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Posted Dec 07, 2006 at 04:40AM by Mabie A. Listed in: Mods, Videos Tags: Sony, prototype, YouTube, faceplate, canwehackit
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can we hack it sure works fast! Yesterday, we posted an article on his internal dual analog PSP mod, albeit the prototype, and today, he's now got the new video for the analogs now in the PSP.

Here's what he had to say about it ('cause we wouldn't dare misquote him on anything if we paraphrase his statement):
 

IT IS IN! The analog is in the PSP now, well bore of it sticks out to the faceplate but it still works. And to have a working prototype to go off of that's a great thing to have...it took a lot of work but it was worth it totally..


So there. We totally understand if he seemed pretty frazzled composing that. After all, excitement in heavy doses do affect your overall system. Anyway, he also says that he's currently writing a tutorial on how to this the way he did it. You can expect it to be out some time this week. Also, the supplies you'll be needing are available at the Acidmods.com E-store, so at least now you know where to get them.

kudos to can we hack it!



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Posted Dec 04, 2006 at 01:27PM by Pranav Thadeshwar Listed in: Hacks & Exploits, Homebrew Applications, News Tags: PS1, DevHook, Booster, emulation, SDK
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PSP


Just a few short days after the landmark release of Devhook 0.50, Booster has once again updated Devhook to v0.51. And the amazing new addition in the latest version is nothing less than 3.01 emulation! While people couldn't have been happier, it was, in a way, expected after the original fireworks by none other than the Noobz crew.

While this should result in a lot of tinkering by everyone, for now, you probably will be able to check out PS1 games on your PSP if you're one of the lucky ones to have a PS3. Luckily, we do have a PS3 here at QJ and will be documenting all of our experiences. Watch out for them in the near future!

Anyways, I can bet that you'll all be dying to try this out. Well, what better than to link to our forums with a tutorial. And while it says that it's for Devhook 0.50, I've already confirmed that the same steps will work, even for the latest devhook. Finally, here's the latest release of Devhook and its respective SDK.

Download Link: [Devhook 0.51]
Download Link: [Devhook 0.51 SDK] (Only for devs)
View: [Hardrive's Devhook tutorial]
View: [Forum Discussion thread]

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Posted Dec 01, 2006 at 01:52AM by Pranav Thadeshwar Listed in: Hacks & Exploits, Homebrew Applications, How-To, News Tags: DevHook
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For all those who couldn't enjoy the latest version of Devhook because they didn't know how to make the dumps, Noob Slayer has spent a little time in making these tutorial vids which will guide you through the installation. If you can ignore the loud Three Days Grace song, you will be able to hear his instructions properly. On to the first part of the video!



Make sure to check out Part 2 of the video and more instructions in the full article!



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Posted Nov 05, 2006 at 01:16AM by Tim Y. Listed in: Warhammer WarCry: Battle for Atluma Tags: Namco Bandai
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Atluma


For those waiting for Namco Bandai's Warhammer WarCry: Battle for Atluma, we've just gotten our hands on some new screenshots to give you guys a better idea of what to expect when this game launches in about a week, give or take a few days.

For those still wondering what this game's going to be like, here's a quick sitrep: It's a collectible card game-style PSP strategy game set in the Warhammer universe, with the player being able to collect up to 400 cards in the game's interface. It makes full use of the PSP's wireless gaming capability, allowing players to compete against or trade cards with other human players via this wireless link.

For the veteran card gamers out there, this game could be a worth a look. For the beginners curious enough to know what a card game handles like, but can't handle the astronomical costs of making your own custom deck, this might be one for you too - It starts noobs off with a lengthy but comprehensive tutorial, so it shouldn't be too hard for you to get immersed in the fun of collectible card gaming.

As for further details, we figured it'll be best to just lest you guys see the screenshots, and see what you think of this title launching on November 14. Enjoy.

Atluma - Image 1Atluma - Image 2Atluma - Image 3Atluma - Image 4


More screens after the jump!



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Posted Nov 01, 2006 at 03:39AM by Mabie A. Listed in: Accessories, Videos Tags: memory stick, Sony, YouTube
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Over at YouTube, we found this video tutorial on how to detect fake PSP Memory Sticks by looking at their internal components. First, there were three memory sticks laid out on the table, two of which were the alleged fakes, while one was supposedly the original. The fakes were very cheap versions of hi-speed Sony Memory Sticks bought online, while the original came straight from the PSP 2GB pack.

To start probing into the inner recesses of your memory stick, the tutorial says, you have to open it up using a cutting knife. Of course, after the whole endeavor, you can glue it back together with a stronger kind. Now, on to the crocks of the matter. Comparing and contrasting the internal aspects of the three items, it was found that the fake versions used lower quality of materials (well, duh...) as opposed to Sony's, which had an original controller and the logo.

So, what do you do after finding out if the Memory Stick you're using for your PSP is fake or not? Nothing really. After all, according to the vid, there's nothing really bad about these cheaper versions. Although, it does have a lower competence level. Then again, you could go try and sue whoever sold you that fake merchandise. It seems to be the trend nowadays, anyway.



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Posted Oct 31, 2006 at 03:37AM by Ian C. Listed in: Mods Tags: Everett
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Glowy cool


Sometimes you win, sometimes you fail. In my case: making posts here at QJ.net. With Everett: making PSP mods. This mod by Everett is a definitely a win.

Take out your toolkit folks! Everett has this wicked cool mod for your PSP that can make those boring transparent shoulder buttons light up. This isn't your light-up-all-the-time glowy blue buttons mod, That's sort of 2-3 months old already. Everett's mod allows for the shoulder buttons to light up when pushed. Below are a few random screens of him working on the mod. As the danger of you ruining your PSP is sort of obvious, we strongly advise you do proceed with this only if you are confident with your soldering/drilling "skillz."

