piloting skills to outdo the competition. In the end, though, the devs decided to re-introduce Eliminator mode for the simple reason that it was absolutely fun. To this end, the devs also included three new weapons for Pulse - two of which are accessible only in Eliminator.

Then there was the topic of Mag Strips, which lock your ship down to the track surface prior to you racing along some sick loops and vertical drops. As subtle as the new features would appear in WipEout Pure, Tweedle explained that positioning them was a headache to implement. But much like Eliminator Mode, the team felt it was too much fun to leave out.

Moving on, Tweedle also discussed the process of creating the game's new teams - the characteristics of each team reflects in their name. After a suitable name (and matching persona) are created, SCE Liverpool's graphics team set about creating a plethora of logo, mottos, billboard ads, and T-shirts for the team, just to give them that extra degree of immersion in-game. On that note, Mirage - one of the downloadable teams - was actually named Mantis during the development phase. It was renamed to Mirage after they couldn't match the name with a suitable logo and backstory.

Tweedle then discussed some of the player customization options WipEout Pulse would carry:

Players can easily import their favourite MP3s in to the game (take it from me racing along to The White Stripes is terrific). You can also stop the action to take a screenshot from any angle with our imaginatively titled, Photo Mode. It works kind of like bullet-time in the Matrix movies. The action stops and you can rotate the camera. It really shows off how gorgeous the game is.


Yup, playing your favorite tunes even as you leave your buddies eating your vapor trails sounds pretty good. We'll let you know if any new details emerge for WipEout Pulse.

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Posted Oct 29, 2007 at 09:13PM by Ryan C. Listed in: Previews, Games, WipEout Pulse Tags: Sony, Downloadable Content, SCE Studios Liverpool
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WipEout Pulse - Image 1


SCE Studios Liverpool's own and WipEout Pulse producer Paul Tweedle was recently caught in an interview about the upcoming sequel to the legendary futuristic racing series, and we're here to tell you that from what he's revealed about it, it's definitely a must-buy if you're into racing action that takes speed into an entirely new level. Let's check out what he has to say about the latest entry in the series that's headed for the Sony PlayStation Portable.

In the interview, Paul mentioned how the developing team made the decision to keep what was so good (and what was so well-received) about the previous game and carry it on over to WipEout Pulse. Of course, there's also the bit about tweaking and adjusting stuff that needed to be refined with Pure, so while fans may be getting more of the same, it's more streamlined and all the basic complaints from the last game will practically be nonexistent.

He also revealed how they've fixed race progression, in the sense that the player will never be stuck in a particular level or stage. Paul said that a player can opt to breeze through the game by playing only half of the events - there's no need to win, or even score a medal in all of the events you come across to progress. He also noted that they've given each track three different levels of difficulty that's adjustable on the fly, so players can choose to have a harder challenge in one track but an easier time with the next.

He then clued us in on the game's downloadable content. He didn't reveal much, but what he did say was enough to keep us excited. He said: "They're still a little bit secret at the moment but, rest assured, you won't be disappointed. Your game will grow... considerably."

Definitely good news, and a reassurance that downloadable content won't just be an afterthought. Updates as we get them!

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Posted Aug 27, 2007 at 02:39PM by Ryan C. Listed in: Videos, Games, WipEout Pulse Tags: SCE Studios Liverpool
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When it comes to high-speed, futuristic racing with an attitude - the attitude being the ability to blow up your opponents with a well-timed plasma shot while making a hairpin turn - the WipEout series has always delivered, and it appears to be such the case once more with this WipEout Pulse trailer fresh from GC. Unfortunately, the trailer text is in German - but as those of us who's done their share of moving up from Vector to Rapier class know that speed is the universal language, and anything about WipeOut sings it.

So, what's new with WipEout Pulse? Here's what - new tracks, new weapons, an enhanced visual style that's sure to push not only your PSP to the limit, but also your reflexes - and, guessing from the trailer, more tunes to tease our earbuds and keep our mind in the game. Add to that the same intense racing experience that only WipEout can deliver - what else is there to say?

