Posted Dec 30, 2006 at 12:44PM by Karl B. Listed in: Homebrew Development Tags: KXploit, xorloser, PSPGL, LTE Studios
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LTE Game Engine


Earlier this week, LTE Studios released version 2.2 of their LTE Game Engine program. The LTE Game Engine is a full-featured game engine that allows PSP users to program games or applications without having to fight any of the pspsdk calls. You don't even need to know how the PSP system works to create games with LTE Game Engine. The engine manages input/output, 2d and 3d hardware accelerated graphics and audio.

Here are a few short how-tos from the readme file as well as the changelog:

Requirements
To use the LTE Game Engine you must have Toolchains installed, if you are running under win32 you can find the downloadable compiled version here:

http://xorloser.com/PS2DevWin32.zip

PSPGL is included in this archive, you need to use this version of PSPGL because I've fixed some bugs in it.

If you have any questions or encounter any problems, click on the 'via' link below to check out the LTE Studios website. There's a whole lot of info that can help you in their forums. Kudos to Soulkiller for the heads up.

To see the changelog and instructions, click on the "Full Article" link below.

Download: [LTE Game Engine 2.2]

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Posted Jun 09, 2006 at 02:31AM by Remi M. Listed in: Homebrew Applications Tags: xorloser
Ó

Win32Developer, xorloser, created an installable PSPDev environment for Win32. According to the good developer, this was done "using the latest toolchain script and pspsdk available at that time. This contains all you need to start developing for psp on a windows machine, presented in a nice, easy to use, installable format."

It contains the latest pspdev compiler and tools built on the GCC v4.0.2 toolchain and patches. It also contains the current (direct from svn) version of pspsdk precompiled. xorloser would just like to remind those who will be getting this that when installing, DO NOT install to a directory path that contains spaces! He also wants to extend his thanks to all those who helped make the toolchain and pspsdk what it is today.

Changelog:
* uname now returns the correct system type (windows) for scripted stuff
* rm.exe now deletes files using wildcards
* rmdir.exe has been copied to cyg-rmdir.exe (to resolve dos rmdir command conflicts)
* mkdir.exe has been copied to cyg-mkdir.exe (to resolve dos mkdir command conflicts)
* echo.exe has been copied to cyg-echo.exe (to resolve dos echo command conflicts)

Download: [PSPDev for Win32]

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