Posted Feb 15, 2008 at 02:08PM by Charles D. Listed in: News Tags: Fox News, Florida, Jack Thompson, Shootout, Virginia, Illinois
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Jack Thompson, Florida attourney and anti-video game activist - Image 1Jack Thompson is at it again, and this time he has his eye on the recent shoot out that occurred at North Illinois University earlier today. In an interview with Fox News, he presented the same arguments as with previous campus massacres and other violent incidents, pinning the blame once again on violent video games. You can read more about what Jack Thompson had to say, as well as the video interview in the full article after the jump.

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Posted Feb 02, 2007 at 01:51AM by Karl B. Listed in: Games, TOCA Race Driver 3 Challenge Tags: Atari, Europe, PS2, Shootout, Audi, Subaru
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V8 Supercars 3 - Image 1


Good news, Aussie racing fans. Atari has finally announced the release date for the PSP version of their PS2 racer V8 Supercars 3: Shootout Challenge (which was released as ToCA Race Driver 2006 in the US and Europe). According to IGN, this racing title will be released on February 16.

V8 Supercars 3: Shootout features the world's most powerful cars in tightly fought pack racing action. The challenges are fast and furious, delivering intense but short bursts of play to make this title perfect for PSP gaming on the go. It also features wireless multiplayer racing for up to 12 players simultaneously while Game Share enables up to four players to enjoy wireless multiplayer racing from just one UMD.

Some of the cars featured include the Holden Commodore VX and VY V8 Super, Ford Falcon AU and BA, Nissan 350Z Nismo, Subaru Impreza 22 Track, Audi A4 DTM, AMG-Mercedes C-Klasse DTM, WilliamsF1 Team FW 27, Gemballa GTR 750 EVO, Koening GT-D and 360 GT, and N10 Track, TVR T400 R and the coolest motors from the British GT championship.

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Posted Sep 23, 2006 at 12:19PM by Jex H. Listed in: Previews, Games, Metal Gear Solid: Portable Ops Tags: Japan, Konami, Sony, Shootout
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TGS PSP


Metal Gear Solid: Portable Ops was on display for multiplayer hands-on at both Sony and Konami's booths during the TGS, and according to IGN, the demo was short, allowing players to look at only one map from the game. However, it was enough to get a feel of the game's controls and gameplay, and how it will look and run on the handheld.

Map environment: The sole map available for preview is based around a large winding trench, outside of which are buildings that you can climb onto or use as a sniper tower. The map is somewhat small, but nonetheless still has plenty of areas to use as cover and block off shootout opportunities.

The map can be a bit deceiving as it is small, but still has a lot of areas that can be used, giving the feeling of being both confined and open at the same time. For example, it's easy to corner someone in one area (if you know what you're doing, that is), but it's also easy to escape and hide if you're the one who gets cornered. At certain points of the game, you can also see from one side of the map to the other.

mgsControls: Left analog stick directs your movement, while the left shoulder button acts as the camera "reset" so you can place it directly behind you. Left and right D-Pad buttons controls the angle rotations of the camera, while the up and down buttons are used to zoom in and out at camera spots. Holding the L button allows you to look down the barrel or zoom in through a scope while the R button brings up your gun.


You use Square to fire, but you won't be able to move at all while firing. Sadly, it won't be a run-and-gun shooter as most of us expected. When you're not firing, the Triangle button basically acts as your action button, you use it to climb ladders or pull yourself up over a ledge, etc. while X will be used to roll. The control setup is similar to a standard MGS one, albeit with the apt PSP modifications in place.

The verdict? Metal Gear Solid: Portable Ops runs extremely well, and looks stunning considering it's a handheld game. Currently still in development at the Kojima Productions headquarters, the game will hit the shelves on December 5th of this year for US residents while Japan would have to wait a bit more before they can grab a copy on December 31st.


Pre:Order: [Metal Gear Portable Ops]

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Posted Jul 26, 2006 at 02:25PM by Kyle M. Listed in: Homebrew Games Tags: Lua, Lua Player, Mexicansnake, PSPMex, PSPShootOuts, Shootout
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PSPshootouts


Mexicansnake and the PSPMex development team are proud to announce the release of PSPshootouts v0.3 today. PSPShootouts is a football (or soccer) penalty shootout game coded in LUA and is currently available for both PSP firmware versions 1.5 and 1.0/eloader.


This game has been enjoyed by many, mainly because it came around during the build up to the World Cup, and has that X Factor to make it a game you can play over and over again. It's always fun to beat your mates at if you're not so good at the real game! Here's the list of new features since PSPshootouts v0.2b:

  • New graphics
  • More Animations
  • Shoot power bar
  • More extras

I think Mexicansnake is teasing us with the feature list. The only way to find out the other extras is to download the game and play it yourself! Think this is it for PSPshootouts? Think again - The PSPMex development team have much more planned for this game, including:

  • Analog pad support
  • More players
  • Secret modes
  • More animation
  • Better sounds and maybe multiplayer

WiFi multiplayer would be amazing on this game, via Ad-Hoc or Infrastructure mode like Sonic Battle Arena. The downloads come packaged in a standalone eboot form, so Lua Player is not required.

Download: [PSPshootouts v0.3 for 1.5]
Download: [PSPshootouts v0.3 for 1.0/eloader]
Discuss: [Forum release thread]



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Posted Jul 07, 2006 at 05:37PM by Maricar V. Listed in: Homebrew Games Tags: Lua, Harry1, Shootout
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It's amazing what Harry1 can do on his spare time - create a fun shooter game called Shootout v0.1 (not the soccer game). The object of the game is to blow the bad guys into smithereens using either a Halo-inspired gun or grenade. This should be a big hit for the trigger-happy lot.

The game, which is made in Lua, is a 2D game with a 3D background. If you didn't know this bit of info, you'd think it was a 3D game all the way (or is it just me?). As this is the first version, the enemies are quite predictable, but I'm not complaining. I like my homebrew games simple and fun. Also, fans of Slasher will be glad to know that the PSP GBA guru had a hand in the creation of this game.

Controls:
  • analog to aim
  • X to shoot
  • R to use grenade (when the power bar is full)

shootout



Download: [Shootout v0.1]
Discuss: [Forum Release Thread]

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