Certainly a good thing that SCE Studios is still intent on keeping the series alive. Enjoy the video!



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Posted Jul 05, 2007 at 05:30AM by Rio S. Listed in: Games, Screenshots, WipEout Pulse Tags: SCE Studios Liverpool, Liverpool
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WipEout Pulse screenshots - Image 1


You haven't grown tired of eye candy from SCE Studios Liverpool's WipEout Pulse, have you? Today, we have more screenshots from the upcoming PlayStation Portable video game, courtesy of JeuxFrance.

WipEout Pulse looks shiny and polished on the outside - and heck, we're all clamoring to take a sneak peek at what it has under its hood. Right now, everything looks smooth around the edges for the futuristic racer, though the rest (gameplay and multiplayer features) remain to be seen. The screenshots we have for you today showcases WipEout Pulse' futuristic feel, plus the enemy annihilation via blasters and such.

The ETA for WipEout Pulse is still a bit fuzzy right now (hopefully, September), so you might as well check out the screenshots for now. They might tide you over until release.

WipEout Pulse screenshots - Image 1WipEout Pulse screenshots - Image 2WipEout Pulse screenshots - Image 3WipEout Pulse screenshots - Image 4


More screenshots right after the jump!



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Posted Jul 02, 2007 at 02:38AM by Rio S. Listed in: News, Games, WipEout Pulse Tags: Sony, SCE Studios Liverpool
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WipEout Pulse screenshots - Image 1

Just yesterday, we showed you a WipEout Pulse video that showcases one of the tracks (and *cough* bad driving *cough*) in the upcoming PlayStation Portable video game. Now we've got some news that will probably be music to your ears.

According to PSP-Vault, SCE Studios Liverpool-developed WipEout Pulse promo UMDs have been released to some lucky fellows in the U.S., Europe, and probably Japan. Reportedly, the promo copy of the PSP game has 7 playable tracks, 9 ships to choose from, and a number of game modes and difficulty settings to try out. There are a couple of features like music menu, controls menu, and online options (including game sharing) that are currently not working.

However, it wasn't specified who the copies were sent to (*clears throat*) though back-ups of the said demo are probably floating on the webs. We'll keep you updated on more news from Sony's WipEout Pulse so stay tuned. In the meantime, check out the screenshots from PSP-Vault.

Check out the rest of the screenshots after the jump!



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Posted Jun 18, 2007 at 06:11AM by Rio S. Listed in: Games, Screenshots, WipEout Pulse Tags: SCE Studios Liverpool
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WipEout Pulse screenshots - Image 1


Another dose of fast and furious futuristic racing comes our way as Blakguy from JeuxFrance released some screenshots of the much awaited PSP video game, WipEout Pulse.

The new screenshots from SCE Studios Liverpool's upcoming PSP title showcases some of its tracks and ships. Interestingly, we also see the Mag-Strip in action. The ships stick to the walls of a track and enables ships to do some insane driving. We see a couple of cool ships and tracks included in WipEout Pulse.

Anyway, we'll leave you to ogle at the screenshots. In the meantime, we'll scour the internet for more info and keep you posted.

WipEout Pulse screenshots - Image 1WipEout Pulse screenshots - Image 2WipEout Pulse screenshots - Image 3WipEout Pulse screenshots - Image 4


More screenshots after the jump!

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Posted Jun 15, 2007 at 01:31PM by Enrico S. Listed in: Interviews, Games, Wipeout Pure Tags: Downloadable Content, SCE Studios Liverpool, Liverpool, Colin Berry
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Lead Designer of Wipeout Pulse speaks on the game - Image 1A lot of people remember WipEout Pure on the PSP very fondly. Some have even called it one of the highlights of the early PSP catalogue of games. If you've been looking for more, don't worry as WipEout Pulse is slated to be out this September.


So what can we expect from this latest iteration of the WipEout series? Game lead designer Colin Berry was recently interviewed by IGN and gave a few details fans might be interested in knowing.


