Posted Nov 05, 2007 at 07:30PM by Ceasar S. Listed in: Homebrew Games Tags: Sony, shadow77340
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Funracing v2.1 - PSP port of Windows racing game - Image 1If you've loved Reflexive Arcade's Mad Cars, then Funracing might be a nice little addition to your love of top-down racing. French homebrew coder shadow77340, definitely not a stranger to homebrew game development, has ported the original Windows game by Clement S. over to the Sony PSP (Slim included).

The current release, version 2.1, is a minor step up from Clement S.' latest 2.0 release for Microsoft Windows. The racing game carries a wealth of functionality, with some additions coming from the dev shadow77340.

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Posted Oct 28, 2007 at 10:28PM by Nicolo S. Listed in: Homebrew Applications Tags: shadow77340
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PSPKB v0.2 - Image 1Sony PlayStation Portable homebrew developer shadow77340 recently released the latest stable version of PSPKB. This PSP application, now PSPKB version 0.2, gives users an alternative keyboard on their Sony handhelds. From its early stages, PSPKB now has enough features to make it a feasible option for a keyboard.

Among the changes made include access to buttons that quickly add spaces or delete characters. It is now possible to input more letters or numbers, and you'll be doing that with the newly designed cursor's help. Aside from other improvements, PSPKB is also faster because the code has been optimized.

shadow77340 included source codes in the download since he seems to be open for comments and suggestions regarding the app. That is, of course, if you can communicate with the French developer. For now, we'll leave PSPKB version 0.2 for download below.

Download: PSPKB v0.2

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Posted Jul 03, 2007 at 08:22PM by Tim Y. Listed in: Homebrew Games Tags: Lua, shadow77340, Yan2Yan, Akabane87, Xtreamlua
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A couple of days ago, the XtreamLua.com and Gx-MOD.com sites announced the finalists for their XtreamLua/Gx-MOD contest, which showcased several interesting homebrew applications and games for the PSP homebrew community to see, enjoy, and use.

Now, in case you've already picked up game pack #1, we're letting you know about the release of the XtreamLua/Gx-MOD Lua contest 2007 finalist's Game Pack #2, which features four more homebrews: Vortex Battle Arena Release 1, Elemental, and Morshock v0.1, and DestroyDust v0.5.

Vortex screenshot - Image 1Vortex screenshot - Image 1


Vortex Battle Arena Release 1
Developer: Akabane87

This game will have two players competing at destroying the most balls of the same color a their own sprite. Players gain additional points for destroying balls matching their color, but will lose points if they destroy balls of the same color as their opponent. Interestingly enough, it appears that both players will play on the same PSP, at least according to the controls:
  • Player 1 (located on the left and having the red ball):
    • D-Pad (up and down arrows): Move the gun
    • Left trigger: To draw
  • Player 2 (located on the right and having the green ball)
    • Triangle and X: Move the gun
    • Right trigger: Draw
  • Start: To leave the part
Download: Vortex Battle Arena Release 1


Elemental, and Morshock v0.1, and DestroyDust v0.5 are available in the Full Article

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Posted Jun 17, 2007 at 04:18PM by Gino D. Listed in: Homebrew Games Tags: DeNitro, shadow77340
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Destroydust v0.4+ - Image 1


Big update to shadow77340's Destroydust today. For those who aren't familiar with this homebrew game, the developer notes that he patterned it after DeNitro's Attack of the Mutants. As the title of his game suggests, you goal here is to... *drumroll* destroy dust. No, not with wet rags and Windex. You'll be using lasers, actually. Wohoo!

Here's the full change log for Destroydust v0.4+:
  • A best graphic interface, best AI
  • There are now 4 destroyers, 20 levels !
  • change all sounds, speed loading
  • musique in main menu
  • sounds stereo converted on mono sounds
  • small speed up
  • make freesurface when an image is not used
  • can take screenshot in menu with L trigger
  • in pause menu we can choose between "continue" , "menu" or "exit"
  • there is display game over when you die
  • measure life more longer
  • controle is displayed in options menu
  • a message is display before a level
  • an other thing but i cannot translate it on english ! (indeed i am a noob XD)
The readme (lisezmoi, rather) included in the bundle below is in French, but we're sure you can find an online translator for that. Also included in the download are versions for PSP FW 1.5 and FW 2.X, as well as source codes for the game.

Download: DestroyDust v0.4+
Visit: QJ PSP Development Forums

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Posted Jun 07, 2007 at 12:27AM by Victor B. Listed in: Homebrew Games Tags: shadow77340
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DestroyDust v0.3 - Image 1 DestroyDust v0.3 - Image 2 


PSP homebrew maker shadow77340 recently announced the release of a new version of his DestroyDust homebrew game, adding some bug fixes and extras to the game for people to enjoy.

