18 Jumps
Sony surveys for new PSP Go colors
10 Jumps
PSP homebrew - Goear PSP v1.2
Posted Sep 26, 2006 at 06:11AM by Mabie A.
Listed in:
Off Topic
Tags:
Sony,
virtual reality,
Jack Thompson,
Take-Two Interactive,
Cody Posey
Ó
|
Remember that incident on newsman Sam Donaldson's New Mexico ranch a couple of years back, where a 14-year-old shot his father, stepmother and stepsister? Well, Cody Posey is now 16 years old, sentenced early this year to state custody until he is 21, and is yet again involved in another lawsuit, this time, alongside corporate bigwigs.Surviving family members of Posey's victims filed a US$ 600 million lawsuit, naming Posey, Sony Corporation of America, Take-Two Interactive Software, Inc. and its subsidiary Rockstar Games as defendants. According to the suit, the companies are just as liable as Posey himself for the killings because they were in on a "civil conspiracy', creating entertainment that 'would spawn such copycat violence'. The violent entertainment being referred to here is the video game Grand Theft Auto: Vice City, developed by Rockstar Games. The GTA Series depict police killings and other acts of violence. The lawsuit also tags the various editions of the game 'virtual reality murder simulators'. Said the plaintiffs, the game trained Posey 'how to point and shoot a gun in a fashion making him an extraordinarily effective killer without teaching him any of the constraints or responsibilities needed to inhibit such a killing capacity'. The lawsuit goes on to claim that if it were not for Posey's use of these products, he would not have killed. As if to further strengthen this point, it was also stated in the lawsuit that the plaintiffs' lawyer Jack Thompson was told by a sheriff's deputy that the game and a Sony PlayStation 2 were found at the ranch. On the other hand, Jim Ankner, spokesperson for defendant Take-Two said they believe that the suit is without merit. And so we see another instance where video games remain to be the only logical answer why a minor would suddenly go on a killing rampage. From the looks of it, it sure seems like the gaming industry has now got its own McDonald's version when it comes to lawsuits relentlessly attempting to pin the blame on factors and events that do not necessarily have a causal relationship. |
|||
|
|||
Posted Jul 24, 2006 at 11:25AM by Ernest G.
Listed in:
News
Tags:
FTC,
Hot Coffee mod
Ó
|
The Federal Trade Commission decided against imposing fines or taking other punitive actions against Take Two Interactive and Rockstar games after an exhaustive investigation into the "hot coffee" mod led to a settlement agreement between the FTC and Take Two instead of further charges. The new agreement requires the two companies to "establish, implement and maintain a comprehensive system reasonably designed to ensure that all content in an electronic game is considered and reviewed in preparing submissions to a rating authority." The agreement also states that Rockstar and Take Two must clearly disclose all pertinent ratings information about a game on the outside of the game's packaging. In the event that Rockstar or Take Two fails to meet the conditions they agreed to in the settlement with the FTC, they will be fined $11,000 per incident. Maybe this situation has something to do with Rockstar Games' decision to release a ping- pong (or table tennis) game instead of yet another mega-popular violent shoot 'em up! All jokes aside, both sides seem to want to claim victory in the case and both sides seem ready to move on with their lives. The ruling was followed by a 30 day period where politicians and the public alike voiced their disapproval about the agreement. Now that the debate is over and the settlement has been ratified, it is unlikely that Rockstar or Take Two will ever face any further prosecution over the hot coffee issue. |
|||
|
|||
Posted Jun 11, 2006 at 04:33PM by Maricar V.