The Glow - Image 1The Glow - Image 2The Glow - Image 3The Glow - Image 4

For the full tutorial click on the read more link we have below. Enjoy tinkerers, enjoy.

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Posted Oct 01, 2006 at 11:38AM by MyQJ Listed in: MY QJ Tags: memory stick, XMB, DevHook, Exploit, TIFF
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2.71 Kernel Access Tutorial!


Due to insistent demands from various people for a TA-082 2.71 Kernel Access tutorial, I decided I would go ahead and be the first one as I also posted the news about the exploit. Well, frankly this isn't hard at all and if you read the readme's then its super easy but for all of you who dont wanna waste their time reading through a very long text file, I thought I could smooth things out. Ok, so lets get to business.. things needed for the exploit are:

1. 2.71 Firmware Update, which you can download here.
2. Dark_AleX's HEN Revision B XMB Homebrew launcher, which you can get here.
3. 2.71 HEN compatible Devhook.

Ok, once you have everything downloaded on your PC, you need to update your PSP to firmware 2.71 if its not already updated.

1. Copy the UPDATE folder from the download below into your PSP/GAMES folder.

Now, start up the update on your PSP by navigating to the Memory card under right below where the UMD icon is with which you load up all your UMD's. NOTE: Before updating your PSP, be sure that the PSP battery is fully charged and that the AC Adapter is plugged in and so is the Memory card. After updating, you will want to load up HEN on your newly upgraded PSP and for that, read on:

- Copy all contents inside MS_ROOT to the root of your memory stick.
- Go to the PHOTO viewer of the XMB and enter in the folder "HEN".
- If the psp just froze, reboot your psp and try again. Currently the tiff is very unstable and it is only executed sometimes. I'll try to improve that in the future.
- The first time you run the program, you will see quickly a blue screen, and after that a screen
that can be of two colors:

* Red: the files couldn't be written to the flash (it happens a few times). Just keep trying.
* Green: The files were written successfully, after that, the xmb will be rebooted. Now you can run the homebrew in format prepared for 2.71. (see details below).

- As mentioned before, the patch will remain resident in memory, and even entering sleep mode won't delete it. Only a hardware reset will remove the program from memory.

- When you do a hardware reset, you'll have to run the tiff again. This time there won't be green or red screen, just a blue screen and xmb reboot, since this time there is no need to write to the flash.

The full tutorial awaits after the jump!

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Posted Sep 23, 2006 at 09:27PM by Victor B. Listed in: Homebrew Applications
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Introducing the PSP Rhythm 6.1I


It's been a while since we last covered it, but the PSP Rhythm hasn't lost its touch. Billy and Louie Iturzaeta's homebrew mod is basically your own mini-DJ, allowing you to sequence and sample music tracks, put in sound effects or synthesize new effects for a particular song.

This homebrew drum sequencer is now on version 6.1 and sports some new features from the 6.0 version. You can now export your soundbank into a MIDI file, in addition to turning it into a wave file. They've also improved the sampling engine and created a tap tempo feature for you to try out. This would probably be best served with a new version that does the unthinkable: it combines this program with the PSP Metronome.

Still, you have to admit that this is pretty nifty stuff.

You can download the automatic installer version for windows or try to manually install it on the PSP yourself with the appropriate file below. There's a readme and installation instructions inside, and their website has tutorials for you to learn from. Have fun, and enjoy!

Download: [PSP Rhythm 6.1 Installer]
Download: [PSP Rhythm 6.1 Manual Installer]

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Posted Sep 19, 2006 at 01:27PM by Remi M. Listed in: Games, NASCAR
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NASCAR 07


With EA's announcement and release of their newest race game title for the PSP - NASCAR 07 - we guess it is about time that they share some screens of the game. But in lieu of new screenshots, here are some renders of one of the cars that will rev its way in the game's tracks. The shots were taken in eight different angles so as you'll have a better grasp of the game and its mean racing machines.

Nascar 07 doesn't only boast good-looking cars, it also has new effects under its belt. Effects such as screen-blurring, camera shaking, and a Kenny Wallace NASCAR 101 tutorial are just some of the new things you'll see in this game. So, if you haven't bought the game, maybe these renders could help you make up your mind.

NASCAR 07 - Image 1 NASCAR 07 - Image 2 NASCAR 07 - Image 3 NASCAR 07 - Image 4 

NASCAR 07 - Image 5 NASCAR 07 - Image 6 NASCAR 07 - Image 7

Buy: [NASCAR 07]



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Posted Sep 18, 2006 at 02:12PM by Kyle M. Listed in: Off Topic Tags: GDC, nVidia, London, IBM, BAFTA
Ó

London Games Summit


Early registration to the Game Developers Conference and the London Games Summit, which will follow GDC in London this year, has been extended from September 15th to September 22nd. The two gaming meetings will begin on  October 2nd and carry on through to the 4th for GDC London and branch out to October 4th through 5th for the following Games Summit.

Both the GDC and the Games Summit in London will take place at the world-famous BAFTA Headquarters (Yes, the same place that gives out the TV awards) at 195 Piccadilly. You can register for the fee of £75, versus the £100 charge for registration through October 2nd so get your registration in early if you wish to attend!

GDC London focuses heavily on techniques for game development, so unless you are a game developer then joining the conference probably won't be that beneficial to you. However, if you plan to go into game development or programming it could be worth a try if you can cough up the cash. The registration fee includes two days of tutorials sponsored by IBM and NVIDIA, with the IBM tutorial covering Cell Broadband Engine application processing and the NVIDIA tutorial covering DirectX10 programming.

Visit: [London Games Summit Website]

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