DestroyDust v0.3 has you taking down dust balls plaguing each level of the game. In other words, you get to shoot lasers at oncoming baddies as they try to make everything just a little bit dirtier.

The game's changelog for version 0.3 follows below:
  • A best AI
  • Fixed a bug
  • Counts are longer
  • Can move with joystick in menu
  • Homebrew under GPLv2 license
  • When an enemy dies, it plays a sound
  • Shoot sound is deleted
  • Music paused in pause menu
  • There is a protection when push R , it reduce 50 % damage
  • Fixed a bug in SDL_FreeSurface
Make sure you check the readme for instructions on playing the game, and if you feel like sending shadow77340 a comment, you can do so at the forum post below.

Download: DestroyDust v0.3
Visit: PSP Development Forums

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Posted May 17, 2007 at 04:22PM by Tim Y. Listed in: Homebrew Games Tags: shadow77340, Yan2Yan
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DestroyDust v0.2 - Image 1PSP homebrew coder shadow77340 dropped by the QJ.NET Forums earlier to announce the release of DestroyDust v0.2. For the benefit of first-time readers, here's the lowdown on this game: You control mini-vessels/destroyers and your task is to destroy the dust enemies that appear onscreen. As for this release's latest changelog:
  • You can switch off all sounds by pressing the button "down" ( speed increase !)
  • Dusts have now eyes and a mouth ( thanks Yan2Yan !)
  • There is now many enemy's colors
  • Measure life is now functional
  • AI increased
  • Add 4 new enemies
  • Fix minor bugs
  • New virtual world
  • Add 3 new levels
  • New menu button
  • Add an 'option menu' in the main menu
  • We can go to the the credits in the 'option menu'
  • The processor is given rhythm in the menus (111mhz)
  • Music converted in .wav to increase speed during the game
  • New sounds in the main menu
  • Vertical shoots are blue
  • Screenshots are saved in ./data/screenshot
Controller instructions and other important details are available in the README file. shadow77340 has also released this game's source codes in case other programmers are curious about the game's coding. Also make sure to drop by the author's release thread at the QJ.Net Forums and check out the author's other work, PSPsokoban. That's all for the moment - enjoy the downloads!

Download: DestroyDust v0.2
Download: DestroyDust v0.2 (Source Codes)
Visit: QJ's PSP Development Forum

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Posted May 09, 2007 at 09:51AM by Ryan A. Listed in: Homebrew Games Tags: shadow77340
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DestroyDust v0.1 screenshot - Image 1 


You might remember the 13-year old French homebrew developer shadow77340 who provided us with PSPsokoban. After focusing on that game, he came up with a new release known as DestroyDust.

Basically, in this game you control mini vessels/destroyers with the objective of eliminating dust enemies. DestroyDust v0.1 is not actually the first version of this game (although title says version 1). A previous version has been made but it wasn't released publicly because shadow77340 wanted to fine tune it further.

The changelog from this released version to that is as follows:

  • Improvements speed
  • As soon as one touches an adversary with a missile the stopped missile and does not cross any more the enemy
  • Une AI for dust (it can some time move, attack and dodge)
  • The best présicions for managements of collisions
  • There is maitenant a menu (with selector: p)
  • One can choose between several world (2 new world)
  • There is a lisezmoi.txt in the releases
  • Les sprites of shot is to replace by surfaces to create by the SDL
  • Ameliorations of the code
  • On can put the play pauses about it with start
  • Quand one has to exterminate all dust one returns to the menu automatically directionelle _desactivation of the keys to move one uses only the joystick
  • On has a bar of life (not yet functional but will be to activate in the next version)
  • On can draw several times after
  • Il has maitenant there an icon
  • Les source codes is releaser from the 0.1
As you've seen above, this game is in French but there shouldn't be much problems because it's quite easy to comprehend. Also, the coder deemed it fit to release the source code as well, download it below if you want to give it some tweaks.

Download: DestroyDust v0.1
Download: DestroyDust v0.1 (source code)

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Posted Apr 14, 2007 at 05:56PM by Tim Y. Listed in: Homebrew Games Tags: shadow77340
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PSPSokoban v0.8 - Image 1PSP homebrew coder shadow77340 has just announced the release of PSPsokoban v0.8. For the guys wondering what this application is, it's a homebrew game based on mariosokoban, in turn based on the traditional Japanese game of sokoban. As for the new features in this release:

  • 4 new characters: Peach, Yugi, Aiai (Character of Monkey Ball) and the Red handler from Pokemon Fire.
  • Addition of 3 new levels
  • Bug erasing the best scores corrected
  • Recasting of the menu of confirmation
  • Changing of music during the possible play from now on by pressing X
  • Improvement rate loading enters the level, time almost reduced with 0
  • Sounds WAV converted into OGG for saving of space and time of loading
  • 2 new possible messages at the end of a level
  • The CPU is put from now on at the good frequency in the Editor Mode and Simulation
  • New icon
As for the controls:

Controls in the Editor mode:
  • Circle: To put a way
  • X: To put a wall
  • Square To put a case
  • Triangle:: To put an objective
  • "L": To put a character
  • Start: To save Map
  • Select: Return to the Menu
Controls the Simulation Mode:
  • Directional buttons: To move (Joystick Also)
  • Select: Return to the menu
The bundle is available below - make sure to have your PSP Brew application handy to convert it to its corresponding fw version. shadow77340 has also released the game's source codes, in case you guys were wondering how it was made. Enjoy your download!