Listed in:
News
Page 1
Ó
|
Take-Two Interactive Software Inc has reported a net loss of $50.4 million for the second quarter of the year, a substantial increase from the $8.2 million net loss in the same period last year. The lower year to date results is attributed to continued retail weakness for video game software and lower retail pricing as the industry begins to transition to next-generation platforms.The results may have been a downer for the company but third quarter outlook is looking good with already-shipped titles including Table Tennis for Xbox 360, Grand Theft Auto: Liberty City Stories for PS2, and Da Vinci Code for the current generation consoles and PC. Take-Two's wholly-owned 2K also has the following third quarter lineup: Prey for PC and Xbox 360, Sid Meier's Civilization IV: Warlords, the first expansion pack for the critically acclaimed Sid Meier's Civilization IV, and CivCity: Rome. With financial data blurring my vision a bit, I almost missed this short but utterly sweet PSP-related info: Additional products planned for 2006 from Rockstar Games include Grand Theft Auto: Vice City Stories for the PSP, scheduled for October release, an additional PSP title based on another premier brand, and Bully. Well, Take-Two might just end 2006 with a bang. |
|||
|
|||
Contact Us:
|
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - November
| Most Commented | |
| (112) | |
| (57) | |
| (43) | |
| (30) | |
| (27) | |
| (25) | |
| (22) | |
| (21) | |
| (19) | |
| (18) | |
| (17) | |
| (17) | |
| (16) | |
| (15) | |
| (13) | |
| (13) | |
| (12) | |
| (12) | |
| (12) | |
| (11) | |
User Favorites - November
Accessories
(615)Add-ons
(87)Applications
(176)Artwork
(81)Batteries
(18)Cheats
(63)Deals
(264)Events
(160)Firmware
(338)Flash Applications
(20)Flash games
(33)Game Demos
(34)Games
(5887)Hacks & Exploits
(442)Homebrew Applications
(4695)Homebrew Demos
(73)Homebrew Development
(891)Homebrew Emulators
(1173)Homebrew Games
(2406)Homebrew Themes
(18)How-To
(222)Humor
(51)Imports
(231)Interviews
(628)Magazines
(310)Mods
(211)MY QJ
(14)News
(7626)Off Topic
(603)On Shelves This Week
(30)Opinions & Analysis
(478)Podcasts
(25)Previews
(1669)PSP Go
(89)PSP Minis
(7)PSP Slim & Lite
(124)QJ How-To Series
(11)QuickJump QuickGuide
(18)QuickJump QuickPeek
(36)Reviews
(114)Rumors
(491)Scans
(170)Screenshots
(704)Site News
(174)UMD Movies
(180)Videos
(1728)Weekend Warrior
(71)Wi-Fi
(203)
Emulators
Amiga 500
(29)Amstrad CPC
(28)Apple II
(1)Atari
(64)BBC Micro computer
(8)Capcom Play System 1
(36)Capcom Play System 2
(42)Chip 8
(9)ColecoVision
(21)Commodore 64
(20)DosBox
(11)Gameboy & Gameboy Color
(91)Gameboy Advance
(64)HitBit
(8)HP48
(9)Intellivision
(9)J2ME
(3)Macintosh
(9)MAME
(23)MGT Sam Coupé
(7)MSX
(52)Neo Geo
(116)Nintendo 64
(128)Nintendo NES
(60)Odyssey
(1)PC-8801
(6)PC-9801
(7)PlayStation
(26)PSP
(45)ScummVM
(21)Sega Gamegear & Master System
(37)Sega Genesis Megadrive
(52)Super Nintendo SNES
(87)Tandy Color Computer/ Dragon
(1)Thomson MO5
(4)Thomson T07-70
(8)TI-92
(7)TI-99
(3)Turbo Grafx 16 & PC Engine
(54)Vectrex
(4)Virtual Boy
(0)Wonderswan
(30)X86
(1)ZX Spectrum
(10)ZX81 Sinclair
(7)
Titles
Archives
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005



Take-Two Interactive Software Inc has reported a net loss of $50.4 million for the second quarter of the year, a substantial increase from the $8.2 million net loss in the same period last year. The lower year to date results is attributed to continued retail weakness for video game software and lower retail pricing as the industry begins to transition to next-generation platforms.