Posted Jul 10, 2006 at 06:23AM by Jerico G. Listed in: Homebrew Applications, News Tags: eLoader, TA-082, Uber0ne
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 eChanger

Uber0ne has just written us a letter regarding the final release of his project, eChanger. For those that aren't very familiar with it, it's specifically made as an extra perk for those who are using the GTA boot. It's a program that will allow you to change the eMenu easily and without having to restart GTA to view the changes.

He anticipates that there aren't very many who'll get a chance to use it since a lot of people have just downgraded, but as he said "I just wanted to release a final version of eChanger for eMenu, just because I dont like leaving work unfinished". Pretty noble huh? He sure is one guy dedicated to coding. Besides, this could be useful for those who have a TA-082 PSP, and those who chose not to downgrade (for whatever reason, you tell me).

What's new with this one? In his own words: "I included minor updates that arnt really noticable. The main part of this release is the windows app that automatically puts the files you select on your computer into the appropropriete place on the PSP." He also wishes to alert those who might be interested in using it that "this only supports up to 10 screens and ONLY WORKS WITH EMENU NOT ELOADER" For people who wishes to have a look at this app's source code, perhaps to tinker with it a bit, just email Uber0ne (his addy is inside the Readme) and he'll send it to you.

He closed his message saying "thanks guys keep it classy QJ and Community". We will Uber0ne, and it's all for equally classy guys like you.

Download: [eChanger FINAL]

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Posted Jul 09, 2006 at 01:34PM by Kyle M. Listed in: Homebrew Emulators, Atari Tags: Atari, Zx-81, PSPAtari
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PSPAtari


Aren't you lucky! Emulator god Zx-81 has offered us a second helping of PSP emulation perfection today with the release of PSPAtari: Atari 800/130/5200 Emulator for PSP v1.0.3. This updated version includes many changes to the last version including better sound support, bug fixes and updated features. Here's the changelog:

- Improved the sound, it's now much better
- The percent of battery left is now displayed in the emulator window
- Add a watchdog to automatically return to the emulator menu when the battery is very low (< 5%)
- Enter directly in the emulator menu on startup (instead of the ATARI screen)
- Bug fix in smooth image algorithm (resulting in wrong color display)
- Added keyboard change skin option (you can add your own virtual keyboard images in the graphics directory).
- Modified the file requester to memorize separately the last locations/directory of rom image and keyboard

As always, make sure you read the readme for instructions on how to use this emulator. Both 1.5 KXploited and 2.0+ EBOOTs are included in the download, as well as the source code for both versions for coders to take a look at.

Download: [PSPAtari v1.0.3]

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Posted Jul 09, 2006 at 10:48AM by Kyle M. Listed in: Homebrew Emulators, Amstrad CPC Tags: Zx-81, PSPCAP32, PSPVBA, Loic Daneels
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PSPCAP32


Zx-81 from our forums has proved today that he can juggle two projects at once by releasing another version of his PSPCAP32 Amstrad CPC emulator for the PSP, bringing it up to v1.1.1 as well as working on his amazing PSPVBA GameBoy Advance Emulator. If you thought that v1.1.0 was the last you'd hear of this emulator for the PSP, you obviously don't know Zx. This emulator is back with a vengeance, boasting a huge speed improvement and better sound quality to list a few. Here's the full changelog:

- New keyboard files from Loic Daneels (more than 470 games !)
- Improve the sound, it's now much more better !
- The percent of battery left is now displayed in the emulator window
- Add a watchdog to automatreturn to the emulator menu when the battery is very low (< 5%)
- Add option to modify the "sound tick average" value (usefull to avoid sound distortion on many games)
- Enter directly in the emulator menu on startup (instead of the CPC screen)
- Bug fix in smooth image algorithm (resulting in wrong color display)
- Other bug fix (sdl semaphore) and code cleaning

You know the drill, and if you don't - where have you been this year? As with all of Zx's releases the zip comes packaged with 2 binary versions (1.5 and 1.0 eboots) as well as the source code.

Download: [PSPCAP32 v1.1.1]

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Posted Jul 08, 2006 at 03:23PM by Kyle M. Listed in: Homebrew Applications, Homebrew Development Tags: media player, ZXeno, ID3lib
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ID3lib


ZXeno from our forums has released v0.9 of his ID3lib development library for reading ID3 tags from MP3 files in C. This is very useful for developers coding some sort of media player or any other homebrew application with MP3 support. It has support for ID3v1 and ID3v2 (all versions should work). Here's what ZXeno said:

"The library should be able to read any ID3 version, but I'm not 100% sure about this. The album tag is not fully functional either. So you won't be able to use that yet, but I'm working on implementing it. It's pretty easy to understand, so any C developer (with some basic struct knowledge) should be able to use this. But just to make it simpler I made a basic example that reads the tag data from "test.mp3" which is included in the zip (it has no music data, so it won't play in a media/music player)"

ZXeno has given permission for anybody to use/edit this library as much as they want, although he would like to see some credit if it is used in an application. Developers, coders - what are you waiting for? The source code is included in the download.

Download: [ID3lib v0.9]

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Posted Jul 07, 2006 at 09:23AM by Kyle M. Listed in: Homebrew Games Tags: hardhat, Jump Gunnar, Jump!, PSPSMM
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Jump Gunnar, Jump!