Download: PSPsokoban v0.8
Download: PSPsokoban v0.8 source codes

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Posted Apr 11, 2007 at 05:08AM by Karl B. Listed in: Homebrew Games Tags: Sonic, Bleach, shadow77340
Ó

After the huge update a couple of days ago, forum regular shadow77340 has once again released an update for PSPsokoban. For those of you who missed the last update, this PSP homebrew game is a port of Mariosokoban and is based on a Japanese puzzle game where players push boxes around a maze and try to put them in designated locations.

PSPsokoban - Image 1 PSPsokoban - Image 1 PSPsokoban - Image 1 


This update bumps the version up to v0.7 and includes the following changes:
  • 8 new characters Ichigo bankai, Grimmjow (bleach), Toad, Trunks (dbz), Cloud (ff7), baby mario, tails (sonic), ness (nintendo).
  • Add 3 new level
  • There is a music in the option
  • fix a bug who doesn't play correctly sounds on the main menu.
  • Floor is replaced by sprites
  • A best system of savedata ( only 1 file )
  • A lot of target has changed
  • A best system of high score , can now save the 5 first best score.
  • Can now take screenshots on game with square
  • Can now change CPU frequency , to change opend pspsokoban/data/cpufrequency.txt end write the frequency.
  • ex : if you want the game run at 266mhz write "266" on the file.
  • fix a forget on the level 23 ( missed one target)
  • Change the SDN0.at3 (music of the eboot)
The whole readme file's in French, so we ran a bit of it through the sometimes not-so-trusty Babel Fish translator and came up with the following game controls:

Controls in the editor mode:

  • O to put a way
  • X to put a wall
  • [] to put a case
  • ^ to put a objetif
  • L to put a character
  • Start to save the map
  • Select to return to the menu

Controls in the simulation mode:

  • Directional pad or joystick to move
  • Select to return to the menu
If you encounter any bugs or have any suggestions, click on the "visit" link below to talks about this release on QJ's PSP Development forums. The source code is also available for download below for those who are interested in checking our the code for PSPsokoban.

Download: PSPsokoban v0.7
Download: PSPsokoban v0.7 source code
Visit: PSP Development forums

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Posted Apr 07, 2007 at 02:02PM by Ryan A. Listed in: Homebrew Games Tags: savedata, Sonic, Donkey Kong, Bleach, Pikachu, shadow77340
Ó

PSPsokoban v0.6 - Image 2PSPsokoban v0.6 - Image 1PSPsokoban v0.6 - Image 3


One of QJ.Net Forums' regular devs is back with an updated version of PSPsokoban. For those who may not  be into this kind of homebrew game lately, let us introduce you to shadow77340's creation: PSPsokoban. This homebrew is a port of mariosokoban and is faithful to the rules of traditional Japanese puzzle game Sokoban.

Among the many improvements implemented in PSPsokoban v0.6, we're kind most interested in the new characters that have been added in this version. In the previous release, we believe that there were around 10 popular video game characters included in the homebrew. This time, characters like Shrek, Shadow and Bomberman among others have also been added.

And as for the specific improvements, we posted the complete changelog for PSPsokoban v0.6 below. Meanwhile, just be sure to go over the Readme file first before playing, for controls and other important details.

PSPsokoban v0.6 changelog:
  • A new beautiful cursor is displayed in the editor mode
  • Oslib has been replaced by the Sdlmixer in the sound handler
  • Sounds can now be played in repeat/loop mode
  • 8 new characters ( Bomberman, Kon of Bleach, mini-Bowser, Sponge-Bob, a new Pokemon, Picolo of DBZ, Shadow of Sonic and Shrek!)
  • 3 new levels
  • The joypad is now usable on the map and in the editor window
  • A new option "info save" has been added to display informations about saved datas
  • New dialog box when returning to the main menu, or while saving during the game.
  • New sprite for "teleportation"
  • New messages when a level is completed
  • Sounds are played during the game.
  • Bug fix in PSP CPU clock frequency settings
  • Bug fix with the Donkey Kong character (when entering in the statistics panel)
  • Home button has been disabled, to quit the game use the SELECT key (or RTrigger to return to the main menu).
  • Bug fix when you save while you play with your savedata.
  • Pikachu can now transform!
Download: PSPsokoban v0.6
Visit: QJ PSP Development Forum

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