First up, he discussed the difficulty of this game in relation to WipEout Pure. Like most games, SCE Studios Liverpool noted that some players found it either too easy or too hard. Well, they've been listening to their fans and addressed the issue,


We have introduced 3 difficulty settings in addition to the speed classes. The default setting is designed for the majority to provide an "achievable" challenge. We then have an easier setting which will allow players to play at the higher speed classes against less competitive AI, thus they can enjoy the speed of the game without always feeling they have no chance to compete.


Then we have the hard difficulty setting which means that even on the slower speed classes, the hardcore WipEout fans will face a challenge from the AI, and at the higher speed classes they have something to keep them coming back again and again.


Another issue he discussed was the presence of classic tracks in Pulse. You might be a bit disappointed to find out that they did not include any. However, Berry did say that they wanted to focus on getting out some new content for the game.

The lead designer then added that there might be a chance that the much-loved old tracks will be made available to players as downloadable content - if there is enough community support for it.

Finally, he talked about the music WipEout Pulse. Licensed music tracks are pretty much a tradition in this franchise, and it appears they won't be disappointing anyone with their selections. Berry let slip that the game will have 16 licensed songs from a range of "top artists." He also gave word that legendary German band Kraftwerk will be one of the artists, so you can expect a totally ripping soundtrack.

Will this game redefine high-speed futuristic racing on the PSP? We won't know until it comes out, but it' shaping up to be quite a title. If you want to read the entire interview, don't hesitate to click on our Read link. Be sure to keep checking back here for more updates on WipEout Pulse.

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Posted Jun 12, 2007 at 10:03AM by Ryan A. Listed in: Games, Screenshots, WipEout Pulse Tags: SCE Studios Liverpool, Liverpool
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WipEout Pulse coming this September - Image 1WipEout Pulse coming this September - Image 2


Spanish video gaming site MeriStation was able to get hold of new screenshots for upcoming PSP game WipEout Pulse. The latest installment to the anti-gravity racing franchise WipEout is being handled by SCE Studios Liverpool.

These new batch of screenshots, much like the others we've shared with you before, sports the different ships that will be available for players in the game. Speaking of which, it was reported that Pulse will feature eight new teams that will slug it out on 24 new tracks.

Aside from the already mentioned, the new game will also have different modes for both single and multiplayer games as well as  tons of future downloadable content. SCE Studios Liverpool mentioned before that WipEout Pulse will be available this September.

WipEout Pulse coming this September - Image 1WipEout Pulse coming this September - Image 2WipEout Pulse coming this September - Image 3WipEout Pulse coming this September - Image 4

See the rest of the screenshots after the jump!



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Posted Apr 04, 2007 at 10:14AM by Ryan A. Listed in: Games, WipEout Pulse Tags: Sony, SCEE, SCE Studios Liverpool
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More details on WipEout Pulse - Image 1

Whenever WipEout Pulse is concerned, we know you're all interested and excited so here are a few new details from Sony Computer Entertainment Europe (SCEE) itself. In case you're still in doubt with this video game's merits, maybe you'll be comforted to know that it is being handled by Sony's award-winning Studio Liverpool.

We mentioned in our last post that several downloadable content are already being planned for WipEout Pulse even this early. SCEE revealed today that these include tracks, futuristic ships, high-tech weapons, and tunes. Speaking of which, the video game's soundtrack will be done by a range of top artists like Mason, Loco Dice, and Stanton Warriors, among others.

It is already a given that the anti-gravity combat racing title will sport both single player and multiplayer modes. But did you know that there will be a total of seven modes and one of them is a Photo Mode? Here, you can snap a photo of your ship at any time. Also, the game allows players to create their own events in the Ad Hoc and Infrastructure modes.

And then, of course, there are also the mentioned features like the 24 reversible circuits and eight teams including the new EG-X outfit. And how can we forget about the new Mag-strip track feature? It allows for a huge variety and dynamism in track design including loops, vertical drops, and 90 degrees angled sections.

We should add that WipEout Pulse is coming along really nicely and we should be able to witness its full glory come September 2007.

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