Hardhat and the rest of his team from PSPSMM have released version 1.2 of Hardhat's amazing homebrew game Jump Gunnar, Jump! The game was originally made for the PS2Dev programming competition, but after not meeting the deadlines with a complete version Hardhat has continued to update his game with new levels and better graphics.

Here's whats new for this release:

- 30 levels included now
- Added doors; red, blue, green, yellow. keys are needed to open these doors.
- Added teleporters (activate with square)
- Updated enemy: Climber is replaced by a new Red bug (only graphics, behaviour stays the same)
- New terrain: slippery ground
- Added slippery slopes to engine, graphics and level editor.
- Fixed chests: open with bombs and fruit will pop out
- New sound effects for doors, teleporters and keys
- Updated level editor with new terrain types.
- Added icon to the EBOOT.PBP file.
- Added horizontal sliding (momentum)
- Animated evil duck (Anders)
- Shield now works.
- Almost a complete rewrite of the engine
- General improvements on the sprite sheet
- quicker stops on regular ground

You're all spoilt with choices, because not only does Jump Gunnar, Jump! come with all the above updates, but you can choose to use a Windows version or a PSP version - or even better both! Both releases include the source code and a level editor so feel free to create as many new maps or mods for this game as you can!

Visit: [PSPSMM]
Download: [Jump Gunnar, Jump! v1.2 for PSP]
Download: [Jump Gunnar, Jump! v1.2 for Windows]

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Posted Jul 06, 2006 at 08:59AM by Kyle M. Listed in: Homebrew Emulators, Gameboy & Gameboy Color, Nintendo NES, Turbo Grafx 16 & PC Engine, Wonderswan Tags: WonderSwan, Jeff Chen, NesterJ, e[mulator]
Ó

e[mulator] logoNow here's a developer we haven't heard from in a while! 'e' has released the first new version of his e[mulator] for the PSP, bringing it up to version 0.81 today. e[mulator] for PSP is an emulator which combines e’s own eSwan emulator with HuE. eSwan is an emulator for WonderSwan on the PSP, and HuE is an emulator for PC-Engine on the PSP. Here's the changelog that has been kindly translated by QJ's very own Jeff Chen:

OverallWonderswan colour
- State management fixed

- Thumbnail auto-generation fixed

WonderSwan

- Horizontal scrolling problem fixed
- HBLANK and VBLANK processing fixed

Famicon
- ROM database processing fixed

Now supported hardware
- PC Engine Super Graphics CDROM2
- WonderSwan
- Famicon (modified and used the source code of NesterJ for PSP)
- GameBoy (modified and used the source code of RIN)

Download: [e[mulator] v0.81 for PSP]


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Posted Jul 01, 2006 at 01:42AM by Anna S. Listed in: Homebrew Development Tags: devun_06, XT1-OS
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Broken


It was because of Fate's twisted sense of humor that Devun_06 from our forums released the source code for an almost finished XT1-OS. According to his post, he pulled out his PSP during the halfway point of a very popular TV program that stars Sarah Jessica Parker. I'm not entirely sure what he meant by that, but the thick of the matter is, the screen of his PSP broke and is now rendered useless.

This what he had to say:

Because of the fate of my psp, I've decided to release the source to my XT1-OS *WHERE IT STANDS*.

As far as I've gotten is:
Nice 93% free skinning.*requires editing*
mp3
text viewer
directory (start, & folder support)
windowing (prioritized and small+fullscreen support)
time, date, & battery
custom color support for theming
and a whole lot of options
*yeah, it sounds to good to be true, but I was only trying to make the ULTIMATE PSP GUI

I'll watch any progress this makes... if any.
if you need the themes it's tested on... pm me.


Download: [XT1-OS Source Code]
View: [Forum Release Thread]

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Posted Jun 25, 2006 at 03:31PM by Kyle M. Listed in: Homebrew Emulators, Gameboy Advance Tags: Zx-81, Gameboy Advance, GNU, PSPVBA
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PSPVBA


PSPVBA v1.01 is a Gameboy Advance emulator port to the PSP by none other than our resident emulator porting machine, Zx-81, who was featured in a QJ interview earlier today. Zx-81 has pulled away from his habit of producing games for unknown machines and has moved into the mass market! This is a beta release, and so as you can expect doesn't currently run at full speed, but with the coding powers of Zx-81 behind it, I'm confident that PSPVBA will progress to run many games at full speed in no time.

This said, PSPVBA still features all that you would expect for a Zx release including sound and savegame support; as well as customizable key mapping and the ability to take screenshots. The sound support in this version is also a little jumpy, and is based on the work of psp298.

It's nice for me to hear about this because the original Gameboy is almost like the grandfather to the PSP. It started the portable console trend, and the Game Boy has sold in the millions over time. No matter how good the graphics are on PSP UMD games, it's always good to reminisce over what has been. Pokemon, Mario, here we come!

As with all Zx releases, the source code is included, and this is packaged under the GNU public license. You can make any changes to the source you want, but be sure to read Copying.txt beforehand. Further information on VirtualBoyAdvance can be found by clicking here.

Download: [PSPVBA: GameBoy Advance Emulator for PSP v1.0.1 beta]
Read: [Forum Release Thread]

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