Posted Jul 05, 2007 at 09:06AM by Ryan A.
Listed in:
Ultimate Ghosts 'n Goblins,
Games,
Screenshots
Tags:
Capcom,
warp
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While Japan will be having it starting August 2, Capcom has yet to confirm release dates for other markets of the revised version of Ultimate Ghosts 'n Goblins. Truth be told, even we are not certain if the company has any plans at all to ship it in other regions. But believe us when we tell you that we have our fingers crossed as well. Anyway, the improved Ghosts 'n Goblins will feature a lot of changes from the original version which was released last year. Some of these concern game continues being limited this time, magic changed into a charge attack, as well as the double jump ability now being available from the get-go. The game features the story of Arthur and his quest to destroy the horde of enemies. Gameplay is not at all linear as the title allows players to use branching points and warp points in order to skip or go back to previous levels to collect missed items. Despite having a "3D" tag, Ultimate Ghosts n' Goblins is still a side-scroller. |
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Posted Aug 05, 2006 at 07:24PM by Karl B.
Listed in:
Videos,
Ultimate Ghosts 'n Goblins,
Games
Tags:
Capcom,
Japan,
warp
Ó
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Feel like taking on some ghastly ghoulies? If so, then you guys might consider checking out Capcom's Ultimate Ghosts 'n Goblins for the PSP. The game was just released in Japan two days ago (the game will hit US shelves in early September), and is the first game in the series to employ 3D graphics. Don't be misled by the "3D" tag, as Ultimate Ghosts 'n Goblins still plays in a side-scrolling perspective. Again, players step into the (probably very smelly from all that running around) shoes of Arthur. Hack, slash, and magic your way through a horde of enemies, building up skills and abilities as you progress. The non-linear gameplay allows you to use branching points and even warp points to skip or go back to previous levels to collect missed items. Enough with the formalities and on to the action! Enjoy the dungeon romp, guys. Download: [Ultimate Ghosts 'n Goblins Gameplay Video] |
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Posted Jun 29, 2006 at 04:16AM by Jerico G.
Listed in:
News,
Previews,
Ultimate Ghosts 'n Goblins
Tags:
Capcom,
warp
Page 1
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When I was kid (I would like to think I'm not a kid anymore), nothing beats the make-believe world of valiant knights questing to save their age-old desire, a beautiful princess. Well Ultimate Ghouls and Goblins for PSP is just like that, only you have a lot more creatures to be wary of other than dragons - believe me, lots more. Players take the role of Sir Arthur, a hopeless, and heavily armoured, romeo trying to gain the one thing that's dearest to him - nope, it's not excalibur, his princess of course! You, as the gamer, will aim to get through all of the peril-ridden stages by slaying everything that gets in your way. Arthur can't achieve this by sheer courage alone (Quixote's a different knight), he must learn to improve skills such as jumping, wielding different weapons, and casting some spells (Merlin and Arthur rolled in one *cringe*). Ultimate Ghouls and Goblins utilizes a 3D graphics engine, giving every aspect of the game more depth, add that to the same side-scrolling gameplay that we've all learned to appreciate. Also the non-linear gameplay gives us a level branching system and warp points to create a new single player campaign every time through. This Capcom title is slated to hit videostore shelves this coming September. I know that's quite a while (in gamer years that is), so let's try to satisfy that craving a bit (I know it's futile, but can you blame me for trying?) with these new screenies:
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Feel like taking on some ghastly ghoulies? If so, then you guys might consider checking out 

















